| Post/Author/DateTime | Post |
|---|---|
| OzyBurrfoot04-07-08, 02:43 PM | Gathering Material Components from Monsters By taking bits and pieces from slain monsters, a magic user can gain components needed to craft magic items. Use the following formula: CR x 10 = XP garnered Limitations: You can not gather components from the following creatures; humanoids, animals, vermin, or incorporeal. Summoned creatures leave no body and cannot be used to gather materials. Spoilable components last for a maximum days equal to the creature's CR. As a rule of thumb, components weight is equal to 1/2 the XP gained in pounds. |
| anonicon04-07-08, 03:42 PM | Gathering Material Components from Monsters By taking bits and pieces from slain monsters, a magic user can gain components needed to craft magic items. Use the following formula: CR x 10 = XP garnered Limitations: You can not gather components from the following creatures; humanoids, animals, vermin, or incorporeal. Summoned creatures leave no body and cannot be used to gather materials. Spoilable components last for a maximum days equal to the creature's CR. As a rule of thumb, components weight is equal to 1/2 the XP gained in pounds. Looks interesting, but it seems like it's even more bookkeeping for the DM and players to have to keep track of (which is fine if you're into heavy character bookkeeping). FWIW, I use this simplified variant in my system. Magic items aren't crafted using GP, XP, or Feats, but by Craft Points (see Unearthed Arcana) that are equal to expected character wealth by level in the DMG. All magic items are attuned to the person whose Craft Points fueled its creation (e.g., the BBEG's +5 Sword of Death is just a masterwork sword in the hands of anyone else), and any item can be made by any character as long as they have a Magic Forge (see Races of Stone p167), are the appropriate CL (character level) listed by the item, and have max ranks in the appropriate Craft check. Chuck |
| OzyBurrfoot04-07-08, 03:51 PM | See, and to me, your system seems like more book-keeping. But to each their own. I also dont like that in your system items are only good to those who made it, as that leaves some peculiar questions to be raised about items found as loot. (IE. if I can make my sword to be a +3 sword for me and me alone, why would I make it so anyone else could use it?) |
| anonicon04-07-08, 03:57 PM | I also dont like that in your system items are only good to those who made it, as that leaves some peculiar questions to be raised about items found as loot. (IE. if I can make my sword to be a +3 sword for me and me alone, why would I make it so anyone else could use it?) Items found as loot are merely masterwork items, which is really nice for DMs who want to equip their BBEGs with great weapons (to make them competitive) without worrying about PCs who will then have *way* more wealth by level then they're supposed to (assuming they thoroughly loot the body). > if I can make my sword to be a +3 sword for me and me alone, why would I make it so anyone else could use it? You wouldn't. It's *your* legendary sword, not Bubba the Paladin's. Chuck |
| navar10004-07-08, 04:11 PM | Items found as loot are merely masterwork items, which is really nice for DMs who want to equip their BBEGs with great weapons (to make them competitive) without worrying about PCs who will then have *way* more wealth by level then they're supposed to (assuming they thoroughly loot the body). > if I can make my sword to be a +3 sword for me and me alone, why would I make it so anyone else could use it? You wouldn't. It's *your* legendary sword, not Bubba the Paladin's. Chuck So then player characters are supposed to make their own magic items? They can never get them as part of treasure? What about those who don't take craft magic item feats? They're out of luck. It looks as to me as just an excuse for the DM to give the bad guys nifty toys and the PCs nothing. |
| anonicon04-07-08, 04:42 PM | So then player characters are supposed to make their own magic items? Yep, just like in regular 3.5. Of course, as DM, you can always choose to make some magic items unattuned (anyone can use it), or attuned (only the person whose blood fueled the item's creation can use it). They can never get them as part of treasure? Yep, or the DM can make any items found in the loot un-attuned. However, it's the DM's choice - they're running the game world after all. What about those who don't take craft magic item feats? They're out of luck. Nope, they're not. With my system, there are no Magic Item Feats. For example, if Elrond the Elf Fighter wants to make some Boots of Elvenkind, he'll need: A) A Magic Forge (see examples in Races of Stone p167) B) To be a 5th level character (not spellcaster - character) with 8 ranks in the skill Craft: Wondrous Items. C) Be an Elf. D) Have 2,500 Craft Points. It looks as to me as just an excuse for the DM to give the bad guys nifty toys and the PCs nothing. Sorry, but you do realize that it's trivial for a DM to screw the players using the regular 3.5 rules, right? FWIW, in my system, any PC can create their items as long as they've got their forge, a sufficient PC level, and sufficient Craft Points to create the item. No GP drain, no XP drain, no Spellcasters being forced to create everything for the party. Plus, given the huge number of things that a DM has to track to make a good game, I don't think it's unreasonable to give them a break by not having to worry about all the loot the PCs may get if they defeat a reasonably tough opponent. :D Chuck |