Some generic alterations... [Archive] - Wizards Community

Post/Author/DateTimePost
Braids

06-10-05, 08:21 PM
My next campaign will use the Generic classes, however, I wanted to fix the lack of unarmed combatants.

Martial Artist
Prerequisite: Improved Unarmed Strike
Benefits:
Improved Unarmed Damage: The character’s unarmed strike damage increases to 1D6 [or 1D4 for small characters.]
Flurry Of Strikes: When unarmed, the character can elect to take a Full Round action to make one extra attack at her highest base attack bonus, but this and each other attack in this round take a –2 penalty and until the character’s next turn.
Special: This class ability may be taken at first level provided that you take Improved Unarmed Strike as their first level feat.

Agile Combatant
Benefits:
Fast Movement: A character with this class ability has a base land speed that is faster than the norm for his race by +10 feet.. Apply this bonus before modifying the character’s speed because of any load carried or armor worn.
AC bonus: A character with this class ability gains a +1 Dodge Bonus.
These benefits apply only when he is wearing no armor and not carrying a heavy load
Koy Manus

06-12-05, 03:33 PM
the first feat looks ok but the second one might be two powerful (and why a natural armor bonus instead of something like what the monk gets)
HailSpork

06-12-05, 09:41 PM
Yeah, most feats that give an AC bonus do so with a limitation; For example, Dodge only works against one person.
This feat is as poweful as a combination of dodge, dash, and dash again. Dash gives +5 movement in light or no armor.

I would suggest you alter it so it only works while unarmored, and provides a +1 dodge bonus. That's a little powerful, but should be balanced with generic classes (since it's a necessity for playing a monk).
Braids

06-13-05, 10:24 AM
Okay, I made the suggested changes...now what do y'all think?