| Post/Author/DateTime | Post |
|---|---|
| +10 holy club10-19-04, 02:46 PM | I've recently started on a rework of the current of the current combat system (hit points, weapons and similar). While i was looking through UA, I saw some variants that looked realistic, but under/over powered, game mechanic that, while good, whern't very realistic. Basicly, I was over whelmed by options. What and why (if any) variants from Unearthed Aracna would you like to see in 4.0/3.6 D&D? Also, any major problems you see with any variants are welcome |