Simplifying skill points [Archive] - Wizards Community

Post/Author/DateTimePost
Jack Daniel

11-11-04, 11:33 AM
I'm working on a set of house rules based on making it easier to allocate skill points at any level, regardless of multiclassing. What I'm wondering is, what are the possible down sides of doing the following?

• First off, skill points are no longer tied to their class. Instead, if you have a class skill in one class, it's a class skill for all your classes. You treat these skills as class skills not just for the purpose of maximum ranks, but also for skill point cost. A fighter/rogue could thus spend both fighter and rogue skill points to buy full, class-skill ranks in any fighter or rogue skill.
• If you've already bought cross-class ranks in a skill, and then you multiclass and that skill becomes a class skill, double your ranks in that skill to reflect the number of skill points that have already been spent on it.
• Finally, raising your Intelligence modifier retroactively grants you a number of skill points equal to your level + 3.
starfire311

11-11-04, 12:38 PM
• Finally, raising your Intelligence modifier retroactively grants you a number of skill points equal to your level + 3.



So if I am a 10th level wizard/1st level rogue, and I cast fox's Cunning on myself an I get 28 SP that I can then use to max out my search and disable device. Seems pretty broken to me.
Mind Rogue

11-11-04, 12:53 PM
I would suggest replacing it with...
An increase in intelligence for more than 24 hours grants retroactive skill points equal to 3 + change in Int modifier. Conversely, losing intelligence for over 24 hours causes a similar loss in skill points.

This has the benefit of allowing people who pick up headbands of intellect and such things to gain the benefit as if they had always had it, but you would still need to add another clause to prevent people from trying to shift all their skill points around by putting one on for a day, allot the skill points as they see fit, then take if off later and remove different skill points from skills they don't want anymore, than wash, rinse, and repeating.

It also prevents someone from benefiting from fox's cunning to gain the skill points.

Overall, the rules make selecting your skills easier, since you don't have to worry about whether the skill is a class skill for this class or the other one, and particularly has value for someone who wants to make an advanced multiclass wizard (or anyone else who increases their intellect over their career), since they only have to decide which their first class was, after that, the order doesn't matter (except for feats and prestige classes).
hiryuu

11-11-04, 01:20 PM
So if I am a 10th level wizard/1st level rogue, and I cast fox's Cunning on myself an I get 28 SP that I can then use to max out my search and disable device. Seems pretty broken to me.

I'm pretty sure he means permanently, such as through level gain.

The others are fine; our group's been using those since third edition came out, and we've never seen a real problem.