New elements [Archive] - Wizards Community

Post/Author/DateTimePost
Thomar_of_Uointer

10-11-04, 10:50 PM
I've been thinking about making an alteration to energy types, elemental damage, and other stuff I don't like about D20.

I'm doing this because my players have read the MM and know how to kill most of monsters, because the Inner Planes don't tie into magic enough, and because I think the current system tries to be too realistic for a concept that doesn't exist in reality.

I've posted all of my ideas below. If I ever come out with a final product, I'll make a nice Acrobat file or something.
K@los

10-12-04, 03:36 PM
Not a bad idea, if you havent already, you might wanna look over the 2ed stuff for the planes. Might try out the idea for my campaign im designing 0- as im using all of the elemental planes (planescape game).

One thing you will have to decided is how opposite elementals work in conjucution wityh para/quasi elements

Good Luck

Kal

PS post up your work if you do do it - i might if i have some success on it (and if i can fit it in with uni)
Thomar_of_Uointer

10-12-04, 05:34 PM
From my old chart:

Positive
Mineral (Earth +)
Earth
Dust (Earth -)
Obsidian (Earth Fire +)
Magma (Earth Fire)
Obsidian (Earth Fire -)
Radiance (Fire +)
Fire
Ash (Fire -)
Sparks (Fire Air +)
Smoke (Fire Air)
Fumes (Fire Air -)
Lightning (Air +)
Air
Vacuum (Air -)
Crystal (Air Water +)
Ice (Air Water)
Frost (Air Water -)
Steam (Water +)
Water
Salt (Water -)
Clay (Earth Water +)
Ooze (Earth Water)
Silt (Earth Water -)
Negative
Thomar_of_Uointer

10-12-04, 06:16 PM
I'm going to make slashing, bludgeoning, and piercing feel bad. Let's only have these energy types:

Positive
Earth
Fire
Air
Water
Negative

I'm going to take the bigger chart to figure out which combinations of damage types to use. For example: Ice is Water and Air. Lightning is Air and Positive.

There are spells without energy types. Mainly Force and Divination effects.

This will need some new spells, and a lot of conversions.

Healing will be a bit different. If a healing spell is used to heal damage from an opposing energy type, it will heal twice as much, or only half a point of healing will heal one point of damage.
This is going to require more accurate tracking of wounds, which is fine with the space on the PHB's character sheet..