| Post/Author/DateTime | Post |
|---|---|
| ShinoAburame07-27-07, 02:45 AM | This was a revolutuionary theory I cameup with. Rather then characters gaining HP, whenever they would be dealt damage they have to roll a d100 and roll equal to or above damage dealt or die. You gain a bonus on the d100 roll equal to constitution modifier. So say you're dealt 5 damage, well you'd have to roll a 5 or higher on d100, and if you have an 18 constitution, only need roll a 1 or higher cause of +4 modifier. Making it an auto-save! This makes it near impossible to survive at later levels where spells are dealing loads of damage and magic weapons are crippeling you, but then the monsters are suffering just as badly. This can quicken combat and make the players be forced to stradegize more. As a means of keeping players from dieing too fast, they can use authypnosis to avoid death. DC 25. Outside of death, if you're dealt damage equal to half or more your con-score, you become fatigue if you fail a fort save DC of 16. If you are dealt damage equal to or greater then your con-score, you become unconsciouse if you fail a fort save DC of 20. |
| TheAnthroDM07-27-07, 02:52 AM | This was a revolutuionary theory I cameup with. Rather then characters gaining HP, whenever they would be dealt damage they have to roll a d100 and roll equal to or above damage dealt or die. You gain a bonus on the d100 roll equal to constitution modifier. So say you're dealt 5 damage, well you'd have to roll a 5 or higher on d100, and if you have an 18 constitution, only need roll a 1 or higher cause of +4 modifier. Making it an auto-save! This makes it near impossible to survive at later levels where spells are dealing loads of damage and magic weapons are crippeling you, but then the monsters are suffering just as badly. This can quicken combat and make the players be forced to stradegize more. As a means of keeping players from dieing too fast, they can use authypnosis to avoid death. DC 25. Outside of death, if you're dealt damage equal to half or more your con-score, you become fatigue if you fail a fort save DC of 16. If you are dealt damage equal to or greater then your con-score, you become unconsciouse if you fail a fort save DC of 20.House Rules are suppose to make things better. Not worse. |
| Rhialto07-27-07, 03:14 AM | This makes low level characters just as tough as high level characters, and more importantly, exactly as tough as dragons. |
| ShinoAburame07-27-07, 03:53 AM | This makes low level characters just as tough as high level characters, and more importantly, exactly as tough as dragons. It has the gritty feeling. Besides, leveling up isn't completely useless. With levels comes new abilities, better saving throws, more skillpoints, and newer spells! |
| Rhialto07-27-07, 03:55 AM | I just feel sorry for those poor dragons really. |
| ShinoAburame07-28-07, 01:49 AM | I just feel sorry for those poor dragons really. lol, I think I may have to establish nore will saves too. "A red-dragon flies down toward you. He wants your help to defeat a small gang of goblins who have invaded his cave and taking all his treasure." "Roll sanity check". |
| Thanuir07-31-07, 04:17 AM | Low-level combats will be a pain because nobody dies. Death will be totally random; a random goblin may survive dozens of swordcuts, while the heroic fighter may die from the first blow. In short, it screws up D&D incredibly well. And does not even look like any other mechanics in the game. Make up a new game with that as a premise, leave the poor D&D unbutchered. |