| Post/Author/DateTime | Post |
|---|---|
| Eric Anondson02-17-04, 08:42 PM | Generic Classes (Plus the PHB monk) Monk Variant: Fighting Styles Prestige Bard, Paladin and Ranger Alternate Skill Systems (Maximum Ranks, Limited Choices( Character Traits Character Flaws Spelltouched Feats Weapon Group Feats Character Background Armor as DR Reserve Points Action Points Magic Rating Summon Monster Variants (Themed lists) Item Familiars (there will be no availability to animal familiars) Taint I'm considering ... Players Roll All Dice Spell Points Incantations Racial Paragon Classes (Dwarf, Elf, Half-Elf, Halfling and Human) |
| The Simple Seeker II02-17-04, 09:24 PM | Originally posted by Eric Anondson Generic Classes (Plus the PHB monk) Monk Variant: Fighting Styles Prestige Bard, Paladin and Ranger Alternate Skill Systems (Maximum Ranks, Limited Choices( Character Traits Character Flaws Spelltouched Feats Weapon Group Feats Character Background Armor as DR Reserve Points Action Points Magic Rating Summon Monster Variants (Themed lists) Item Familiars (there will be no availability to animal familiars) Taint I'm considering ... Players Roll All Dice Spell Points Incantations Racial Paragon Classes (Dwarf, Elf, Half-Elf, Halfling and Human) WhaT???...No actions point...I want movie view...you, you...fledging director...:D |
| flyingmoose02-17-04, 09:39 PM | Bloodlines Monk Fighting Styles Spontaneous Divine Casters (druid only) Generic Characters (I made a generic martial artist out of warrior and added Improved Unarmed Damage as a bonus "feat") Complex Skill Checks Spelltouched Feats Armor as Damage Reduction Incantations Level-Independant XP Awards Clobbered Instant Kill I'm considering... Vitality and Wound Points or Reserve Points Hex Grid Prestige Bard/Druid/Ranger Gestalt Characters (no generic if I use this) Metamagic Components Sanity (this can be fun) |
| stone_dog02-17-04, 09:49 PM | Good thread! Lets see, nothing under races. Bardic Sage, Cloistered Cleric, Thug, Monk styles, urban ranger, Specialist Wiz varients, Fav environment, whirling frenzy, aspect of nature. Complex Skills, Flaws, Spelltouched and weapon group feats. Action points Spell points, Legendary weapons, item familiars and Incantations. Reputation and honor. I am considering... Defense bonus, Injury system, gestalts and honor. |
| DarkThoughts2402-17-04, 09:56 PM | stuff i am considering bloodlines buying off ecl generic classes gestalt (cuz most time i have a two pc party to dm) magic rating for effective caster level incantations (actually using that in a modern ravenloft campaign before possessing UA) |
| aldymnor02-18-04, 04:53 AM | Bloodlines Reducing LA Totem Barbarian Bardic Sage Divine Bard Savage Bard Cloistered Cleric Druidic Avenger Thug Monk Fighting Styles Paladin Variants (though I just call them by their new title) Urban Ranger Wilderness Rogue Battle Sorcerer Domain Wizard Specialist Wizard Variants Planar Banishment Whirling Frenzy (I guess..) Gestalt (in a Gestalt Campaign) Generic (in a Generic Campaign) Character Traits Character Flaws Spelltouched Feats Character Background Metamagic Components Spell Points (Whole reason I bought UA) Incantations Contacts Reputation Honor Sanity (sometimes) Test-based Prereqs ------------------------- That'll do it. |
| MadBlue02-18-04, 05:11 AM | Things I'm considering using as a standard rule, or making available on player request: Race Environmental Racial Variants (especially for NPCs) Racial Paragons Class Most of the Variant Character Classes (including Monk Fighting Styles) Specialist Wizard Variants Class Feature Variants (for creating new PrCs) Fractional Base Bonuses Generic Expert Building Characters Complex Skill Checks Character Traits Character Flaws (case by case) Weapon Group Feats (maybe) Craft Points and Feats Character Background (as a guide) Additional Favored Class Feat Adventuring Action Points Out of Turn Dodge (perhaps via spending an Action Point) Combat Facing Magic Magic Rating Summon Monster Variants Metamagic Components Spontaneous Metamagic - Daily Uses Recharging Magic Items Legendary Weapons Item Familiars Incantations Campaigns Contacts Reputation MadBlue |
