| Post/Author/DateTime | Post |
|---|---|
| Jynx31603-28-07, 03:55 PM | I'm going to be playing in a game soon, and one person wants to have the Bardic Knowledge ability, but doesn't like playing Bards. She wants to play a Rogue, but doesn't see herself as being a trapspringer of any sort. Would the two abilities be an equal trade? |
| Jynx31603-28-07, 05:42 PM | Supreme :bump: |
| CowMasterTrojan03-28-07, 06:10 PM | that seems fair. |
| Tequila_Sunrise03-31-07, 11:53 PM | Ditto. Although if you run a standard game, the kind with more than the occasional trap, she might find herself regretting such a choice. But then, you could just make a Trapfinding feat. |
| SilvercatMoonpaw04-01-07, 11:47 AM | You could simply rule that in your game anyone can find any kind of trap so long as they can make the DC. The idea that only rogues and others with the "trapfinding" ability can find traps of a certain DC and/or magical traps is ludicrous. Maybe they have an easier time, but if the trap can be found without a supernatural ability then anyone has a shot. Plus there is a class substitution in Races of Eberron for the changeling that allows them to replace trapfinding with something like Bardic Knowledge. |
| Kradlo04-02-07, 10:50 PM | Usually when I hear of a player asking to trade away a class ability, it's in order to gain a substantial advantage (like a free feat) for little or no cost. In this case, though, it may be a fair trade. If you as the GM think it's okay, go for it. As for traps in the game, the player made the choice, so if he can't find traps, he can't start crying. I'd not invalidate the trapfinding ability as SMP suggested, as that would invalidate the tradeoff. |