| Post/Author/DateTime | Post |
|---|---|
| lint trap08-03-06, 08:42 AM | I was thinking of setting up a high-powered campaign, but I've never been a big fan of Gestalt characters. So I thought about taking certain requirements out for selecting prestige classes. The characters would still start at 1st level, but they could ignore the requirements for a single prestige class, with two conditions: 1. The requirements cannot require a class level above 5 (i.e., no more than +5 BAB or 8 ranks in a skill). 2. The characters must take the feats/skills to meet the requirements as soon as possible. Any thoughts on how to make this more reasonable/managable? |
| enlightened08-03-06, 09:07 AM | I'm curious, why don't you like the gestalt rules? You want high-power but low level. That has gestalt written all over it. |
| lostone08-07-06, 08:58 AM | I'm curious, why don't you like the gestalt rules? You want high-power but low level. That has gestalt written all over it.To add to that, have you actually played in one or more Gestalt games or did you just read the rules for it and dismiss it? |
| Mr_Spicoli08-31-06, 01:24 PM | If you know how to scale things well, gestalt is not a problem whatsoever. Practice scaling adventures and opponents for you're players-use a lower level published module for higher level players. Practise by upconverting the obstacles then run it and a few more adventures in the same manner. You will be well prepared to run gestalt campaigns. |