| Post/Author/DateTime | Post |
|---|---|
| Darien_CR05-16-05, 02:41 PM | I've known a few DMs who run campaigns with 8, 10, or more players. I find this overwhelmingly stupid. D&D is a system for 4 players. In my campaigns I have a maximum of 6 players, and that's even hard to handle sometimes. So I was thinking on making a system to handle such situations. What I've thought so far, is that only 4 characters can act in a single combat round. So let's say we have a party of 8 people. Let's number the players from 1 to 8 around the table, suppose their initiative rolls are in order from 1 to 8 (1 being the highest init). So in the first round of combat, only players 1 to 4 act, and in the following round players 5 to 8 act. This means players act every other round, not having to wait 7 other people to play before them, which makes the game boring. The only problem with this is that monsters will have to deal with 8 different characters, and while they don't attack the monster all at once, the monster will have to lower the hp of all of them. The solution I came with was, monsters have max hp. The party is twice as large, thus the monsters have twice much hp (aprox.) I hope you got the idea. Any suggestions/opinions? |
| HailSpork05-16-05, 08:15 PM | So do the monsters act each round? Because that would give the monsters double the attacking. If you don't, it effectively means that the two rounds you've divided are the same as 1 big round. Honestly, if you have enough people that you have 10+ players, you may want to consider a co-gm. |