| Post/Author/DateTime | Post |
|---|---|
| Salla03-19-04, 01:56 PM | Tough It Out(Fighter, General) Prerequisites: None Benefit: When you fail your saving throw to avoid being Stunned after recieving wound damage, the duration of the stunning is reduced by two rounds (to a minimum of one). Normal: When you fail your save to avoid being Stunned, you are stunned for 1d4 rounds. Improved Tough It Out (Fighter, General) Prerequisites: Tough It Out Benefit: You no longer are in danger of being stunned after recieving wound damage and need not roll. Normal: When you fail your save to avoid being stunned, you are stunned for 1d4 rounds. 1d4 rounds just seems like it could be a LONG time to be standing there clutching a wound and unable to strike back and vulnerable to Sneak Attacks to me ... so, I started tinkering with these feats which let characters work through the pain of the wound and get back in the fight. Comments welcome. |
| Thelon Fairblade03-26-04, 10:39 AM | These seem okay, but Tough It Out should probably state "minimum of 1 round". Improved Tough it Out refers to Shake It Off. What's that? |
| Massawyrm03-26-04, 10:35 PM | I'm sure Shake it off will be cleaned up in the Errata... :D |
| Salla03-27-04, 09:50 AM | Whoops. I changed the names around and forgot to fix all the references. 'Shake it off' was the original name of the feat. Excuse me while I edit. |
| Thelon Fairblade03-29-04, 10:56 AM | Looks good now. :-) |