New Bloodlines. [Archive] - Wizards Community

Post/Author/DateTimePost
RelentlessImp

07-08-07, 08:38 PM
Okay, I recently just sat down and looked through the crunchy bits of the Bloodlines featured in UA. And I have to say, I absolutely fell in love with the system. However, I've found that there's not really enough bloodlines given, and it had rules for creating bloodlines, sooo... I give you, six original Imp bloodline creations.
(if this is the wrong place to put these, forgive me, please :P Didn't think they'd fit in the Races section)
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Aquatic Bloodline:
Those whom hold the Aquatic bloodline tend to linger near seas, lakes, or other large bodies of water. They are often somewhat distant from the rest of their race, preferring to spend their time in quiet contemplation of the waters and communing with the creatures that live within. Occasionally, they are also possessed of gills somewhere on their body that allow them to breathe underwater.

http://i134.photobucket.com/albums/q116/RelentlessImp/AquaticBloodline-1.jpg
Underwater Vision (Ex):
The creature can see clearly underwater out to a distance specified above with no penalties.

Speak with Aquatic Creatures (Ex):
The character can make any creature that possesses the Aquatic subtype understand him or her, and can in turn understand them, as if they were speaking the same language.

Command Aquatic Creatures (Su):
The possessor of an Aquatic bloodline may speak to and command any creature with the Aquatic subtype to do its bidding, though if the command is strangely alien to the Aquatic creature or if it goes against the creature's nature, they are allowed a will save (DC 15) to ignore the command. If the creature succeeds its will save, the character may attempt to make a Diplomacy check to convince the creature to do what it says in spite of it. (+10 to DC of Diplomacy check)

Amphibious (Ex):
The creature becomes amphibious, and can freely switch between breathing underwater or walking on land.

Base Swim Speed:
All creatures with this bloodline gain a base swim speed of 20ft. If the base creature has a swim speed, it gains a +5 to its base swim speed. Almost all of those whom bear the Aquatic bloodline are natural swimmers.

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Ghost Bloodline:
A Ghost bloodline is a rare thing. It requires the blessing of a deity somewhere in the history of a person's heritage, where a ghost is, with the blessing, allowed to impregnate his true love. Those whom hold this heritage tend to have very pale skin and oddly colored hair, and tend to be somewhat frail. They seem possessed of a stronger force of personality than most, however, and many have gone on to become well-liked and well-loved leaders

http://i134.photobucket.com/albums/q116/RelentlessImp/GhostBloodline.jpg

Corrupting Gaze (Su):
As Ghost ability, but only 1d8 damage and 1d2 Charisma damage, rather than 2d10 and 1d4.

Telekinesis:
At will, caster level equal to character level.

Draining Touch (Su):
As Ghost ability.

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Illithid Bloodline:
Illithids are vicious, evil creatures that enslaves and kills others. It is no surprise that there are those whom have the blood of these foul creatures somewhere in their heritage.

http://i134.photobucket.com/albums/q116/RelentlessImp/IllithidBloodline.jpg
In any case where it says +2 to skill or skill, only apply Autohypnosis if the character possesses a class from Expanded Psionics Handbook or Complete Psionics. Otherwise, the opposing skill gains the +2 bonus.

Psionics (Sp):
The character may choose an ability to use a number of times/day equal to class level from the following list: (In the case of multi-class characters, only the highest level class applies for determining uses/day)
Charm Monster
Detect Thoughts
Levitate
Suggestion

Saves are DC 10 + 1/2 character level + Charisma modifier (if any, minimum 0)

Mind Blast (Sp):
As the mindflayer ability of the same name.

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Lamia Bloodline:
One can't help but wonder what could have possibly happened to create the existence of this bloodline. The Book of Impitude refuses to detail such acts. Those whom bear the blood of a Lamia tend to have thick, full hair, and males seem to be particularly hairy, while females tend to be sleeker and smoother.

http://i134.photobucket.com/albums/q116/RelentlessImp/LamiaBloodline.jpg
All supernatural abilities use the highest-level class a character possesses for caster level.

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Medusa Bloodline:
It is an odd thing, a descendant of a Medusa. The bloodline has degraded enough to keep the possessor of this blood from being a truly powerful force by right of blood, but it is enough to afford some strange abilities. A possessor of the Medusa bloodline is usually attractive for their race and finds that when they speak, others tend to listen.
http://i134.photobucket.com/albums/q116/RelentlessImp/MedusaBloodline.jpg
Seductive Gaze (Ex):
By making a successful gaze attack (DC is Reflex-based), the seductive gaze makes the target act friendlier towards the target. Improve attitude towards the user of Seductive Gaze by 2 degrees. Reflex save negates.

Burning Gaze (Ex):
By making a successful gaze attack, the Burning Gaze can hurt, perhaps even kill. With a smoldering stare, the user of Burning Gaze can cause blindness and 1d4 fire damage per every 3 character levels. The blindness effect lasts 1d4 + 1 for every 4 character level rounds. Reflex save negates.

Paralyzing Gaze (Ex):
By making a successful gaze attack, the paralyzing gaze does precisely what its name does: it bores into the target's mind and renders them unable to move for 1d4 rounds, + 1 for every 4 character levels. A succesful reflex save can negate the attack, but if the reflex save is failed, a successful will save can half the time spent paralyzed (rounded down).

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Rakshasa Bloodline:
Rakshasa are cruel and proud creatures, so it begs the question how this bloodline came about in the first place. However it came about, those whom possess it tend to be strong, intelligent creatures that can weave a spell of words.

http://i134.photobucket.com/albums/q116/RelentlessImp/RakshasaTable.jpg

Rakshasa Affinity: As most Rakshasa would likely kill an offshoot of their race outright, this applies only to those associated closely with Rakshasa, such as temporary allies or prisoners of the Rakshasa.

Detect Thoughts (Su):
As the Rakshasa ability, but only a number of times/day equal to class level (In the case of multi-class, only the highest-level class is used to determine uses/day).

Change Shape (Su):
As the Rakshasa ability, but only once a day.
Nevercme

07-09-07, 09:44 PM
I don't think that illithids could have a bloodline.
Illithids are just humans with a tadpole for brains and abilities. Even the half-illithids are just the same tadpoles in a different being. Therefore they would have to "reproduce" the "normal" way. I would not be surprised to find out that they couldn't reproduce that way.
On the idea of aquatic are you saying that they reproduced with water? Knowing magic it is possible, but still...
RelentlessImp

07-09-07, 10:51 PM
I don't think that illithids could have a bloodline.
Illithids are just humans with a tadpole for brains and abilities. Even the half-illithids are just the same tadpoles in a different being. Therefore they would have to "reproduce" the "normal" way. I would not be surprised to find out that they couldn't reproduce that way.
On the idea of aquatic are you saying that they reproduced with water? Knowing magic it is possible, but still...

There is errata (that I don't really trust as being official) that states that illithid could, possibly, still reproduce with the host body's organs. But, yes, I've considered scrapping the bloodline for a different psionic creature.

On Aquatic, it's more of a general thing - that they've reproduced with creatures with the aquatic subtype, such as Merfolk and Tritons. Also, I will be replacing the Aquatic with the new version I've created after it was subject to some critique - I've moved it down to an Intermediate due to its generality.

Edit: New Aquatic bloodline table has been placed.
Nevercme

07-10-07, 10:59 PM
Ok that makes some sense. The only request that I would have is to make a second version. In this second version I would appreciate it if it was still a good bloodline in a campaign where they don't actually enter a body of water. I don't know if it is possible but it would be nice to see a water/aquatic bloodline that isn't limited to oceans and the water plane