| Post/Author/DateTime | Post |
|---|---|
| Valoy_Muniz07-30-07, 01:11 PM | Gathered charge: Starting at level 3 the Soc learns how to gather power in his body when he is at rest or light activity. For each time hour, he builds up a charge. He can have a max charge of ½ his Soc level rounded down. He then can use this charge to cast one of his spells of a level of the charge or less only draining the full charge (even if he has a charge of 6 and use a 3rd level spell it drains all 6) with 0 level counting as 1. No meta magic can be used on this spell. This would give the soc one extra casting of his highest-level spell early in the day and some fights with a lesser one for free (depending on time since last fight). This is one of my attempts to make a straight 20 level soc more appealing. This is off your soc level only not your caster level. I picked level 3 as this is when most classes get level 2 but the soc is still waiting. What do you all think? |
| ShinoAburame07-31-07, 10:36 PM | I like it, I cameup with an ability just today to make players want a sorcerer from level 1 to 20 too. Hadoken: At level 1, the sorcerer gets to cast 1/day as a spell-like ability the hadoken. Which works as a fireball but is non-elemental damage, and deals 1d10 damage /per sorcerer level. |