Random Ideas: Shadowrun Conjuring [Archive] - Wizards Community

Post/Author/DateTimePost
sooperspook

05-18-05, 08:45 PM
I was reading through my Shadowrun books and wondered if the Conjuring system would work for D&D. So after half an hour of tinkering (and webcomic reading :D ) here it is.

Conjuring is a group of skills much like craft. When taking a rank in this skill , a player must decide which creature type, from the following list, he can summon.

Casting time is 1 round for a summoning and 1 hour for calling. Summoning lasts for 1 round per skill rank (not number rolled), Calling lasts for 1 task that takes up to 1 day per skill rank. Both have a range of Close.

A Summoned creature is under the control of the summoner (See Summon Monster in the PHB), while a Called creature free to do as it pleases. Controlling a Called creature usually requires the use of a Summoning circle ,offerings and opposed Charisma checks (See the rules for the Planar Binding/Planar Ally spells in PHB)

A character may only have a number of creatures summoned or called equal to his Cha Modifier.
Summoning DC is 15 + CR x2. Calling DC is 10 + CR.
(I thought Calling DC should be lower because using this option does not automatically give the Character control of the called creature while Summoning does. A decent trade off i think)

The character can summon more than one monster in a single summons by making a higher DC roll. Add +2 for each additional monster summoned.{might need to increase this, possibly similar to Toughness hit point progression}


Creature types:-
Elemental (air, fire, water, earth, wood&metal-for oriental games)
Fey
Outsider(Celestial)
Outsider(Fiend)
Outsider(Anarchic)
Outsider(Axiomatic)
Outsider(Pseudo natural)
Outsider(True Neutral?)

So , what do you think? This isnt a full magic conversion or anything. I just thought it might be interesting to try.
Inquisitor Ylodias

05-19-05, 05:36 PM
What ability would it be linked to? For whom would it be a class skill? Would you choose the creature to be summoned before or after the check?

It's an interesting idea, but it makes spellcasters (especially sorcerers and wizards) more powerful, since they can still summon without having to use spell slots for that purpose. Beside that, the DCs are too easy; at first level, only considering the ranks that any given character might have in the skill (as a class skill), they wouldn't be able to summon on an average roll of 10, but on a roll of twenty, they could summon a CR 4 creature (for 4 rounds), which would be instantly overpowering and much better than any spell available at that level :blink:.
Calling would be easier to manage in this respect, since even if a player managed to call a high-CR creature, they would most likely not be able to provide the proper services in return for the task.

It needs work, but it's a very cool concept. :)
DM Zoc

05-19-05, 11:29 PM
I was actually thinking about this earlier today, but for a completely different reason. I worked it out as its own class, the Conjurer. The premise is that the Conjurer can summon one outsider at a time, and the outsider has a number of hit dice (and thus BAB) equal to the class level of the Conjurer. Base of ten in all stats, and add your Charisma to all of its stats (thus, it has all ability modifiers equal to your own Charisma modifier -- is this too powerful? what if it was limited to physical stats?).

For fun, you can just add this ability onto wizards and sorcerers (have it replace the familiar). It would give an incentive to stay in the class instead of leaving for a convenient PrC, at the very least. Wizards could summon hermetically and Sorcerers could summon shamanically. This would be where Sorcerers trump Wizards, since Wizards currently dominate in skills known.