| Post/Author/DateTime | Post |
|---|---|
| Adrez Nesnsid05-02-04, 09:21 AM | I have heard a lot on these message boards about the deities in Deities and Demigods, being underpowered in epic campaigns. I believe that I have found a way to recitfy this situation within the pages of "Unearthed Arcana". It's very simple really and revamping a deity consists of only two steps: 1. All of the deity's class levels become levels in gestalt classes, which enables the deity to gain access to epic level feats (by bringing them above level 20 in some of classes that they have already gained twenty levels in), without adding any hit dice, thus avoiding the necessity for any cumbersome skill recalculation. By the way, for imhotep, I reccomend that his expert levels be gestalted with the Inventor Core Class (http://boards1.wizards.com/showthread.php?s=&threadid=91678). 2. The deity gains a regenerating resorvoir of action points equal to their divine rank, plus the base 12 logarithm of the number of living worshippers that they have, plus the total number of cleric levels posessed by their clerics. You might also wanna consider giving the deity some level of control over their portfolio. See My Thread On The Topic (http://boards1.wizards.com/showthread.php?s=&threadid=231364). Check out My other thread on THIS topic (http://boards1.wizards.com/showthread.php?s=&threadid=231723) . And yet another one on THIS topic (http://boards1.wizards.com/showthread.php?s=&postid=3298694#post3298694) |
| SirisC05-02-04, 12:29 PM | I've been toying with the idea of gesalting the dieties for a while, with a few modifications. DvR 0 to 10: gesalt 2 classes DvR 11 to 20: gesalt 3 classes |
| Alisair Longreach II05-02-04, 12:32 PM | Adrez, break up your title line with some spaces, you're screwing up the board layout. |
| jagggar05-02-04, 07:11 PM | Gotta agree about the breaking up of the title. . . I'm kinda thinkin' gestalting 3 classes could get kinda scary. . . I've been throwin' the idea around in my head for a while too. I'd say that any character that wanted to become a deity would have to be multiclassed (though they wouldn't be told that) and then when they become DvR 1 they'd suddently become Gestalt. |
| Adrez Nesnsid05-02-04, 08:27 PM | Originally posted by Alisair Longreach II Adrez, break up your title line with some spaces, you're screwing up the board layout. I tried. there's too many characters. I'll try again. |
| SirisC05-02-04, 09:47 PM | Originally I was going to do DvR 0-5: 2 classes gesalt 6-10: 3 classes gesalt 11-15: 4 classes gesalt 16-20: 5 classes gesalt but for obvious reasons I dropped that Idea. |
| Taelohn05-02-04, 11:24 PM | Hit dice and divine rank represent different things, so they probably shouldn't be directly corellated... Using gestalt classes might be a good idea... A few others and myself were also working on updating deities. We don't use gestalt classes, though we have been altering the deity stats to bring them up to par for epic campaigns. Here (http://community.dicefreaks.com/index.php?name=PNphpBB2&file=viewtopic&t=1074&start=0) are some examples, if they're any use... |
| TheDarkLord05-02-04, 11:36 PM | For my homebrew world, i wanted my deities to be beyond the power of even my Epic level players. So i Decided i'd take a page from the Monster manual (This was before Unearthed Arcana came out), and rolled like three to four classes under 200 plus hit die and put them in the book (I used a homebrew Divine Outsider template giving them each d12 hit die, +40 bonus' to different things and abilitie scores around 200 (+95) in some instances. My players took one look at them and realized why the deities in our world wouldnt be beat by puny epic level characters. I got the effect i was looking for anyway. |
| The White Sorcerer05-03-04, 02:00 AM | Originally posted by Adrez Nesnsid I tried. there's too many characters. I'll try again. Use the abbreviations D&DG, ELH, and UA. |
| Salla05-03-04, 12:05 PM | I take care of it the easy way. Unless you have Divine Ranks, if a god decides to squish you, you are squished, end of story. No die rolls, no checks, no nothin'. Just squish. The statistics for gods are solely for the purpose of god-vs-god conflicts and comparisons; a god with a STR of 3 is several billion times stronger than a mortal with a STR of 75. He's just weaker than every other god. Of course, I run a very gods-off campaign style, so it works for me. If your PCs interact with gods more often, then I can see the point of needing to buff the gods (that sounds so wrong). |