Movement & Multiple Attacks - a house rule that makes sense (P.E.A.C.H) [Archive] - Wizards Community

Post/Author/DateTimePost
nonsi

10-13-07, 05:52 PM
Attack & Movement Integration:
- As a full round action, any character can move, attack once and then move again in a combat turn.
- As a full round action, Upon Gaining 2nd attack you may perform 3 movements and attack (twice) in between movements. You cannot utilize your iterative (2nd) attack if you return to a spot you left during your 2nd movement. On the other hand, nothing prevents you from attacking without moving at all.
- Upon Gaining 3rd attack you may attack WHILE moving. You cannot utilize an "Attack on the Move" maneuver (reminder: move action) if you return to a spot you left during "this" movement. You cannot use both "Attack on the Move" and attack in between movements (just to prevent abuse of this rule). As noted above, nothing prevents you from attacking without moving at all.
- Upon Gaining 3rd attack (3rd, not 4th) you may also move and make 2 attacks from the same position as a standard action. This option is not subjected to the direction limitation mentioned above, so you still have a single "attack while moving" maneuver at your disposal to which you don't have to take anything into account.
- Upon Gaining 4th attack, as a full round action, you may take 2 consecutive standard attacks as noted for having 3 attacks (sort of like being able to cover more distance when spending full round action running).
Note I: This rule overrides Spring Attack and its extentions (Bounding Assault & Rapid Blitz).
Note II: FoB regards these rules according to the number of attacks.
Note III: Greater FoB allows 3 attacks as a standard action.
Note IV: "Pounce" class feature doesn't exist using this variant.


Edit: rephrased to make things more intelligible.