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| EvilVegan08-31-06, 09:28 AM | I'm attempting to make a generic class system, but not like the one in the UA. Minor changes : First change all skills except language are class skills. A language listed under race is considered a class skill, others are non-class skills. Bonus Feats : I have divided each archtype into 5 categories, each one gets bonus skill feats (like Negotiator or Skill focus) at varying levels. 5 Categories: Warrior No spell casting ability, full bab, lots of health/armor, d12 hit die, 4 skill points One good save/one average, or all average saves. Barbarian/Knight> Class features absorbed into feat chains. Battle-casters Minor spell-casting ability. Full BAB Combines ranger/paladin/hex blade. Increase in spells known. D10 hit die, 4 skill points Varying armor levels. Master No spell ability. Average BAB D8 hit die, 8 skill points Covers rogue, monk, scout, ninja, etc. Mid-caster Average BAB d6 Hit die, 6 skill points Using a slightly improved bard spell progression and spells known like war mage (different lists of course). Combines cleric, druid, bard, spellsword, and arcane archer. Full caster Poor BAB d4 hit die 4 skill points per level Modified sorcerer spell progression (gets higher level spells a level earlier, but only 0 times per day). Spells known vary from sorcerer style to beguiler, war mage, dread necromancer, and I'm making 2 new focuses, a defender of the light (kind of like a white mage from FF1) and a summoner (uses summons, buffs, and callings). Removing wizards completely. All spontaneous all the time! I don't know how generic I'm going to get though, I'm tempted to make each one declare a focus at 1st level and progress in that focus, such as a mid-caster declaring she's a member of a druidic order, which would be a prerequisite for things like wildshape and summon nature's ally. |