| Post/Author/DateTime | Post |
|---|---|
| makaku04-05-08, 11:11 AM | Ten Reasons Role Players Should Run the World: 1. Wars would be fought at the table, not in the field. No real casualties just a few bad dice. 2. Imaginative solutions to real world problems…none of this shortage of wheat because someone decided corn is for more than just eating roasted on a fire. 3. They would solve oil dependency by giving everyone a horse and cart for traveling. 4. No expensive buildings and staff for politicians, they would meet at local taverns, drink mead and wine; for a few silver instead of flights all over the place and expensive meals on the tax payers. 5. Cut electricity consumption by going back to parchment and quill. 6. Run the economy on real gold and silver, no funny money or worthless paper. 7. If a dispute had to be settled physically there would be a jousting competition with free mead and wine for all done in the spirit of simple entertainment. 8. If a decision couldn’t be reached everyone could roll for an intelligence or wisdom check. 9. Castles would be built for housing. People would work their own fields to support themselves and the community. 10. We know how to ‘party’. :D Add your favorite '10' list! |
| pmurray@bigpond.com04-05-08, 11:17 PM | A D&D world! Fine if you are not a commoner, which most people are. |
| Roelandt04-05-08, 11:52 PM | Ten Reasons Role Players Should Run the World: 1. Wars would be fought at the table, not in the field. No real casualties just a few bad dice. PROBLEM: The antagonistic nation will likely not be players, and while we are setting up the board, would kick in the door and shoot us, our friends, and families with (real life) machine guns. 2. Imaginative solutions to real world problems…none of this shortage of wheat because someone decided corn is for more than just eating roasted on a fire. PROBLEM: Life isn't a Consequence Free Environment. MOST D&D players make decisions without fear of consequence because its ONLY A GAME. They will at the drop of a hat, murder the bar tender who charges them too much for mead, then ask the barmaid, "How much for a room and stabling for my griffin?" As a result, most of their solutions for problems would be violent, unreasonable, and illogical, focused only upon the urges of the moment, and the stroking of their egos. 3. They would solve oil dependency by giving everyone a horse and cart for traveling. Well, all that would do is to cause our planetary economy to collapse by effectively neutralizing travel (in the name of solving oil dependancy...which is a very D&D style, ruthless, violent, and illogical solution). But that would likely not be the solution in the first place. To really solve oil dependancy, most players would simply resolve to form a party of adventurers to hunt down and kill all cars and drivers (players would conclude that cars are constructs and are therefore monsters). This gives more experience and they can then loot the glove boxes, purses and wallets for treasure. 4. No expensive buildings and staff for politicians, they would meet at local taverns, drink mead and wine; for a few silver instead of flights all over the place and expensive meals on the tax payers. PROBLEM: This doesn't even happen in D&D. But even if it didn't, the D&D players would simply start drunken bar fights while "Parlament is in Session." Resultling in an overtly stupid, distracted, immature, or drunken government...ie everyone would move to the neighboring country where their taxes aren't spent on "Booze For The Rick." 5. Cut electricity consumption by going back to parchment and quill. PROBLEM: Advancements in electricity would be unimpaired by switching to paper and pen since...um...we all still use them. Cough. 6. Run the economy on real gold and silver, no funny money or worthless paper. PROBLEM: The Gold Standard failed a LONG time ago because it didn't work. Swithcing to the above suggestion would be taking a HUGE step backward. It would also result in Environmentalists hiring a group of adventurers to do a Dungeon Crawl at the Mint (See Number 7 below). 7. If a dispute had to be settled physically there would be a jousting competition with free mead and wine for all done in the spirit of simple entertainment. PROBLEM: Problems were never resolved by jousts. That was just the sport of the day. What would happen to settle disputes would be quite different. If a dispute had to be settled, the plantant would gather a group of adventurers who would do a "Dungeon Crawl" breaking into the defendants house, murder him, his family, his pets (ruthlessly and without a shred of mercy) and steal all their possessions. If we switch to that system, everyone is in big trouble. In addition, even at sporting events (like Jousting), alcohol would not be free since the Environmentalist Adventurers have obliterated the world economy...only the rich get drink (that is, if they can afford a party of adventurers). 