UA's Injury system? [Archive] - Wizards Community

Post/Author/DateTimePost
Luega

12-09-05, 07:37 AM
Any experiences (or oppinions for that matter) with this HP variant from our all time favourite book?
Dowanroden

12-11-05, 02:05 PM
I like it, it's simple and not as subjective as the other systems. With the Injury system you actually have a chance to avoid damage altogether (though I disagree with it being a Fort save, it should be a Ref save).
Zepherin

12-11-05, 03:38 PM
I have no experiences with it, but my only problem with it is that you only have 2 "hp" orogressions: Good or bad saves. Actually i was just about to post something i had made to change this when i saw your post, so now i will post it here instead. Its generally just a new save that gives you a certain bonus depending on your hd:

Injury save bonuses

Level D4 D6 D8 D10 D12
1 +1
2 +1 +1 +2
3 +1
4 +1 +2 +3
5 +2
6 +2 +3 +4
7 +3
8 +2 +4 +5
9 +3
10 +4 +5 +6
11 +7
12 +3 +4 +5 +6 +8
13
14 +7 +9
15 +5 +6
16 +4 +8 +10
17 +7
18 +6 +9 +11
19
20 +5 +8 +10 +12


Save: Injury base + Con + general save bonuses

Except from this i might implement this myself in one of my campaigns.
Luega

12-12-05, 08:15 AM
So it's a separate "HP save" of sorts. Instead of a HD, you now have this save. Hmm, it sounds nice. It keeps the good parts of both sytems.


I like it, it's simple and not as subjective as the other systems. With the Injury system you actually have a chance to avoid damage altogether (though I disagree with it being a Fort save, it should be a Ref save).As for the REF save instead of FORT save, are you sure that's such a good idea. It makes rouges and bards (!) more adept at avoiding damage than the warriors. No, I think that the damage save should be FORT, but you could have an "AC save" that's opposed by the attack roll. So whenever you're attacked it's an opposed roll, your REF save versus your attackers attack roll. If he hits, you roll a FORT save against the damage value to see how injured you got.