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| DragonWorldOrder03-28-05, 08:00 PM | I was looking for a way to emulat the magic used in the show Full Metal Alchemist and incantaions seamed to be right up the ally. But even as I made my own incantaion to mirror the power from the show I worryed about the casting time. So then after looking over all the other variables avalible to change the DC of the incantation I surmised that one could just as easly reduce the time by increasing the DC. But I wondered if my incantaion came even close, how ever I have found both core class and PrC Alchemist (state), though I just wanted simplistic. I made my incantaion easly modifiable though you have to make and check DC equal to the new DC to make the incantaion. So you see for anyone else its not so easy, but for the parson I made this incantaion for can use it easly. To give you an idea the DC 37 at its simplist unmodifed, and her modifer with a full round before to prepare is +47 to the D20 roll, or 37 without the full round before hand to prepare. As you can see for her its vary easy to use this transmutation incantation, all in all I'd like your idea's or opions on my incantation and its casting time. Alchemy (fabricat,[Major/Minor Creation]) Incantation (Transmutation [creation]) Spell Level: 6th level spell equivelint Componients: Samatic, Materail [Focus] Casting Time: 1 full round/10' sq of materail Range: Medium (100' +10'/per caster level) Target: 20' sq of matter or raw materials Duration: up to 12 rounds before revarting Saving Throw: None (item; Fort 1/2 damage) Spell Resistance: Yes (if worn or held) Base DC to Cast: 37 (see text for modifacations) Skill Check; Cast: Craft (Alchemy) Skill Check; Creat: Craft (Alchemy) [items, objects] [Re-]Creat Incantation: Knowledge (Arcana); Skill Check: DC 37 (same to alter spell) Backlash: Lose 6 spell levels (-1 spell level needed for every point succesful on check) Failure: -6 spell levels, -1 more every point failed on check [-minus hit points equal to same as above for non-spellcasters] Notes; Save DC: incantation lev +cha mod, Caster lev equal to 1/2 character lev or x2 incatation lev (which ever is higher), Medium to Close range (-2 DC to cast), Close to Touch range (-2 DC to cast, comunitive [-4 DC to cast total]), Medium to Long range (+2 DC to cast), Halving Area (-3 DC to cast, comunitive [-6 DC to cast for 20' to 10' and 10' to 5' casting area], revarsable doubling area [+3 DC to cast for 20' to 40' and so on), Rounds to Minutes Duration (+2 DC to cast)and Minutes to Hours (+2 DC to cast total +4 DC) and Hours to Days (+2 DC to cast total +6 DC) and days to perment or instaneous (+4 DC to cast total +10 DC), Caster Exhasted (-2 DC to cast) or caster Fatiged (-1 DC to cast), Full round to standerd action Casting Time (+1 DC), Complex or Big transmutation circle [expensive focus 5,000gp] (-1 DC to cast), Transmutation pendet/pendulem [expensive focus 25,000gp] (-2 DC to cast), Without basic transmutation circle (+1 DC to cast), Spell Focus [transmutation] (-2 DC to cast) and Greater Spell Focus [transmutation] (-4 DC to cast, replaces lesser), Sinagy; (+2 to Craft [Alchemy] checks for 5 or more ranks in each skill comunitive Knowledge [Arcana], Spellcraft, Profession [Herbilist],and Knowledge [Nature] total +8 to Craft [Alchemy] checks to cast Alchemy incantation, ((modifcations to incantaion for results; +1 DC to cast minus 10 min from casting; 60 min = +6 DC to cast)), Functions just like fabercat, only when expensive focus (5,000gp) is used in the minor creation tired with the first spell with a limited duration of the secondary effect. And only when the expensive focus (25,000gp) is used can the major creation be used with the same limited duration as per under both spell description unless other wise modified. It takes a standerd action to scribe a basic transmutation circle on to a surface cappable of receving it. |
| HailSpork03-29-05, 12:34 AM | So, essentially, you want to use incantations to allow you to cast fabricate, a spell higher in level than you otherwise could, at the expense of adding additional time, but you want to be able to cast it quickly? |
| DragonWorldOrder03-29-05, 04:00 PM | Its basicly a flexable spell, which is how it should be if I'm trying to make it like the show. You see because while a whole new class is helpful if it can be worked in to that world and campain area. But if a class like that normaly wouldn't be found in that world or the DM doesn't want to have to try and make it fit in, this is a good alternitive. So while it did take a while to finnish the transmutation of something, in a pinch it never toke that long. If you've ever seen the show have you never seen edd take 60 or 70 minutes to transmute something. No its only one round to one minute or so but not any more then that, so yes I am trying to reduce the time, but I want to know how much it would bump up the DC to cast the spell. I thought of useing the same table of increse in the UA book for duration, because it seams doing or changeing to much just makes it that much harder. In all reality I just made a best guess when I changed the DC, +1 for every ten minutes lost is +10, while +6 +5 +4 +3 +2 +1 for the lost 60 min's might be closer. |
| HailSpork03-29-05, 04:49 PM | I have seen the show. It also doesn't take very long for Lina Inverse to cast "Dragon Slave", but that doesn't mean that *anybody* should be able to cast it just as quickly. Incantations mean that anybody can cast the spell. Even in FMA, only very few people can use alchemy. Also... he can only "cast" so quickly because he's seen the gate. If you want to make your world more like FMA, I would suggest adding Make Whole and Fabricate to the same spell list, and probably reduce the level of Fabricate. |
| DragonWorldOrder03-29-05, 07:10 PM | Ah yes which is why his is only one round instead of one min, but it still doesn't help me figure out how much the DC would go up from reduceing the time it takes to cast. As for reduceing the spell level, normaly if this was a spell like any other then yes I would, but I was trying to fallow the rules from the Unearthed Arcana the best I could, I didn't want to fuge to much. You start fugeing to many rules and close-minded people, like those in my gruop that wouldn't exspiement with even a small litttle new feat not from a WofC book if you payed them each 20 bucks. So you see I try to fallow the rules the best I can while still getting the result I want, but even when fallowing the rules they still wont let me use things. Something of an impass really, as I like to try these new things, and there afread too, how ever reguardless of the groups lack of advencter, I might get to use it some other time. |