| Post/Author/DateTime | Post |
|---|---|
| Braids06-10-05, 08:21 PM | My next campaign will use the Generic classes, however, I wanted to fix the lack of unarmed combatants. Martial Artist Prerequisite: Improved Unarmed Strike Benefits: Improved Unarmed Damage: The character’s unarmed strike damage increases to 1D6 [or 1D4 for small characters.] Flurry Of Strikes: When unarmed, the character can elect to take a Full Round action to make one extra attack at her highest base attack bonus, but this and each other attack in this round take a –2 penalty and until the character’s next turn. Special: This class ability may be taken at first level provided that you take Improved Unarmed Strike as their first level feat. Agile Combatant Benefits: Fast Movement: A character with this class ability has a base land speed that is faster than the norm for his race by +10 feet.. Apply this bonus before modifying the character’s speed because of any load carried or armor worn. AC bonus: A character with this class ability gains a +1 Dodge Bonus. These benefits apply only when he is wearing no armor and not carrying a heavy load |
| Koy Manus06-12-05, 03:33 PM | the first feat looks ok but the second one might be two powerful (and why a natural armor bonus instead of something like what the monk gets) |
| HailSpork06-12-05, 09:41 PM | Yeah, most feats that give an AC bonus do so with a limitation; For example, Dodge only works against one person. This feat is as poweful as a combination of dodge, dash, and dash again. Dash gives +5 movement in light or no armor. I would suggest you alter it so it only works while unarmored, and provides a +1 dodge bonus. That's a little powerful, but should be balanced with generic classes (since it's a necessity for playing a monk). |
| Braids06-13-05, 10:24 AM | Okay, I made the suggested changes...now what do y'all think? |