| Post/Author/DateTime | Post |
|---|---|
| Metatron77710-26-04, 06:54 PM | Okay, in a new campaign i am homebrewing, Major Npc's will play a heavy part in the storyline. Now I wanted to distinguish these Major NPc's from regular npc and player characters. To do this, I thought about combining the Vitality/wounds system along with Hit Points So it would look like this: Vitality/Wounds/Hp Now I know that the vitality/wounds system doesn't normally combine with hp but I want to do this to show the importance of these major npcs. So I'll just make a houserule that combines the systems together. Plus, they can be fought at anytime, but they can only be defeated near the end of the Campaign story.....(hence to show their importance and to make the player characters feel glad that these guys occasionally even the odds for them) Is this a bad or good idea to do such a thing......Any feedback this idea. P.S. Heavy Army vs. Army themes here...... |
| Metatron77710-26-04, 06:55 PM | But don't worry, the player characters will also play heavy in the storyline and the epic BBEG fight at the very end as well.... :D |
| jagggar10-27-04, 01:54 PM | What's wrong with just giving them a few extra levels, maybe maximizing HP and/or giving high Con. |
| Metatron77710-28-04, 10:20 AM | Don't know, heard somebody complaining about how it triples health of player characters and that would be perfect to simulate the feel of a soldier who could take the strikes of a thousand foes(just saying that as an example) Plus I want them to have plenty of health when they get involved in the Epic Army vs. Army clashes taht will happen in my campaign |