| Post/Author/DateTime | Post |
|---|---|
| PHDrillSergeant02-17-06, 01:58 PM | Okay, here's the scenario: The characters (~lvl 5) have found a mystical item that, each time there is a confrontation, has a chance of adding a strange effect (good, bad, or inbetween) to the battle for a few rounds before the effect wears off. What I need are some effects. These are the ones I have so far: 1.) Ground turns to sand (everyone must make successful balance check in order to move or attack, speed halved) 2.) Air becomes thick (everyone's speed halved) 3.) Super accuracy (every attacker always beats defender's armor class by 1 with no chance for crit) 4.) Super strength (every character adds +1 to their str modifier) 5.) Fog (20% miss chance) 6.) Summon monster (monster appears and attacks everyone) 7.) Lazy mana (all spells cast automatically fail) What other effects could be very fun and intreguing to use? |
| PHDrillSergeant02-17-06, 08:39 PM | And so, I receive no help at all? |
| Andorxor02-18-06, 02:30 AM | Here are some 8.Swap -After every round the positions of the participants of the battle are exchanged 9.Regeneration -Every participant of the battle gains regeneration 10.Teleport -After every round the whole battle is teleported to another location,they participants keep their relative position 11.Mercy -The weapons of all participants get unsurpressable Mercyfull 12.Squirell -Every participant of the battle is transformed in a squirell if their HP drops under 0 13.Invisble -Every participant of the battle turns invisble 14.Microbattle -They size of every participant is changed to fine 15.Macrobattle-They size of every participant changes to collosal |
| ressurrector02-18-06, 03:16 AM | I found a list somewhere you might get some ideas from: The Net Libram of Random Magical Effects version 1.20 By Orrex It's like 10,000 random magical effects, though some are intended to be paired with a cast spell. I forget where I downloaded it from, try google. |
| Andorxor02-18-06, 03:16 PM | 16.Fish - All weapons of the participants are transformed into fish 17.Undead - Everyone who dies during the effect raises as zombie 18.Mud wrestling -Everyone is covered in mud,that makes it impossible to grapple during this effect 19.Night -The battle is now in natural darkness 20.Ghost -All participants and their equidment are incorporal during this effect |