Post your new Spelltouched feats here [Archive] - Wizards Community

Post/Author/DateTimePost
Adrez Nesnsid

03-18-04, 04:27 PM
Does anybody have any ideas for new spelltouched feats? If so please post them here.
Adrez Nesnsid

03-20-04, 07:00 PM
Anyone??
SykeXero

03-20-04, 07:12 PM
Lively (or something else that sounds better) [Spelltouched]
You are easily affected by positive and negative energy.
prerequisets: Must have been exposed to both a cure and an inflict spell.
benefits: Whenever you are affected by positive energy (such as a cure or heal spell) you take 1 extra point of healing. Whenever you are affected by negative energy (such as an inflict or harm spell) you take 1 extra point of damage.
special: If you are undead, negative heals more and positive heals more.
You can take this feat multiple times. Its effects stack.

Is that good enough for you?
Should this be a trait or a feat?
Also should the amount be more than +1 heal/harm?
Maybe x1.5 heal/harm?
The_Fan

03-20-04, 07:47 PM
Mark of Death
You have a scar on your body that alerts you to the presence of undead.
Prerequisite: Exposure to an Inflict spell
Benefit: You are constantly surrounded by a detect undead spell. While this does provide obvious benefits, you can't shut it off in the case of an overwhelming aura.
bolobaby

03-21-04, 02:58 AM
Summarized and not in proper format...
(All just ideas and not fully worked out)


Quickened - exposure to Haste - You can add +30ft to your speed for up to 10 rounds a day, not necessarily consecutive.

Slow Fall - exposure to Feather Fall - You gain the monk-like ability to slow fall 30ft once per day and you don't need to be in range of a wall.

Blurry - exposure to Blur - 1, 2, and 3 are now automatic misses against you on attack rolls. Cancelled by True Seeing.

Boundless Senses - exposure to Clairaudience and Clairvoyance - you take no penalty for distance on Listen and Spot checks made within 50ft.

Life Leech - exposure to Vampiric Touch - You are healed up to 1 hit point per round whenever you deal damage with an unarmed, touch, or natural attack that round. (1 per round max)

Magical Invulnerability - exposure to Globe of Invulnerability - you gain SR 15 + character level against one spell per day of your choice.

Visions of Legend - exposure to Legend Lore - Once per day you may Identify one item as if you had cast the spell, but you do not require the material component.

Taste for Battle - exposure to Tenser's Transformation - Once per day, you may act as though under the effect of Tenser's Transformation for one round.

Protected Healer - exposure to Sanctuary - Whenever you cast a healing spell or use the heal skill in combat and it provokes an AOO, opponents must make a DC 11 will save or they may not make an AOO.

Slow Blood - exposure to Delay Poison - Primary damage from poison is delayed a number of rounds equal to your constitution modifier (minimum 1). Secondary damage to poison is delayed a number of minutes equal to your constitution modifier (minimum 1).

Trap Dodger - exposure to Find Traps - you gain Trap Sense +2 as the barbarian ability. Stacks.

Could do more, but tired... must sleep...