| Post/Author/DateTime | Post |
|---|---|
| hoMonkulus10-12-04, 01:50 PM | ... and other weapons with a high crit multiplier. I mean, anyone who wants a fighter to focus on a weapon with a x3 or x4 crit that threatens only on a 20 is now disadvantaged with the Vitality Points rule, as crit multipliers no longer matter with this rule. So has anyone done anything to address it? I looked at a couple options: 1. expand the threat range for anything based on its multiplier: a greataxe (with a x3) would threaten on a 19-20; a pick (with a x4 multiplier) would threaten on an 18-20. Anything with a x2 multiplier would retain its original threat range (so the longsword still remains one of the best choices). I think it preserves the flavor of the original rules but doesn't overly penalize axe-, pick-, and scythe-wielders. 2. OR, keep the threat range the same as basic rules for all weapons and give a "critical hit damage bonus" to weapons with highter multipliers: for crit hits from weapons with multipliers greater than x2, add +1 damage to critical hits per multiplier point over 2. So a greataxe would get +1 damage on a critical hit; a pick would get +2. What do y'all think? |
| Alextroy10-12-04, 07:34 PM | Option 1 is what is written in the section in Unearthed Arcana. Alextroy |
| Ranger REG10-12-04, 08:54 PM | I'd go with option #1, as stated in the Unearthed Arcana book (see VP/WP rules regarding weapon damage and critical). I'd also try to increase threat range so you will hurt your opponent. After all, if he take damage to Wound Point, he suffered a fatigued condition (see Condition Summary). |
| hoMonkulus10-13-04, 12:18 PM | Thanks! I must have totally missed that part of the UA rules. I'll read the rules a little more carefully next time. :blush: |
| Tzepish10-13-04, 07:17 PM | I keep the multipliers, but apply the extra damage to Vitality points. That is, a normal x2 weapon deals x1 damage to wounds, a x3 weapon, like an axe, deals x1 to wounds and x1 to vitality. |
| Thelon Fairblade10-15-04, 02:25 PM | I'd do it like Tzepish says... The battle-axe crit isn't more likely to kill you outright, but it *will* inflict a more dangerous blow than the longsword. Picture this: the longsword crit slips cleanly through the ribs, puncturing a lung (WP only); the battleaxe crit also hit the lung (same WP damage), but crushed ribs and split tissue on the way in. |
| Krog_the_Destroyer10-17-04, 08:04 AM | 20*3=19-20*1.5 20*4=19-20*2 19-20*4=ban that retarded crap from ebberon |
| the Horc10-17-04, 10:16 PM | 19-20*4=ban that retarded crap from ebberon (English accent) Hello, what's this then? |
| Krog_the_Destroyer10-18-04, 01:50 AM | The 1d10 19-20 *4 reach sythe from Ebberron, sorry, i had just finished a session were the party barbar stuck that thing in my animal companion, soory :weep: |
| danielinthewolvesden10-19-04, 09:07 PM | VP/WP option :confused: |
| shoplifter10-30-04, 02:04 AM | The 1d10 19-20 *4 reach sythe from Ebberron, sorry, i had just finished a session were the party barbar stuck that thing in my animal companion, soory :weep: That's been errataed to 19-20/x2. |
| Degobah11-01-04, 11:59 PM | Or you could leave the damage and crit threshold the same and add a bonus to the confirmation roll- say a x3 weapon might have a +3 bonus on the hit roll to check for criticals, and a x4 weapon might have +6 (just pulling numbers out of the air here..). |
| Finarin Panjoro11-02-04, 10:38 AM | I'd go with Thelon and Tzepish's method. That makes a x3 crit a serious problem and preserves the differences between weapons. |