| Post/Author/DateTime | Post |
|---|---|
| simen_8809-10-04, 12:39 PM | I've got a lot of houserules for my campaign, and wanted to check other people's opinion on a few of them. If they are broken, please explain. Clerical magic: Half spells/ day, round down, before adding bonus spells. Only domain spells are allowed. A cleric gets all domains his deity has (Deities in my world have got 4). The domain slot can be used for any spell, but alignment restrictions are still in place. Spontaneous casting works as usual. If you roll a natural 20, roll again. Add that number to the original, without adding bonuses again. This works only on checks and attack rolls, including attack rolls to confirm a crit. There are no fumbles, but I use a critical hit table on natural 20s confirmed by another natural 20. Comments, flames, anything? |
| Razorblade Smile09-10-04, 01:14 PM | First, clerics need to be toned down, not cranked up any further. They are already one of the most abusable classes in the game! Exchanging normal spells per day for those in a domain (even if halving their normal selection) is only going to prove to crank them up, especially since domains carry those spells they normally can't cast. Considering also that some deities grant access to more domains than others, well... obviously I think the whole thing is a bad idea. :) Personally I'd get rid of domains altogether and eliminate spells like Divine Power and Righteous Might from the clerical list. Divine Favor isn't too bad on its own, persistant or not, but Divine Power in particular completely castrates the genuine combat-oriented characters like Fighters and Paladins. As for your open roll, it's a decent idea. I don't have a problem with it as it allows even low level characters and monsters a chance to hit characters with an insane Armor Class. If you're going to use it for skill checks, I'd treat the roll as an unskilled use of the skill (for purposes of the result) if you had to rely on a roll higher than 20 to succeed, and I would only allow it if you have at least one rank in the skill to begin with. To do otherwise just seems weird unless you have a thing for idiot savants. Though now that I think of it, having an Idiot Savant feat that allows otherwise might make it a decent option, too. :) |
| simen_8809-10-04, 01:42 PM | I should mention that I do not use the ordinary D&D gods. I have made my own pantheon, so they've all got the same number of domains. |
| keyunp09-10-04, 09:21 PM | Jus checking if I understand your cleric spells. If a cleric normally has: 3 1st level spells + Wis Bonus + Domain That cleric will have: 1+Wis Bonus to cast from his 4 domains and 1 spell to cast from the entire cleric list. |
| simen_8809-11-04, 05:59 AM | Correct. Maybe I should add wis bonus before halving, or would that just make the wis bonus spells obsolete? |
| smoker09-11-04, 10:58 AM | This is gonna sound out of date. But clerics are granted spells as they pray from them. They don't just shout out to their god and say give me a laundry list of spells. As each situation occurs, the priest prays for a spell (thus, the casting time), and if the character is in good favor with their god, then they might be granted their wish or something better. Or they might not get anything at all. This allows the character to lose favor mid-day and not realize until the character tries to cast a spell, which is good for suspense and storytelling. smoker |
| simen_8809-11-04, 08:34 PM | Err... exactly what does that have to do with the thread? No offense intended. |