| laxrulz77702-18-04, 01:05 PM | All base class variants (I'm a big fan of broader base classes as i also allow the Oriental adventures and Complete Warrior base classes as well) Spelltouched Feats Character Traits (might allow one Flaw) Summon Monster Themed lists Item Familiars Possibly Spell Points Racial Paragons Environmental Variants for races Bloodlines One of the Metamagic adaptations for Sorcerors Buying off LA Maybe Armor as DR I don't want to monkey with the core game but all of these components feel like they're largely addons rather then changes... |
| Buddha the DM02-18-04, 01:57 PM | Here's what I am thinking of using.. Vitality/Wound Points Bloodlines Racial Paragon Classes Monk Fighting Styles Paladin Variants Ranger Variants Domain Wizard Spelltouched Feats Craft Points Class Defense Bonus Action Points Legendary Weapons Item Familiars Reputation Sanity I'm also consideriend.. Armor as DR |
| bjorntfh02-19-04, 02:18 PM | Here's my game's list Vitality/Wound points Monk Fighiting Styles Ranger/Paladin Variants Class feature variants Domain Wizard Spelltouched Feats Level Based Defense bonus (1/2 BAB for all classes) Spell Points, Vitality based Reputation Sanity Armor as Damage conversion |
| Woas02-19-04, 02:36 PM | What? Nobody is using Damage Conversion? I want to… but I am a little reluctant. It seems a little more realistic and the way I'd like things to go. But it seems very hard to actually kill people without knocking them out and murdering them. Plus, heal spells get twice as good. I'll have to playtest it or something. Anyway… Races Bloodlines Classes Cloistered Cleric Paladin Variants Urban Ranger Specialist Wizard Variants Building Characters Character Traits Character Flaws Weapon Group Feats Character Backgrounds -maybe- Spelltouched Feats Adventuring -maybe- Armor Damage Conversion -maybe- Vitality and Wound Points -maybe- Armor as Damage Reduction Magic Metamagic components Spell Points Item Familiars -maybe-Incantations Campaigns Contancts Reputation and/or Honor Test-Based Prerequisites |
| aldymnor02-19-04, 05:48 PM | Woas, I love your sig. Does no one else like Sanity? Not too many old Rifts players here I guess. or there are, and they didn't like sanity there either... it does create sort of a darker attitude for the game. |
| Masterful_Norg02-20-04, 01:15 AM | Sometimes you just need to play a character or run an NPC as a person who's partner in life is a manican, wears clown makeup, and always talks as if there's someone else there. That Boy Needs Therapy... Psychosomatic... That Boy Needs Therapy... Purely Psychosomatic Lie Down on the couch!.. |
| Salla02-20-04, 01:32 PM | Lessee ... RACES All of it except bloodlines and ECL reduction (which I'll probably permit once I'm certain I've wrapped my brain around it correctly). CLASSES Totem Barbarian, Bardic Sage, Druidic Avenger, Thug, Monk Fighting Styles, Paladin Variants, Urban Ranger, Battle Sorcerer, Domain Wizard, Prestige Paladin BUILDING CHARACTERS Character Traits Character Flaws Spelltouched Feats ADVENTURING Defense Bonus Armor as DR Vitality and Wound Points MAGIC Magic Rating Metamagic Components Spell Points (YAY!) (Item Familiars once I wrap my brain around that, I suspect.) CAMPAIGNS Contacts Reputation DMG VARIANTS Automatic Hits and Misses (or rather, lack of same) Clobbered Damage To Specific Areas Power Components |
| Evandar_TAybara02-20-04, 03:59 PM | I'm considering lots of stuff, but the only definite thing I've decided upon is Players Roll and the Dice. I just love the fact that the players will now be the mechanic of their own destruction...... :smirk: Also, I'm hoping that by seeing exactly how easily they are being hit and how much damage each potential blow is, they will finally learn the "running away" tactic, rather than just standing there and looking dismayed at me when their PCs die...... Evan. |