Rune Magic Variants? [Archive] - Wizards Community

Post/Author/DateTimePost
PainTrain

03-19-07, 09:18 PM
I know people have developed a lot of alternative magic systems based off of a variety of things on this board and was wondering if anyone knows of a well thought out arcane rune magic system had been put together? I'm trying to make a campaign world based heavily off of norse mythology and the traditional wizard concept doesn't fit very well.

I'm tempted to just tweak and legend about Odin in which he recevied 9 powerful rune charms for the Ragnarok. Take the 8 schools of magic, slap those down as rune charms, make the 9th school very mysterious and have it just be the wish ability, IE the ultimate spell, bending reality.

Ideally though I'd like to make it more creative and unique and was looking for some ideas to spark my imagination.
Thomar_of_Uointer

03-20-07, 02:14 AM
I used psionics. Dwarf kineticists make for fun role-playing while still being competent blasters. And they can waddle around in full plate and a tower shield while doing this (don't bother with rays unless you want to dip fighter or psychic warrior for illithid slayer). The character was a runeseeker for a tribe that kept copies of records for other tribes, he adventured to find new ideas to add to the lexicon of magic. Very fun to play a LN character who can, totally in character, decide to pick some random point out in the grasslands and go nuts with energy powers just to see what it feels like to be rampant.

Oh, and Complete Mage and Magic of Faerun, blah blah blah.
Darth Sephiroth

03-20-07, 04:48 PM
Perhaps expand the 9th school slightly, Limited Wish, Wish, and perhaps Creation could world to summise it.
Mirandul

03-21-07, 09:52 AM
Well, I was just wondering if I should put this up for PEACH today (although it is a bit older by now, I am not realy happy with the mechanics - you have to calculate a bit)
http://www.orfinlir.de/3rdE/RuneMagic.zip

And to make the calculations a bit easier:

http://www.orfinlir.de/3rdE/runecalc.zip


Hwyl
Oneiros

03-21-07, 02:52 PM
Here's a number of Rune Magic variants to possibly draw inspiration from:

• Spells and Magic - Bastion Press
• Heroes of High Favor: Dwarves - Bad Axe Games
• FRPG - WotC
• Races of Stone - WotC
• Winter Runes by Troll Lord Games
• Arcana Unearthed and Mystic Secrets - Malhavoc Press
• Complete Book of Eldritch Might - Malhavoc Press
• Signs and Portents #10 - Mongoose Publishing
• Magic - AEG
• Burok Torn: City Under Siege - Sword & Sorcery Studios (Scarred Lands)
• Spells & Spellcraft - Fantasy Flight Games (Ward system)
• Search ENWorld for Kolvar's Rune Magic
• Search Monte Cook forum for Soulmage's Rune Magic System
• GURPS Magic, Celtic Myth or Vikings?
Mirandul

03-21-07, 04:42 PM
I am Kolvar (But I am not Brian), so take those links above and do not search enWorld

Well, Oneiros, you know your runes
Kineon_War

03-26-07, 11:07 AM
2nd edition Viking Campaign book has a great rune magic system that I lifted and used in my 3.5 edition campaign.
It takes more preparation time so it is not a zippy as regular magic so players tend to whinge about that.
However for a low-magic world it is great.

Don't bother with Winter runes. It sucks.