Weapon Rules of OD&D [Archive] - Wizards Community

Post/Author/DateTimePost
Slapstick87

11-12-07, 09:05 AM
When I started playing D&D, we were using the Rules Cyclopedia from 1st edition D&D.

I'd like to include the optional weapon mastery rules described there, and allow master/grand master ranks only to fighters. I'd limit the advancement by BAB or Fighter level (seperate advancement for pure fighters), and allow picking the Mastery Ranks as feats. This would replace a lot of weapon/combat feats.

For those that do remember them, or have access to them, what do you think? Would this beef up the fighters too much (if that is possible)? Or would it add the nice flavour to melee combat I fell it lacks?

- Slapstick
nonsi

11-12-07, 11:37 AM
When I started playing D&D, we were using the Rules Cyclopedia from 1st edition D&D.

I'd like to include the optional weapon mastery rules described there, and allow master/grand master ranks only to fighters. I'd limit the advancement by BAB or Fighter level (seperate advancement for pure fighters), and allow picking the Mastery Ranks as feats. This would replace a lot of weapon/combat feats.

For those that do remember them, or have access to them, what do you think? Would this beef up the fighters too much (if that is possible)? Or would it add the nice flavour to melee combat I fell it lacks?

- Slapstick


If you're gonna use weapon mastery - you have to hit Power Attack with a serious nerf bat.
Just the other day I saw a Barb / Frenzied Berserker built that has an average damage output of 189 per hit.
This is getting completely out of proportions.

So assuming you're gonna use weapon mastery:
1. Tie Power Attack cap to STR-mod rather than BAB.
2. Make 2H-PA x1.5 rather than x2.
3. Don't re-multiply damage multipliers and always take them off of the weapon's base damage (that's the RAW, but people conveniently tend to forget it).
4. Axe the Frenzied Berserker (4/1 damage ratio :eek: ).
5. Since the Fighter already has to pay for everything with feats, give it the option to advance one weapon without paing the feats cost.
6. Eliminate Melee Weapon Mastery and Weapon Supremacy feats (it would be too much when combined with weapon mastery).


Oh, and don't forget that OD&D had different basic-level-weapon-damage stats (guess you'll need to adjust them).


But if you want to give the fighter a major face lift without getting in over your head with new tables and stats, check out my revised Fighter here:
http://forums.gleemax.com/showthread.php?t=773897
and also see "Multiple Attacks and Movement" in entry #3.
I see my option as much more valuable to the Fighter than just inflating the damage output (and way way less complicated).
Slapstick87

11-12-07, 01:30 PM
The feats from PHBII that improves weaponfighting in some way will be removed, as well as weapon focus and specialization. Fighters will get a bonus feat each level, so feats shouldn't be a problem.

The reason why I want to use that system is because it feels like warfare becomes a science again. There's a reason why they invented all those different weapons. They should all be different in some way. I've already worked out a modified table for weapon damage etc. My OD&D Fighter always carried about a lot of different weapons so he could adapt to any situation. Very cool.

I imagined the advanced like this:

Skilled BAB 6 or Fighter level 4
Expert BAB 12 or Fighter level 8
Master Fighter level 12
G. Master Fighter level 16

I'm going to introduce spellpoints, so that'll beef up the wizard a bit. I hope the weapon mastery will improve the fighters enough to finally persuade one of my players to play my favorite class :)
nonsi

11-13-07, 02:58 AM
Just out of curiosity, could you display the modified table you've worked out ?