1,000,000,000,000 ways to get players not to kill each other!!! [Archive] - Wizards Community

Post/Author/DateTimePost
TheFacelessLord

07-25-07, 12:55 PM
I'm tring to make a list how to get players not to kill one another so lets get started!!! :angelhide :angelhide :angelhide :angelhide :angelhide :angelhide :angelhide :angelhide :angelhide :angelhide :angelhide :angelhide :angelhide :angelhide :angelhide
TheAnthroDM

07-25-07, 12:57 PM
1) Make them all play Neutral Good Characters.
Lawlicron

07-25-07, 12:58 PM
2. Don't make them suffer by creating this thread. Uh-oh, too late.
Gryllmyre

07-25-07, 12:59 PM
3) Play with players that don't want to kill each other.
Identitystolen

07-25-07, 12:59 PM
3)
http://i134.photobucket.com/albums/q101/MCP1/DMG_Corners.jpg
Namation

07-25-07, 01:00 PM
3) Make them need each other to survive.
TheAnthroDM

07-25-07, 01:07 PM
3)
http://i134.photobucket.com/albums/q101/MCP1/DMG_Corners.jpg

What does this mean?
Ace_of_Night

07-25-07, 01:10 PM
What does this mean?

Use corners to hit people that want to kill other characters.

6) Make the enemy kill the group first.
RealSorceror

07-25-07, 01:12 PM
What does this mean?
It suggests that you should brutally throttle people with the sharp corners of your DMG. :)

6). Play the Four Horsemen, who are literally immune to all eachother's attacks.

7). Never allow Lawful Stupid or Psychotic Evil.
TheAnthroDM

07-25-07, 01:12 PM
Use corners to hit people that want to kill other characters.

6) Make the enemy kill the group first.
That's 5.
TheAnthroDM

07-25-07, 01:12 PM
It suggests that you should brutally throttle people with the sharp corners of your DMG. :)

5). Play the Four Horsemen, who are literally immune to all eachother's attacks.

6). Never allow Lawful Stupid or Psychotic Evil.

That's six and seven.
Ace_of_Night

07-25-07, 01:13 PM
That's 5.

Three 3's, which had to be 3,4 and 5.. So mine was 6, no?
Identitystolen

07-25-07, 01:13 PM
Use corners to hit people that want to kill other characters.

Right on.
Bloodied DMG gives +5 bonus to intimidation checks on unruly players! Violence may not be the answer, but its still an perfectly acceptable one! :D
Arturius1

07-25-07, 01:13 PM
8. Only allow one player to kill the others. That way players won't be killing each other.
shadzar

07-25-07, 01:13 PM
10.) place your players in straight jackets.
11.) kill your players before they get a chance to kill each other.

(you did say get your players not to kill each other not get your PCs to not kill each other.) ;)
RealSorceror

07-25-07, 01:14 PM
That's six and seven.
fix'd
TheAnthroDM

07-25-07, 01:14 PM
You're right, you are six. I didn't see one of the 3s.

11) Turn off friendly fire until they learn how to get along
TheAnthroDM

07-25-07, 01:15 PM
fix'd

seven and eight actually.
2nd Ed Paladin

07-25-07, 01:16 PM
13. "As you raise your blade to decapitate your former ally, a falling meteorite turns your head into a red mist. Here's 4d6, don't make your next character an assh^t"
shadzar

07-25-07, 01:16 PM
14.) teach them to count using this threads numbering system (the sheer confusion will have them forget what they may have wanted to kill each other for.)
Ace_of_Night

07-25-07, 01:18 PM
14.) teach them to count using this threads numbering system (the sheer confusion will have them forget what they may have wanted to kill each other for.)

To put it in MMO language: /agree ;)
TheAnthroDM

07-25-07, 01:18 PM
14.) teach them to count using this threads numbering system (the sheer confusion will have them forget what they may have wanted to kill each other for.)

1, 2, 3, 3, 3, 6, 7, 7, 10, 11, 10, 14?
shadzar

07-25-07, 01:22 PM
14.) teach them to count using this threads numbering system (the sheer confusion will have them forget what they may have wanted to kill each other for.)

