| Post/Author/DateTime | Post |
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| Thomar_of_Uointer07-20-05, 08:22 PM | Thinking of making a classless D20 system incorporating a few things from D20 Modern. Due to the massive damage rule, 3.5 magic is thrown out the window and replaced with something more special (actually inspired by Scrapped Princess). Each character would have his own unique 20 level progression, and all unique class features would be converted to feats. If you could assign a point value to class features, how would that all work out? I've come up with this: HP 0: d4 1: d6 2: d8 3: d10 4: d12 Any character who takes an amount of damage that is greater than his massive damage threshold (usually equal to his Constitution score) must make a DC 15 Fortitude save or be dropped to -1 hp and begin dying. Skill Points 0: 2/level 1: 4/level 3: 6/level 5: 8/level Characters can take all skills as class skills. Characters do not gain an extra skill points each level for being Human. BAB 0: 1/2 level 1: 2/3 level 3: Full Saves 0: One good save 2: Two good saves 4: Three good saves Class Defense 0: 1/3 level 2: 1 + 1/2 level 5: 3 + 1/2 level Each class has a dodge bonus to AC. This is treated exactly as an AC bonus from a high Dexterity score, stacks with the normal Dexterity bonus, and counts towards the maximum Dexterity bonus for armor. Armor grants DR/- equal to the armor bonus it grants, but magical bonuses, and any spell or effect that grants an armor bonus to AC, do not. Bonus Feats 0: None 3: 1 at level 1 and every multiple of 5 5: 2 at level 1 and every multiple of 3 7: 3 at level 1 and every multiple of 2 Characters start with one bonus feat for being Human. Characters gain a bonus feat every 3 levels as normal. |