Ua Srd? [Archive] - Wizards Community

Post/Author/DateTimePost
rigon

08-09-04, 06:03 PM
is there a SRD for unearthed arcana?
MetalGemini

08-09-04, 06:43 PM
Unfortunately, it is not Open Gaming Content (to the best of my knowledge), so no SRD. Just the ones there already and I wouldn't expect them to release any more than that for SRD.

Check my sig for SRD links
Kesh

08-10-04, 02:03 AM
Most of UA is Open Content. However, it's not in the SRD and likely won't be.
Ranger REG

08-10-04, 04:13 AM
Originally posted by rigon

is there a SRD for unearthed arcana?
Most likely there won't be. Unlike many of their products, WotC have declared many material as OGC right inside the book and have attached a copy of the OGL to make it properly legal.
hiryuu

08-11-04, 12:32 AM
Witht he exception of the product ID as labeled (the artwork and a couple of monsters, everything but the slaad, githyanki/githzerai, and Yuan-ti bloodlines is open game content.

Check out the credits page, at the bottom.
Wrathamon

09-02-04, 10:39 PM
Witht he exception of the product ID as labeled (the artwork and a couple of monsters, everything but the slaad, githyanki/githzerai, and Yuan-ti bloodlines is open game content.

Check out the credits page, at the bottom.

So why hasnt anyone posted an UA SRD?
jagggar

09-03-04, 12:08 AM
Have you seen it? Yeah, that's a lot of stuff. That's one reason why I think no one's done it. That and the confusion over some of the "Is it open content? But it's not in the SRD, it'd be in the SRD if it was."
Wrathamon

09-03-04, 01:02 AM
your correct that would be a lot of typing

but not much if several people broke it down into smaller chunks
Sphyre

09-03-04, 01:49 AM
I dunno. I woulda done it by now if I had it. Knowing that most of it is open gaming content I would be interested in that sorta thing...

I mean I made a 3.5 SRD compiled into a 1300 some odd page PDF document and reworked a lot of the organization for intuative reference (For example all the races are together all the classes are together all the PrCs are right after the classes etc) I have yet to add a nice background to it and bookmark it but I'll get around to it eventually.

Aparently just the right people haven't gotten a hold of it yet ;)
Wyrd

09-03-04, 03:16 AM
Check out this thread on the ENWorld forum ... they might continue the project.

http://www.enworld.org/forums/showthread.php?t=82908
Sphyre

09-03-04, 03:50 AM
LOL reading the end of that was kinda funny. I think some people need to read the FAQ for the OGL. :)

Namely the part where it says "Does that mean that someone can take product i've published under the OGL, and give it away for free?"

The answer being "Yes!" :)
Luminous Crayon

09-04-04, 06:37 PM
So does this mean that I can post the relevant sections of UA (armor as DR, class bonus to defense, and action points) on my campaign world website for the reference of my players?
Steelgryphon

09-04-04, 07:36 PM
I mean I made a 3.5 SRD compiled into a 1300 some odd page PDF document and reworked a lot of the organization for intuative reference (For example all the races are together all the classes are together all the PrCs are right after the classes etc) I have yet to add a nice background to it and bookmark it but I'll get around to it eventually.

Can we have the link plz
kzin

09-05-04, 06:21 AM
So does this mean that I can post the relevant sections of UA (armor as DR, class bonus to defense, and action points) on my campaign world website for the reference of my players?


If you look on page 2, in product identity it says that the product identity for that book is trademarks and proper names, and a few creature names. Then the next section, open content, it says everything else in the book is open content.

So, as long as you make sure you don't use any proper names or trademarks that might appear in those sections (in the armor as DR section, the first line mentions D&D, and somewhere in there it mentions the DMG, which are both trademarks, but I don't see any proper names nor names of the restricted creatures in that section, nor in the class defense bonus; in the section on Action Points, I also don't see any trademarks or restricted names ... but you should double check for yourself), you should be able to put them on your own website.

You'll need to attribute them to WOTC, give some reference to the OGL, and mention that they're being distributed by you as OGL. I think that's it. I'm sure someone else will chime in if I've missed something.
Kesh

09-05-04, 05:13 PM
So does this mean that I can post the relevant sections of UA (armor as DR, class bonus to defense, and action points) on my campaign world website for the reference of my players?

Provided you have a properly formatted OGL document (and d20 STL if you use any D&D terms/images), you're fine. That's the most difficult part, really. It can be a bit tricky to understand all your responsibilities under that document.
Sphyre

09-05-04, 09:33 PM
Can we have the link plz

Sure. Once I get around to bookmarking it I'll post the link in this thread, so make sure you're subscribed to this thread. It could take a week or 2 because I've been playing the WoW Stress test... *brain melts*
El_Machinae

09-06-04, 02:07 PM
So, if I asked for a hint on the Cloistered Clerics spell casting progression, someone could let me know? I have heard that their spell progression is better.

Please?
jagggar

09-06-04, 09:31 PM
Okay, I'm too lazy to read that whole thing on the ENWorld boards.

What if we make some sort of compilation? Everybody picks a variant and types it up. Then after a while someone starts "UA SRD" and creates a post for each chapter and links to all the topics. Then someone who's really good with stuff makes a pretty version of it.
Aurotuli

09-07-04, 11:52 PM
The Cloistered Cleric receives the same casting rate as the regular cleric.

