Make me a Monk [Archive] - Wizards Community

Post/Author/DateTimePost
princeofcincinnati

05-12-04, 01:04 AM
Using generic characters, make me a monk. Now would he be an expert with a lot of feats that give you a monk like feel or would he be a Prestige class( which is what I think) AND what would that prestige class look like?
princeofcincinnati

05-14-04, 11:56 AM
113 views and not one person has thoughts on this ?
Salla

05-14-04, 12:37 PM
Thoughts, yes. Sadly, for me, all those thoughts are the same ...

"Can't be done."

The generic classes are just that ... classes that tend to fill more specific archetypes (such as the Monk) aren't easily duplicable with the genericlasses.
True Neko-mancer

05-15-04, 09:35 PM
Okay heres what I'm thinking off the top of my head. Not really a monk as much as a brawler, and he would wear a chain shirt, but anyway...

Race: human
Class: warrior
Abilities:
Str-15
Dex-14
Con-10
Int-12
Wis-13
Cha-8
Ability increases-str, wis, dex, dex, str
Skills: [max] bluff, hide, move silently, tumble,
Save: Reflex
Feats:
1st-Improved Unarmed Strike, Sneak attack, Two Weapon fighting
2nd-Weapon Focus(unarmed)
3rd-Improved Initiative
4th-Wepon Specialization(unarmed)
6th-Improved Two Weapon Fighting, Uncanny Dodge
8th-Stunning fist
9th-Improved Sneak attack
10th-Extra Stunning attack
12th-Greater Weapon Focus(unarmed), Greater Two weapon Fighting
14th-Greater Weapon Specialization(unarmed)
15th-Greater Sneak attack
16th-Two weapon defense
18th-Improved Critical(unarmed)
20th-Deflect Arrows
Basicly, he uses whatever is necessary (feint, stunning fist) to deny the opponent their dex bonus to AC, then goes for the kill with two-weapon fighting sneak attacks. If you wanted him to fight without armor you could swap around some feats and skills to get him 4 levels of the duelist class (the ones that don't envolve piercing weapons). If you go down this path you might want to change some of the ability increases to Int or maybe even put a higher stat in it.
princeofcincinnati

05-16-04, 09:56 AM
You take away the chainmail shirt and I think that is a monk. Martial Monk ofcourse. I think he's done it!
Millennium

05-17-04, 10:30 AM
I've been toying with the idea of making 15-level PrCs for Monk, Barbarian, and Druid, to go along with the ones they made for Paladin, Ranger, and Bard.

The basic idea I'm trying to go for is to start with the generic classes as types of training in four areas: fighting (Warrior), magical knowledge (Arcane Spellcaster and Divine Spellcaster), and academia (Expert). After gaining enough training in enough areas, the character is expected (though by no means required) to go into a PrC. The basic idea is to take the "good parts" of the level/class concept -the characters must walk before they can run- and fleshing it out a bit more. In this system, almost everyone has at least one level, though usually only adventurers ever get higher than one level; most adults are first-level Experts. I allow non-adventuring Experts to take fewer class skills in exchange for higher maximum ranks in the class skills they do take; most NPCs use this to max out their Profession skills (one class skill = +4 to maximum rank in one other skill, but it does not immediately grant any ranks; skill points must still be spent as normal). This is a very costly and stupid trade for PCs to make, but it is ideal for NPCs, who have less opportunity to learn diverse skills anyway. This allows for a locksmith with one level in Expert but 20 years' worth of experience to have more than a measly five ranks in the appropriate skills.

Towards that end, I tweaked the spellcaster class a little bit; the choice of Arcane or Divine limits your spell choice once again; Divine gets the cleric and druid lists, while Arcane gets the sorc/wizard and bard lists. Either class can acquire domains as feats (using the Domain Wizard variant for Arcane Spellcasters) at a cost of one feat per domain, though alignment restrictions still apply.