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| keyunp06-29-07, 08:32 PM | I was thinking of alternatives for gesault and come up with this. XP is tracked 2 ways; Total and seperate for each class. But like gesault you only get the best for each individual level. For HP you need to track how many HP you got at each level. When gaining a level in a new class you get to roll the Hit Die and replace the old amount if you rolled higher. I give a bonus of 1 for each level that does not add a hit die (ie a level 5 fighter, 2 wizard 1 rouge would be 5d10+3). Constitution and Intelligence modifiers are calculated based to total level, not each class level. To gain a level in a new class, I charge 1,000xp. Example of a level 3 wizard gaining a level of fighter. Bob Total XP = 3000 Total level=3 Wizard 3; 3000 xp Bonus HP = 0 Total HP = 9 Level Fort Ref Will BAB HP 1 +0 +0 +2 +0 4 2 +0 +0 +3 +1 3 3 +1 +1 +3 +1 2 Bob Total XP = 4000 Total level=3 Wizard 3; 3000 xp FIghter 1; 0 xp Bonus HP = +1 Total HP = 13 Level Fort Ref Will BAB HP 1 +2 +0 +2 +1 7 (rolled a 7) 2 +2 +0 +3 +2 3 3 +3 +1 +3 +2 2 Now 1 warning: if you do not use favoured class restrictions then you can get more power then using gesault. Figureing out XP needed for prestige classes: Figure out what level you can start the class at continue from there. Say you can get the class at 6th level normally, then you would need 5000 xp to get the first level, and then 6000 more for the second level. For prestige classes I charge a multiclassing penalty if you do not stay within 1 level. When a prestige class is complete it no longer counts. Prestige classes are calculated on a seperate then the base classes. [I know the wording is messy, I'm still putting thought down to organize them ;) ] |
| keyunp06-30-07, 05:43 PM | 45 views and no replies? Give me something at least! |
| shout2706-30-07, 06:56 PM | Check my Human Subrace Thread it has something more plausible, that still gives characters a greater degree of strength. |
| katahn07-02-07, 09:43 AM | I use the following approach, which I *think* is similar to what you've described. Experience = Total experience determines character level, experience is allocated to different classes to determine various class levels. CR is determined by character level, bonus attributes is by character level, as are bonus feats. Class-features that are held in common among multiple classes are taken on a "best of" basis, class-features unique to a class are obviously the "best" as they're the only. Everyone gets 1 class for free. Everyone can multiclass into their race's favored class for free and multiclassing into a non-favored class takes a feat. Races like humans effectively can multiclass into any second class for free, but thereafter have to purchase them as feats. Multiclassing is a general feat, and class-bonus-feats cannot be used to multiclass. Theoretically a human could start with up to 4 classes combined (start, "favored", feat-class, feat-class). This is a powerful advantage for humans or similar races. Level-adjustments are treated as a "class" that provides no advantages outside of one's race - requiring any LA race character to either be restricted to their race's favored class or burn their starting feat to begin as another class. The "allocated experience" to their LA "class" is the minimum needed for that level (so LA1 = 0xp, LA2 = 1000xp, etc). Their CR will start higher, but as their total experience advances the impact of their LA will diminish. They'll lag slightly behind other characters, but not nearly so significantly. For monstrous races, their favored class is automatically their monstrous race. In order to multiclass they need to burn a feat to do so. Such is the penalty for wanting to be "cool like that". Prestige classes are "attached" to a primary class as normal, but this system of multiclassing pretty much eliminates the need for a great many prestige classes that in my view serve as little more than excuses to get around the normal (and fairly broken) style of multiclassing in standard d20 rules. |
| keyunp07-02-07, 08:11 PM | Yup, that seems to be like mine, a few differences, but the same concept. Your way would prevent level dipping. I only have 2 players right now, so if they want to "power dip", I don't have a problem. Expecially since I'll be lettign them work towards becoming Gods.:angelhide |
| Kursk07-05-07, 02:14 PM | 45 views and no replies? Give me something at least! I don't think the current M/C system is broken? There's your reply. :cool: |