Saving throws and poison [Archive] - Wizards Community

Post/Author/DateTimePost
HomebrewedMonster

03-11-05, 05:00 AM
I was thinking about instituting a new house rule about poison saving throws. Basically this is how it would work:

If you are hit with a weapon coated in poison, you make your fortitude save. Now for those that succeed, they are now a little weaker from the poison. If they are again hit by the same poison they take a -1 to their fortitude save (this would be cumulative).

So let's say the human barbarian was hit by 3 drow sleep arrows, he now has a -3 to the save on the next one he is hit by because he has so much poison already running through his viens.

Feedback?
HailSpork

03-11-05, 07:16 AM
Makes sense to me, considering that the DC for some poisons increases if you increase the size of the animal (a lot are con-based). That indicates to me that higher doses==higher DC.

However, be sure to add a time limit. I would say that only poisons in the last minute should count; the time between the initial and secondary effects. Otherwise, if the barbarian is hit by a sleep arrow later that day, the poison has already run its course and shouldn't make it harder for him.
Kursk

03-12-05, 12:40 AM
If you were hit with successive sleep spells would you take -1 each time due to accumulated magical residue? Could make a case for it. Unfairly penalizes the fighters only strong save.
HomebrewedMonster

03-12-05, 02:08 AM
Makes sense to me, considering that the DC for some poisons increases if you increase the size of the animal (a lot are con-based). That indicates to me that higher doses==higher DC.

However, be sure to add a time limit. I would say that only poisons in the last minute should count; the time between the initial and secondary effects. Otherwise, if the barbarian is hit by a sleep arrow later that day, the poison has already run its course and shouldn't make it harder for him.

Agreed, the penatly would only last a minute.