Skills: Class/Cross-Class - Trained/Untrained [Archive] - Wizards Community

Post/Author/DateTimePost
jagggar

08-22-07, 03:36 PM
This is supposed to be a hybrid between the Maximum Ranks, Limited Choices and Level-Based Skills variants from UA. (Learning Skills and Multiclass Characters sections ripped right out of it as you can see.)


Learning Skills

Each character begins play knowing a number of skills equal to the number of skill points his character would gain with each new class level. When creating a character, choose a number of skills known based on your first class level. Human characters add one to their number of known skills.

Note whether each skill known is a class skill or cross-class skill for your character, based on his starting class.

Level C-T ccT C-U ccU
1 +1 +0 +0 +0
2 +2 +1 +1 +0
3 +3 +2 +1 +0
4 +4 +3 +2 +1
5 +5 +3 +2 +1
6 +6 +4 +3 +1
7 +7 +5 +3 +1
8 +8 +6 +4 +2
9 +9 +6 +4 +2
10 +10 +7 +5 +2
11 +11 +8 +5 +2
12 +12 +9 +6 +3
13 +13 +9 +6 +3
14 +14 +10 +7 +3
15 +15 +11 +7 +3
16 +16 +12 +8 +4
17 +17 +12 +8 +4
18 +18 +13 +9 +4
19 +19 +14 +9 +4
20 +20 +15 +10 +5

C-T = Class skill, Trained
ccT = Cross-class skill, Trained
C-U = Class skill, Untrained
ccU = Cross-class skill, Untrained.

Multiclass Characters

Multiclassing under this variant system is a little more complex than in the normal rules and does not achieve the same results as single classing would.

First, compare your current list of known skills to your new class's list of class skills. If any of your new class's class skills are currently known by you as cross-class skills, you may choose one such skill and designate it as a class skill. This change immediately increases your modifier for the chosen skill (see Skill Modifiers, above). Every time you gain a level in this new class, you may choose another such skill, if applicable, and change it from a cross-class skill to a class skill.

Second, compare your new class's number of skills known at 1st level to the number of skills known 1st level from the class you already have. If you already have more than one class, compare it to the class that would grant the highest number of skills, even if that wasn't your first class. For example, if you are playing a 2nd-level rogue/5th-level fighter and pick up a level of barbarian, use the rogue's number of skills (8), even though you have more fighter levels than rogue levels.

If your new class grants an equal or lower number of skills, you can choose one skill from your new class's list to add to the skills you know as a class skill. You immediately gain the new skill at the maximum possible tank.

If your new class grants you up to four more skills than your best previous class, you may choose two skills from your new class's list to add to the skills you know as class skills. You immediately gain the two new skills at the maximum possible rank.

If your new class grants you five or more skills over and above your best class, you may choose three skills from your new class's list to add to the skills you know as class skills. You immediately gain the three new skills at the maximum possible rank.

Perform this operation every time you gain 1st level in a new class.
Lefty

09-08-07, 12:47 PM
Variant...So nice and so true.
Success rolls are also important...do you double
spend xp?
Also, must not neglect survival skills and proficiency.
A gladiator pit theme of "paying for it" will always
work.
My Unearthed Arcana, something I could not find the other
night, had tables on character origin...such as rolling
for wealth or heritage, money basically, I think it may
not have ever been covered, but things cost money.
Are you sure it was the HIGHEST # and not the lowest
or "base" number?
An educated low level character is just as good as a
practically accidental mid level character.
I remember a game we called _witch hut_ where a dm
run NPC level and then took it out on us after we
were magically imprisoned outside the hut of a sorceror.

Lefty