| Post/Author/DateTime | Post |
|---|---|
| olshanski_home12-30-04, 09:36 AM | I have only the Core rules, though I allow my players to use the complete series and Savage Species. I have no house rules to speak of other than those dealing with ability generation (28 point buy), Character death (lose 500 exp/level), and accellerated craft rate. I was wondering if anyone could help me analyze the pros and cons of a new house rule: Taking a metamagic feat once allows access to the benefit as normal (like silent spell, still spell, etc). Taking the same metamagic feat two more times reduces the spell level penalty by 1. (thus, taking the metamagic feat "still spell" would allow the caster to have all spells as STILL without any change in spell level) Taking the same metamagic feat two more times reduces the spell level penalty one more time (thus, taking "maximize spell" five times would allow the caster to have any spell maximized using a slot only one higher than normal). Taking the same metamagic feat two more times reduces the spell level penalty one more time. (thus, taking "maximize spell" seven times would allow the caster to have all spells maximized at all times). It seems pretty powerful to me, but knowing that there are metamagic rods available that have similar function, It doesn't seem totally out of whack... it also eats up a lot of feats. Any thoughts? ----------------------------------------------------------------- |
| TLomon01-01-05, 08:03 PM | The amount of feats being required here seems overly harsh. Take a caster. They can spend every feat they get and still not max out the feat tree you created at level 20. Yet, after that they can spend only one feat to get the epic version. I would recommend 1 feat extra per level reduction. Maximize 1: +4 levels Maximize 2: +3 Levels Etc. |
| Degobah01-02-05, 12:32 AM | BAD IDEA Making the cost 2 feats for a -1 to spell slot adjustment is very expensive in terms of feats, but is still better than most other feat options. If every character is spending every feat they have on Maximize, its going to aggravate the problem of every wizard being a magic damage-dealing machine gun. It prevents PCs from having the opportunity to be versatile, interesting or original and will probably damage game balance in the bargain. The only choice you get when creating a character would be "do I want free mazimize or free quicken by 20th?". It's also another kick in the pants for sorcerors (who have less feat slots and don't metamagic as well) and item-creating characters (who often already use all their feat slots to make items). At -1 per feat spent is the same problem, except they have free Quickened Maximized spells at 20th instead of free maximized spells. |