| Post/Author/DateTime | Post |
|---|---|
| Tevish Szat09-05-04, 01:34 AM | Has anyone ever considered more serious drawbacks to casting a spell? so far i've come up with a few interesting possibilities... Draining: Each spell costs 1xp/spell level (tentative, perhaps xp=pp spent to manifest a psionic power of equal level in Psi?). This is overridden by specific XP costs, as in the case of spells like Wish. Painful Overcasting: Each mage has a limit on the number of spells they cna cast a day. they cna go over this limit, but each spell level over deals damage to the mage. you could even cast yourself to death. ouch. Aging: Each spell you cast ages you somewhat. You can't regain your youth (at least not very easily). ineeds to be worked this out so there won't be that much of a power difference between human and elven wizards. |
| MythMage09-08-04, 10:34 PM | I use the painful overcasting you mentioned. Each spell over the limit deals lethal and nonlethal damage to the caster equal to the spell level. So, they usually make themselves unconcious before they die. I haven't used it for long. The aging thing could simply cost like 1 hour/day/week/month per spell level per hundred years of maximum age (minimum 1, rounded up). So, using days, an average human wizard would age 3 days for casting haste (3rd level, max age 90, rounded to 100 years for 1 day per spell level), and an average elven sorcerer would age 36 days for casting antimagic field (6th level, max age 550, rounded up to 600 for 6 days per spell level). |