1000 Jester's Orb Effects [Archive] - Wizards Community

Post/Author/DateTimePost
PHDrillSergeant

02-17-06, 01:58 PM
Okay, here's the scenario: The characters (~lvl 5) have found a mystical item that, each time there is a confrontation, has a chance of adding a strange effect (good, bad, or inbetween) to the battle for a few rounds before the effect wears off. What I need are some effects.

These are the ones I have so far:

1.) Ground turns to sand (everyone must make successful balance check in order to move or attack, speed halved)
2.) Air becomes thick (everyone's speed halved)
3.) Super accuracy (every attacker always beats defender's armor class by 1 with no chance for crit)
4.) Super strength (every character adds +1 to their str modifier)
5.) Fog (20% miss chance)
6.) Summon monster (monster appears and attacks everyone)
7.) Lazy mana (all spells cast automatically fail)

What other effects could be very fun and intreguing to use?
PHDrillSergeant

02-17-06, 08:39 PM
And so, I receive no help at all?
Andorxor

02-18-06, 02:30 AM
Here are some
8.Swap -After every round the positions of the participants of the battle are exchanged

9.Regeneration -Every participant of the battle gains regeneration

10.Teleport -After every round the whole battle is teleported to another location,they participants keep their relative position

11.Mercy -The weapons of all participants get unsurpressable Mercyfull

12.Squirell -Every participant of the battle is transformed in a squirell if their HP drops under 0

13.Invisble -Every participant of the battle turns invisble

14.Microbattle -They size of every participant is changed to fine

15.Macrobattle-They size of every participant changes to collosal
ressurrector

02-18-06, 03:16 AM
I found a list somewhere you might get some ideas from:
The Net Libram of Random Magical Effects
version 1.20
By Orrex

It's like 10,000 random magical effects, though some are intended to be paired with a cast spell.

I forget where I downloaded it from, try google.
Andorxor

02-18-06, 03:16 PM
16.Fish - All weapons of the participants are transformed into fish

17.Undead - Everyone who dies during the effect raises as zombie

18.Mud wrestling -Everyone is covered in mud,that makes it impossible to grapple during this effect

19.Night -The battle is now in natural darkness

20.Ghost -All participants and their equidment are incorporal during this effect