Spell Fatigue casting (limited casting with out spell points or slots) [Archive] - Wizards Community

Post/Author/DateTimePost
Valoy_Muniz

10-06-06, 10:09 AM
This is barrowed from the second editon books and
http://www.community3e.com Please tell me what you think. Also in this system I am alowing you to cast spells of higher level only if you are meta magic a spell you normly can. For my campain I will try this with the soc and see how it goes. If it goes well I may extend it to the other casters but I would have to figure out something for the spontanus casting part that they lack.



Spell Fatigue
A side effect of spell casting is called spell fatigue. It represents the strain of channeling magic through their bodies and shaping it to their will.

Table : 4
Mage Fatigue Caused by Spell Level
Lvl. (1) (10) (20) (30) (40) (50)
1–2 — 0 1st 2nd* 3rd* 4th*
3–4 0 1st 2nd 3rd* 4th* 5th*
5–6 0 1st, 2nd 3rd 4th* 5th* 6th*
7–8 1st 2nd, 3rd 4th 5th* 6th* 7th*
9–11 2nd 3rd, 4th 5th 6th* 7th* 8th*
12–13 3rd 4th, 5th 6th 7th* 8th* 9th*
14–15 3rd 5th, 6th 7th 8th* 9th* —
16–17 4th 5th, 6th 7th,8th 9th* — —
18–19 5th 6th, 7th 8th,9th — — —
20+ 5th 6th–8th 9th — — —
*= using a Metamagic on a spell past your normal limit.

Using the Fatigue Chart: When a mage casts a spell, find the row that matches the caster’s level and then read across until you find the level of the spell. The column it appears in indicates the fatigue caused by the spell. For example, if an 8th level mage casts a fireball, begin on the row titled “Mage Lvl. 7–8” and read across until you find the listing for 3rd level spell. This spell causes 10 fatigue for the character. If the mage casts a 4th level spell, he would suffer 20 fatigue.

Loss of Hit Points: If a character has been reduced to 50% or less of his maximum unwounded hit point total, the fatigue rating of the spell Is doubled. If a character has been reduced to 25% or less of his normal hit point total, the fatigue rating increases x3. For example, a 5th level mage who normally has 16 hit points has been wounded and only has 8 hit points left. When he casts his fireball spell, he becomes 40 fatigued instead of 20 fatigued. If he had tried the same spell with only 4 hit points, he would have been 60 fatigued, which is not good.


Existing Fatigue: When casting a spell add the Fatigue you already have to the amount that the new spell adds to you.

Effects of Fatigue: Naturally, fatigued characters face some significant disadvantages, as shown below:

10-19 characters have no combat penalties, but they risk becoming more exhausted. Their movement rate is reduced by five, so most mages will be reduced from a 30 to a 25. A lightly fatigued character might suffer from a slight headache or just feel tired.

20-29 characters suffer a –1 penalty to attack rolls and have their movement rates halved. Characters at this level of fatigue might have a persistent headache, slightly hazy vision, and pervasive muscle aches in random areas.

30-39 characters suffer an attack penalty of –2, and an Armor Class penalty of -1. Their movement is reduced to 10. Not only does the character feel exhausted, but he also suffers from a splitting headache, aches all over and could suffer from nose bleeds, etc.

40-49 characters suffer a –4 penalty to all attacks and a +3 penalty to their Armor Class. Their movement rate is reduced to 5. It is almost impossible for the character to stand up at this point (make a Dexterity/Balance check if the character moves). Of course, he can still concentrate enough to cast spells, but just barely. Other problems might be the inability to visually focus on anything for more than a second, extreme ringing in the ears, or whatever seems appropriate to the DM.

50+ characters are incapable of attacking or effectively defending themselves and collapse into a trembling heap immediately. The character must attempt a Fortitude check (DC 10+ 2xspell level) or (DC fatigue-40) higher of the 2; if he fails, the strain proves too much and he perishes. If he passes, he remains unconscious for 1d6 hours before awaking 49 fatigued. Obviously, a mage should be extremely careful when he begins to feel tired—he can cause his own death if he overdoes it.


Fatigue Point Recovery for mages

Table : 5
Physical Activity Spell Recovered
Hard exertion 1 per hour
Walking, riding 2 per hour
Sitting, resting 3 per hour
Sleeping 6 per hour
X-Codes

10-07-06, 11:54 PM
I think this is a bad idea. Your party won't ever be able to cast meaningful buffs during a fight, and the party spellcasters are liable to call for hours of rest between each battle which will probably annoy the rest of the party.

Making spellcasting annoying is not how you balance it.