1, 2, 3, 3, 3, 6, 7, 7, 10, 11, 10, 14?
1 2 3 3 3 6 6 7 7 10 11 11 10 14

missing all the multiples of 4 and the number immediately following it.
4,5
8,9
12,13
Ace_of_Night

07-25-07, 01:22 PM
1, 2, 3, 3, 3, 6, 7, 7, 10, 11, 10, 14?

Yes, but now the real challenge: Predict how that line will continue up to the targeted 1,000,000,000,000.
15) Every time a player tries to attack the other, a random piece of equipment on his body disappears into nothingness, starting with the weapon he tried it with
16) If it's a spellcaster using a spell, he no longer has access to that spell.
17) Monks or other unarmed characters doing this lose their hands.. Which is not very.. Handy.
aotrscommander

07-25-07, 01:42 PM
18) Anytime one of the players starts looking as though he's about to become violent, hit him in the skull with a Maximised Disintegrate. then sweep the dust off his/her/its character sheet and suggest the survivors remember that you'd don't tolerate players fighting (IC or OC)...

19) Tell them they can fight as much as the like, but it so much as one drop of their blood gets on your books/table/figures/dice they will all abruptly find out first hand what it feels like to having their entire intestineal/ digestive tract made into balloon animals via that interesting new spell Bowel to Balloon, Mass you've been working on but haven't had time to test out yet.
Kaos_Shadow

07-25-07, 01:54 PM
20) Your the DM, its your world, so be creative. Have some improbable occurance lead to the deaths of all the PCs who are stiring the s***. Make sure that the deaths are described as graphically as possible aswell. Then, when they reroll characters, only let them use 8 + 1d4 for stats until they behave themselves.
thrallmaster

07-25-07, 04:32 PM
21. My solution to PCs acting up is to:
A. Use DM-Only spell known as Great White Shark Rain, which causes 5d20 dire sharks to fall on the area where the PCs are standing from 500 feet in the air, and if they live from the rain of sharks they might suffocate because of the lack of air beneath 100 massive sharks. :pile:
------------------------------------------------------------------------------------------
B. Use my other DM-Only spell known as Damnation to Badger Hell, where the PC who acts up is sent to a flaming hell full of rabid badgers that will swarm the PC and tear him to ribbons, upon his gruesome death his insides and or remains are dropped on top of the other PCs as a reminder that cooperation is needed for survival.
:plotting: Maybe I'm to hard on my PCs?
trapspringer

07-25-07, 04:36 PM
22. Don't give them the chance. If your game is fast-paced and interesting, they'll have other things to think about. Players killing players is usually a result of stagnant pacing.
Onikani

07-25-07, 04:37 PM
23-infinity.

In before lock.
Label

07-25-07, 04:44 PM
A. Use DM-Only spell known as Great White Shark Rain, which causes 5d20 dire sharks to fall on the area where the PCs are standing from 500 feet in the air, and if they live from the rain of sharks they might suffocate because of the lack of air beneath 100 massive sharks. :pile:

I prefer a rain of dryers :D
http://www.youtube.com/watch?v=XY1o6YaHmKg
(it begins around 2:30...)
Mathus

07-25-07, 04:46 PM
24) Have the party fight dopplegangers - nothing made my party working closer together when they were actually worried that the netural-good cleric might actually be a chaotic evil doppleganger ready to kill them all in thier sleep.
KingCrab

07-25-07, 07:41 PM
25) All their characters suddenly fall off their mounts, snap their necks and are paralyzed so they can't move ever again and hence cannot attack each other.
HerbalTea

07-25-07, 07:44 PM
34. Break their pencils and hide the sharpener.
Alltat

07-25-07, 08:04 PM
27. Just as you draw your dagger to slit your companion's throat in his sleep... a dragon eats you.
nightside_samurai

07-25-07, 08:12 PM
92. As they begin attacking each other, announce in a spooky voice, "As your blood touches the ground, and defiles the holy land of [Insert some random God] You feel the ground under you shake and you fall into... The Tomb of Horror!!!"