However, he 1) receives the Knowledge domain as a bonus domain (w/ its domain power), and 2) he receives several Scribe-type spells added to his list of cleric list of spells. He also has a Lore ability (like the bard). He also: is prof in only Light Armor and Simple Weapons, has a low BAB, d6 HD, has 6 + Int skill ranks per level, and gains Decipher Script, Speak Language, and all Knowledges as additional skills.

The additional spells added to his cleric list (not including those from the Knowledge domain) are as follows:

0 message
1 erase, identify, unseen servant
2 fox's cunning
3 illusory script, secret page, tongues (reduced from its normal 4th lv)
4 detect scrying
5 - none gained -
6 analyze dweomer
7 sequester
8 - none gained -
9 vision
---

As for making an SRD version of the UA, it has been argued (over 21 pages, I might add) at EN, but I don't think they've gotten very far. I would expect something within the next few months, considering their apparent rate of progress (ie: slow).

Also, some of WotC authors / designers / etc spoke against the idea (early on) but due to the wording of the OGL they can't enforce their opinion in the matter (also argued and clarified numerous times in the long thread on EN).
jagggar

09-12-04, 10:42 AM
:bump:

Seriously, we should do this. Who'd be willing to help?
Irv

09-12-04, 02:08 PM
Well I have been trying to figuare out what the Bell curve system for rolling is. Could somebody post the rules for that varient.
Aurotuli

09-12-04, 08:39 PM
The official bell curve rolling system involving rolling 3d6 instead of 1d20. Some adjustments have to be made, but not over much. Criticals become very very rare, but then so do fumbles, etc. When making a roll you are most likely to roll around a 10, and 18 / 3 are the highest / lowest possible rolls.

Personally, I use a 2d10 system. Although it is more of a triangle than a bell curve, it seems to work well enough so far. 11 is the most likely roll, and 2 replaces 1 as the lowest possible number rolled.

11 . . . . . 10%
10 / 12 . . 9% each
09 / 13 . . 8% each
08 / 14 . . 7% each
07 / 15 . . 6% each
06 / 16 . . 5% each
05 / 17 . . 4% each
04 / 18 . . 3% each
03 / 19 . . 2% each
02 / 20 . . 1% each

So when using 2d10 there is a 28% chance of rolling 10 to 12, a 44% chance of rolling 9 to 13, and a 58% chance of rolling 8 to 14. Under the official 3d6 bell curve system I believe the chances for rolling around 9 to 11 are much greater, and the drop off is faster.

Personally I like the bellcurve idea, but I also enjoy less confusion and change in the rolling system - thus my preferrence for 2d10. Either way you are most likely to roll around a 10. Thus, any difficult task (DC 15+) becomes truly difficult, and tasks of average difficulty (DC 10) are almost always accomplished. I don't know about you, but I did not like the idea that a blacksmith who had been working the forge for over 20 years had an equal chance of average success, critical success, and critical failure on any given average difficulty task.
jagggar

09-13-04, 12:07 AM
This isn't all of it, just part of it. Basicly you roll 3d6 whenever you'd normally roll a d20. Here's what I've typed up of the rules so far. There's a couple of spells that replace spells in the Luck domain. Get those typed up later.


Bell Curve Rolls
----------------

Automatic Successes and Failures: Automatic successes (for attack rolls and saves) happen on a natural 18, and automatic failures on a natural 3. Neither occures as often as in standard D&D (less than 1/2% of the time as opposed to 5% of the time).
Taking 20 and Taking 10: You can't take 20 using the bell curve variant. Instead you have two new options: You can take 16 which makes the task take ten times as long, or you can take 18 which makes the task take onehundred times as long. As within the rules for taking 20, you can only take 16 and 18 when you have plenty of time, when you aren't distracted, and when the task carries no consequences for failures. For a check that normally requires a standard action, taking 16 uses up 1 minute and taking 18 takes up 10 minutes.
The rules for taking 10 remain unchanged.
Threat Range: Because it's no longer possible to roll a natural 19 or 20, the threat ranges of weapons change in the bell curve variant. Refer to the following table.

Old Threat Range New Threat Range
20 16-18
19-20 15-18
18-20 14-18
17-20 14-18
15-20 13-18
Wrathamon

09-13-04, 03:38 PM
I used a Bell Curve system but its wasnt 3d6

it was 4d6

1-5, Sixes were treated as Zeros.

so you could get a range of 0 - 20

so 4 5s = 20 and was an automatic success or critical hit(no threat roll needed)
any other number that was normally a threat worked the same way as before and the threat numbers were moved down by one. So a 20 x3 became a 19-20 x3. 19 was a threat to crit a 20 a auto crit.

4 6s = 0 and this resulted in a Fumble. Failed attack and loss of your next move equivalent action.

3 6s and a 1 = 1 and was an automatic miss/fail

nothing else changed.

It worked really well for Mutants and Masterminds also
Sphyre

09-14-04, 04:54 AM
Can we have the link plz

Good News! I've finished!

Bad news... The only website I have to upload it to is Geocities... and that's extremely poor for distribution since it locks people off after a certain amount has been uploaded. So... I dunno what I'm gonna do.

Edit:

I've uploaded it to a friend's website for download, but for reasons of not completely destroying his bandwidth I'm only going to give out links to those who PM me. I spent over 18 hours organizing, optimizing file size and bookmarking the thing... so I'm not expecting people to take it for granted.

Special Request only :D