We're Actually PLaying Gestalt [Archive] - Wizards Community

Post/Author/DateTimePost
Zardnaar

10-15-06, 05:24 AM
At one point my party was reduced to 3 PCs (I'm the DM) and we're playing the Age of Worms Adventure path in dungeon Magazine. I decided to give the Gestalt rules a go and my PCs ended up with.

Paladin/Favoured Soul
Fighter/Cleric
Wizard/Rogue

Eventually a new player joined and she took a Fighter/Scout archer type. We seem to be having fun and its reasonably high powered and very 2nd ed in feel. Howver the Dm gets to gestalt as well and its interesting seeing you can reduce CR by 1. A Grimlock Barbarian 1 for example is CR 1 which allows you to have a big horde of heavy hitters (equipped with bulls strength potions).

Fun fun fun
Voldar_Mecorthio

10-16-06, 08:40 PM
If you fight non-gestault enemies, 1 level in gestault roughly equals 1.5 normal levels, so a CR 12 enemy would be an appropriate chalange for a level 8 gestault party.
scienceman47

10-17-06, 12:40 AM
Ummm, I believe your calculation is off voldar, considering the gestalt rarely gets additional burst.

Consider just extending the amount of danger without rest. Hordes of monsters, hallways of deadly traps, and fatal environments, thats what a gestalt adventure is about. IMO
TheDarkLord

10-17-06, 02:20 AM
I prefer gestalt myself when I can. Having experience in such watch out for the Wizard Rogue, With those amount of skill points and a High intelligence, coupled with Hide and Move silently he could be a party disaster waiting to happen, don't **** him off.
Voldar_Mecorthio

10-18-06, 01:57 PM
I LOATH gestalt myself, it's just very very hard to handle CRs, prestige classes, and other mechanics.
Cifer

10-18-06, 03:12 PM
1.5 seems to much to me too, for it would mean that the magical 5-level-barrier is broken as soon as the PCs are 10th level. Hello, blasphemy!
Bard-of-all-trades

10-20-06, 01:40 AM
Wow! 1.5 times for the CR. That is ginormous! I've played a few games and found if you look at what you throw at a party of gestalts, you can generally get away with the average party level +1 or +2 for the CR. And funny enough that is what it suggests in the book to do. Another thing you have to keep in mind with this option is numbers. You should be using the gestalt option when you only have a few players (4 at the most is my personal top end) and you can offset their "power" by simply out-numbering them. When every member of the party is flanked and getting hit twice a round, which can turn the tide without cranking up the CR for the encounter. After all, gestalt characters can still only do one thing a round on their turn, generally speaking, just like standard characters.