Then watch as they pee themselves.
TheAnthroDM

07-25-07, 08:13 PM
28. Random Enemy Encounters, every time a fight starts.
cato

07-25-07, 08:26 PM
Any person who dies turns into a ghost and forever haunts the one who killed him, - unless he is an npc ^^
MacrossSD

08-02-07, 02:32 AM
30. Just as Ragnar the Smelly is about to coup-de-grace the paladin, the paladin's god takes control of the paladin's body, buffs his strength up to near-insane, Barry Bonds-ish degree and then goes nuts on the assailant. Hand the miscreant 3d6, and have him arrange them IN THE ORDER HE ROLLED 'EM.

31. Oh noes! The PC whom Ragnar the Ill-Tempered is whaling on has a patron in town who owes the PC a favor...

32. (takes a little preparation and groundlaying) Three words: Mark of Justice.
Mock26

08-02-07, 02:35 AM
XXXIII. Don't play with a bunch of immature little twits.
Candin

08-02-07, 02:45 AM
From the Monster Manual, page 188:

Eat Brains.
Lord_Varos

08-02-07, 04:14 AM
Whoa, I think you guys might be misunderstanding the question! He's not asking advice on how to stop the PCs from attacking each other! This is a serious question.

He's obviously playing at some sort of combination criminally-insane/murderously-psychotic asylum for convicted killers. He wants advice on non-lethal tactics and equipment to subdue his dangerously-unbalanced players when they cannot settle who has to use the pink d20 without yanking shivs from their socks and going for each other's throats.

Try searching for "homocide prevention products" in Google. The prison-vendors sites have the best stuff.

Also, try to think about what you're posting and try to come up with your own solution before consulting strangers about your inter-personal relationships over the gaming table. You're answer will be better than any of ours'.
aotrscommander

08-02-07, 06:30 AM
Whoa, I think you guys might be misunderstanding the question! He's not asking advice on how to stop the PCs from attacking each other! This is a serious question.

My suggestions were about dealing with the players OC...
DracoPhoenix

08-02-07, 06:37 AM
Try searching for "homocide prevention products" in Google. The prison-vendors sites have the best stuff.

Whats wrong with OotS?

Marks of Justice all round. They start the game as ex-cons, freshly released.

The trigger causes instant death, followed by an immediate re-incarnate in to a cute fluffy animal (not a house cat).
Phrennzy

08-02-07, 10:24 AM
3.14. All the PCs are conjoined. They cannot harm each other without harming themselves.

666. The PCs are cursed that if one of them dies, they are all reduced to lemures and are sent to the abyss.

8675309. Institue a house rule that attacking another Players PC allows that player to punch you. In the face.
_Jayne_Cobb_

08-02-07, 10:36 AM
Rule -1 (precedes even Rule 0)
PCs do not not to love one another, they don't even need to like each other, but they must find a way to work together. Period. Your fellow PCs are your safety net; screwing them over it like spiking your own canon.

Every single player should read and understand the following which, though it was not written with D&D in mind, nonetheless applies 100%:

"…however little we may like or trust each other, we're on the same crew. Got the same troubles, same enemies and more than enough of both. Now we could circle each other and growl, both sleep with one eye open but that thought wearies me. I don't care what you've done. I don't know what you're planning on doing, but I'm trusting you. I think you should do the same, cause I don't see this working any other way."


13. "As you raise your blade to decapitate your former ally, a falling meteorite turns your head into a red mist. Here's 4d6, don't make your next character an assh^t"

:rofl:
Hapless

08-02-07, 10:38 AM
34. Cattle Prods! (for players, not PCs)

35. Whenever a PC (as opposed to a player), attacks another PC, there is ominous thunder and lightning, and for every attack roll they make within 10ft of the PC they attacked, a aplit begins to form in the ground

But seriously, I really hope that you are talking about the PCs, not the actuall players killing each other. And if your not, my best advice, would be to get out quick!