Wounds/Vitality and no constitution creatures [Archive] - Wizards Community

Post/Author/DateTimePost
Temrek

08-10-05, 12:03 PM
While I think it fits that a mindless construct has no vitality I hardly think it fits that a fighter that becomes a vampire "forgets" most of his defensive training.

So what would be a good system for determining wounds/vitality for creatures sush as that? I dont care if it makes undead more powerful.
Gold Katana

08-10-05, 03:40 PM
Undead are more powerful by the mere fact they only have WP's. There is chance to take them down quickly by making an end run around all those inconvenient VP's on a critical hit. There is no dipping and dodging, they can take comparatively (to the living) exponential damage and keep going.
solandras

08-12-05, 11:08 AM
Well I'm not sure what the books say, but I just convert all vitality to wounds...easy enough
Gold Katana

08-12-05, 11:24 AM
Yep, that's what the book says.
Ranger REG

08-12-05, 08:25 PM
Undead are more powerful by the mere fact they only have WP's. There is chance to take them down quickly by making an end run around all those inconvenient VP's on a critical hit. There is no dipping and dodging, they can take comparatively (to the living) exponential damage and keep going.
You mean VP. To have wound point means you have critical areas (like our own "solar plexus") that you can wound them painfully.

For free-willed undead, if they're not used to this "un-life" they will resort to past "life" experience when confronted with danger, until they learn and get used to what they're now immune to.
Gold Katana

08-12-05, 09:44 PM
No, I do not. Or rather, the UA does not.

"If a creature has no Constitution score, it has no vitality points. Instead, it has wound points equal to the number of vitality points it would have based on its HD and type."
Ranger REG

08-14-05, 04:20 AM
Yeah, I disagree with that statement. :smirk:

I still think that anyone who are immune to critical hit should not have WP. Otherwise, just one point of damage to their WP would put them in a fatigued condition. And so far, I haven't seen an animated skeleton slowed down (at least slower than they normally move) after getting hit.
Temrek

08-14-05, 10:32 AM
I meant:

A Skeleton should of cource have no vitality (it is mindless after all).

But a smart and quick vampire fighter? Would they not try to avoid getting hit by a mace of disruption? I was saying that some undead should have both wounds and vitality (not being "immune" to critical hits in that sense though, as one should still be able to bypass vitality) but they should not be fatigued however.

This is not a question how it is written in UA but rather how one should go about doing this.
Gold Katana

08-14-05, 05:42 PM
Undead and Construct types are immune to fatigue.
Jerks

08-15-05, 10:04 AM
Yeah, undead have no vitality. Basically treat undead EXACTLY how you would under a hit point system. Their wounds = hit points. They are immune to fatigue, exhaustion, or any other effects of the Vitality/Wound system. Vitality and wounds are things that living creatures have to worry about, the undead are beyond that.
Gold Katana

08-15-05, 03:17 PM
The upside to this is there aren't those "extra" points due to CON to hack through.
Robbo

08-20-05, 09:13 AM
This is what I do:

mindless undead and those that have no recollection of their former lives, they get 1WP for each of the original HP's from Monster Manual etc.

intelligent undead that retain knowledge of their past lives - they have the same 1WP per original HP according to the "base" creature in the rules, but for any character level they have additional Vitality Points, equal to their previous VP, so a 10th level fighter who becomes a vampire gets plenty of WP (equal to the base creature's HP in the core rules) plus 10d10 VP, as it has retained its previous ability to fight and defend itself.