Perception and Stealth [Archive] - Wizards Community

Post/Author/DateTimePost
Ellanon

08-06-04, 03:32 AM
Perception - A combination of Listen and Spot
Stealth - A combination of Move Silently and Hide.

Has anyone used this alternate rule? Have you run into any problems? Also, did you use Perception/Stealth in place of Listen/Spot/MS/Hide or together with them?

I am thinking about putting this in my game and getting rid of the replaced skill altogether. It would free up some skill points and make things a little simpler for everyone (I hope.)

Opinions, please?
Ellanon

04-25-05, 03:52 PM
:bump:
Sonn Athion

04-25-05, 05:04 PM
I've never actually combined them but to speed things up I'll often ask a player to just roll and add the average of the two skills

I keep them seperate though because there are times when only one is needed
MadBlue

04-26-05, 09:14 AM
Blue Rose (by Green Ronin) does just that. Personally, IMHO the more streamlined the skill list in a game, the better.

For D&D, though, collapsing those skills would give classes like the Rogue, Ranger and Scout much more mileage with their already large amount of skill points. Since those are the 4 skills most often taken by those classes, it would essentially amount to giving those classes two extra skill points per level. Meanwhile, classes that don't have any of those skills on their class skills list - which coincidentally happen to be the ones that only get 2 skill points per level - would only be affected if they took them as cross-class skills. If you do combine those skills, I'd suggest upping the skill points for classes that only get 2 skill points to 4.

You'd have to tweak some spells and magic items as well, but I don't think that would be too difficult. You'd have to determine if the effects of items like Boots and Cloak of Elvenkind stack, though.

MadBlue
Ellanon

04-26-05, 10:22 AM
Blue Rose (by Green Ronin) does just that. Personally, IMHO the more streamlined the skill list in a game, the better.

For D&D, though, collapsing those skills would give classes like the Rogue, Ranger and Scout much more mileage with their already large amount of skill points. Since those are the 4 skills most often taken by those classes, it would essentially amount to giving those classes two extra skill points per level. Meanwhile, classes that don't have any of those skills on their class skills list - which coincidentally happen to be the ones that only get 2 skill points per level - would only be affected if they took them as cross-class skills. If you do combine those skills, I'd suggest upping the skill points for classes that only get 2 skill points to 4.

You'd have to tweak some spells and magic items as well, but I don't think that would be too difficult. You'd have to determine if the effects of items like Boots and Cloak of Elvenkind stack, though.

MadBlue
Yeah, the more I look into everything it would effect, the more it begins to look like a headache. =)