| Post/Author/DateTime | Post |
|---|---|
| ShinoAburame07-16-07, 05:04 AM | For gritty games where combat is to be taken more conservatively, why not make a homebrew system involving lowering the hit die of PC classes? d4=d2 d6=d3 d8=d4 d10=d6 d12=d8 What'cha think? You notice there's only about a 1hp curve untill you get more toward warrior type classes and becomes 2hp curve. As opposed to the strictly 2hp curve of all hit die. |
| Rhialto07-16-07, 06:40 AM | This doesn't really leave room for scratches at low level. Nor does it prevent high level humans from being able to take more damage than a pair of large warhorses. Seriously. Wounds/vitality. |
| Sylian07-16-07, 05:58 PM | Wouldn't it be easier to just remove 1 or 2 hp per level? |
| StevenO07-16-07, 06:17 PM | Now nobody would want to play a fighting character and you make CON that much more important. The classes that already avoid fighting just became a LOT more dangerous as hp aren't important to them but their massive spell damage suddenly becomes a lot more dangerous. If you want gritty the wound (Con Score)/vitality (normal hp) system works well. |