8. If a decision couldn’t be reached everyone could roll for an intelligence or wisdom check. PROBLEM: A world based on random dice rolls is really a very insane idea. I'm pretty sure everyone would hire a band of adventurers to do a Dungeon Crawl in the Idea Originators house. 9. Castles would be built for housing. People would work their own fields to support themselves and the community. PROBLEM: Castles have no plumbing (you will poop in large bowls and have to despose of them by hand), electricity (no more internet), and are incredibly cold in the winter and hot in the summer. And only the fabulously rich (i.e. only the most powerful government rulers) could afford casltes (if you can convince them to live like primitives). Even in D&D only characters of at least 14th level can afford even a small castle...and only if they don't own any magic items. Everyone would work on their own fields to support THE LAND OWNERS. Its called Feudalism...and it didn't work well either. 10. We know how to ‘party’. :D PROBLEM: If we did, we wouldn't play D&D much, if at all. Bottom line. A world run by D&D players would be a violent, dangerous place that favored only the very rich and very strong. Everyone else would eventually die (or be killed) off and the human race would probably become extinct in under 25 years. A world run by a band of brain damaged three year olds would likely be more productive and safe. Storme |
| The_Black_Hand04-06-08, 12:14 AM | Storme Yeah, you do know when a post is made in jest right? |
| Roelandt04-06-08, 12:26 AM | Yeah, you do know when a post is made in jest right? Sure do. Thus the comedic comments. Do you? Storme |
| The_Black_Hand04-06-08, 01:07 AM | Sure do. Thus the comedic comments. Do you? Storme Yours seemed to contain alot of venom and anger. Makes it a little more difficult to tell if one is joking or not. |
| Lurk3r04-06-08, 01:16 AM | Way to kill a thread man... Lets do one better and make it 101 or 1001 reasons :D 11. No more rising health care costs - The RPer just does a cure light wounds or two, plus some Remove Disease and everyone will be in shape. |
| SaveRobertFrostborn04-06-08, 08:06 AM | LOL. Roelandt has stark humor. Now that I know it was trying to be funny, I like it. Anyway, #12. Scientists wouldn't be afraid to document the differences between "races" because having different races would be acceptable and expected! (blacks automatically get Perform dance as a class-skill) |
| makaku04-06-08, 10:20 AM | Way to kill a thread man... Lets do one better and make it 101 or 1001 reasons :D 11. No more rising health care costs - The RPer just does a cure light wounds or two, plus some Remove Disease and everyone will be in shape. hehe, good point ;) |
| makaku04-06-08, 10:26 AM | Storme Bottom line. A world run by D&D players would be a violent, dangerous place that favored only the very rich and very strong. Everyone else would eventually die (or be killed) off and the human race would probably become extinct in under 25 years. A world run by a band of brain damaged three year olds would likely be more productive and safe. I love the "Bottom Line", that is the best of them all :) |
| pintslayer04-06-08, 10:32 AM | 13:No more lengthy discussions about what to have for supper. "What's for dinner, honey?" "Well, we have standard rations or iron rations." "Let's have standard rations, iron rations give me heartburn." |
| Yules04-06-08, 11:04 AM | PROBLEM: The Gold Standard failed a LONG time ago because it didn't work. Swithcing to the above suggestion would be taking a HUGE step backward. It would also result in Environmentalists hiring a group of adventurers to do a Dungeon Crawl at the Mint (See Number 7 below). In fact, the system didn't failed, he was eaten by the agressive capitalism system who was caring about the "ordinary people" having control on the economy. |
| rfkon04-07-08, 03:34 AM | whats the CR of an agressive capitalism system? |
| Yules04-07-08, 04:15 AM | at least epic level ... :) |
| razilen04-07-08, 04:26 AM | heh heh heh....... |
| JancariusSeiryujinn04-10-08, 01:51 AM | I must say Storme plays with a radically different group of players than I do, but I can see the problems. I've often felt that Eberron is the closest the 'real world' and D&D mix is going to get. 98% of the world is L1-3 NPC classes, with another 1% comprising 4-6 NPC and some PC classes, and like fractions of a % above that, with maybe 20 people world wide who are above L12, who are all immensly powerful and barely keep eachother, and the unlimited horde of demons (the rakhasha) who want to release their ancient master in check, while demons from your nightmares are trying to bring their nightmare world back in alignment with yours, and a bunch of guys right out of lovecraft sit under your backyard. |