1001 "What the?" Ideas [Archive] - Wizards Community

Post/Author/DateTimePost
Zousha_Omenohu

05-25-07, 01:13 PM
I've decided to start my own 1001 thread. Basically, I was wondering if any of you DMs out there have thrown bizzare, scary, our simply unusual situations at your players (or if you players out there have experienced anything that just made you go "What the?"). I'm looking for inspiration for something to throw at my players occasionally to throw them off guard, though nothing potentially life-threatening. What strangeness can a group of PCs encounter on their journeys?
goawayugh

05-25-07, 01:18 PM
1: (You have to have played Munchkin, the card game, to understand this one)

One time in a dungeon, I put 4 golden ducks with the word "doom" written on them. The 2 PC's looked at me very inquisitively (we also play Munchkin together, so they knew what it was). No, they did not lose 2 levels, I'm not that mean!
Zousha_Omenohu

05-25-07, 01:25 PM
Just a friendly reminder that numbering really helps keep things straight.

I confess, I've never even heard of such a card game, though the situation is definately weird. Question though, you say you put the ducks. Where exactly did you put them?
goawayugh

05-25-07, 01:41 PM
One of the cards in the game is "Curse! Duck of Doom. You should know better than to pick up a duck in a dungeon. Lose 2 levels."

Munchkin (http://www.sjgames.com/munchkin/) is a RPG/monster slaying parody game. The cards are meant to be ridiculous.

The ducks were just on the floor. There was nothing special about the ducks, it was the PC's facial expressions that I was going for when I put the ducks in there.
Soceus

05-25-07, 04:01 PM
2. The Gnome Bombers

The players were walking accross a field, and all of a sudden they hear a whistling noise... they look up and see something coming at them FAST, they move out the way berely, and notice... it's a statue of a Hill Giant... they look up in there air and they see 3 more coming from a zepplin! And that my friends is the Gnome Bombers...

(20d6 just from large falling objects... ouch!)

3. The Bonzai Goblin Bombers

Simliar to the Gnome Bombers, but slightly different... The party was on a flying zepplin (one much like the one stated from above), yet in this case there were no statues on the ship, just a ton of goblins, each with nothing more than a loin cloth, and 2 spears. When given the signal the goblins would run, and jump off this zepplin (which was about 1500 feet in the air) down onto enemy troops. As they jump off the ship they open up one of the spears they are carrying into a hang glider, and glide down onto the enemies below.
Sajek

05-25-07, 04:55 PM
This sounds like it would be one of those moments:
#64 The Hairy Nude Thing
This isn't a trap so much as it doesn't do damage but is good for comic relief after they've been pounded on by all these other traps and assorted bad guys.They come into a hallway 240 feet long and straight ahead of them. It is very well lit with torches or magic and there is a door at the far end, easiliy visible from this end. As they hit about 120 ft. in, the door they are facing bursts open and a 3'tall hairy creature rather like a longer legged, bipedal oragutan come careening toward them at a movement of 24. It runs through the party at velocity, screaming unitelligibly, and flees out of the door they just left, slamming it behnd him. The typical response from the party is "What the heck was that!?". To which you say, with as straight a face as you can, "That...was a hairy nude thing."
PwnageLlama

05-25-07, 05:46 PM
4?: A chicken that follows the players about. It was found in the BBEG room. They thought it was dangerous. It turned out that it was a polymophed person.
neilthrun

05-25-07, 05:51 PM
4. Real World refrences. I like to include strange refernces to the real world when the players are already in a stressfull situation. Example, the pcs had barricaded themselves in a room under a temple of pelor. The room had been previously hidden by a fake wall and contained a large black case on a pedastal. As zombies and their necromancer master started piling into the basement one of the pcs broke open the case to find an object with a long wooden stock and 2 metal tubes coming out of it, in addition to some other metal parts. Engraved in the items wood were the names "Smith and Wessen". In another adventure I had the pcs searching ancient underground ruins, after awhile of searching they realized the one building, which was deep in the ruins, was actually an long abbandonded mc donalds.

So whats the deal? Is the campaign setting taking place after a post apocolyptic modern day? Have things been sent back in time from the future? Are the pcs drawing to many conclussions? The trick is to make the item in question completely negligible in terms of plot movement, and then somehow take it away from further scruitiny. The shotgun got taken off a dead pcs body by the insane(read 6 wisdom) necromancer, and the underground ruins collapsed.
Zousha_Omenohu

05-25-07, 06:53 PM
Well, frankly I'm just looking for stuff to make my PCs do this :uh-huh: from time to time. It's also therapeutic for my sanity while designing my campaign. Laughter is the best medicene after all. :rofl:

The campaign I'm running is kind of set in the future. The PCs are famous heroes of the distant past reborn as their youthful, 1st-level selves, though it's not really d20 Modern or D&D after the d20 Modern world suffered an apocalypse.
Zousha_Omenohu

05-25-07, 10:37 PM
I'll post number 5, since no one seems to be biting.

5. An average man (potential cohort) who is "touched by the gods" (meaning that he's mad). He's a relatively normal guy, but every so often he'll pull some nutty stunt that has the rest of the party going "What the? Why are you naked and manhandling a beehive?" or something. To which he consistently replies "I don't know. It just felt like the universe wouldn't be in balance unless I did something like this." With a straight face, like it's perfectly normal. (Hellbound reference)
Malcaor

05-25-07, 11:10 PM
6. As the PCs walk down the hallway have them all roll spot checks (I don't let my players see what they rolled for spot/search/listen checks). Act like they rolled really good and tellm them they see a strange sigil on the wall.

Pay attention to what they say, and keep a tally of how many tiems thye say 'the'. In the next room they set off a trap that drops stones with 'the' inscribed on them, one for every time they said 'the'.
maharai23

05-25-07, 11:50 PM
A pacifist Neutral Good medusa that actually carved statues of humans out of granite... Really good, too, lifelike, even. Posed them around her cave lair to warm her heart on lonely nights.

Sadly, the party didn't ask enough questions to find out before killing her.
Nor'Morgwae

05-26-07, 12:15 AM
I've got one from way back when...

8: In a closet soemwhere in the middle of the dungeon the party finds a decapitated body with a small, white rabbit sitting quietly on top.

It was, in actuallity, a normal rabbit. But they never found that out, they slammed the door and would not open it for love nor money.
Kraleck

05-26-07, 08:22 AM
9. PCs find an elf army planning a raid on an Orc encampment. It turned out to be a village of innocent women and children that they unwittingly helped slaughter in the name of Erythnul.
Zousha_Omenohu

05-26-07, 09:38 AM
:eek: That's just cruel!

Here's another one:

10. The PCs discover a lizardman searching for his special fork.:D
Prator_the_Legendary

05-26-07, 10:38 AM
11. The PCs walk into a room full of ghosts. They appear to be kings and noblemen, but the PCs can't talk to them. Instead, these spirits call out random Shakespeare lines whenever anyone comes near them.

12. The PCs find a storeroom in which the Dungeon Denizens were keeping food. Everything is carefully packaged and plastic-wrapped, with FDA seals of approval on all the packaging. There is a working refrigerator, microwave, and blender in the room.

13. The local opera house in the town the PCs are in is playing "High School Musical."

14. The PCs find a temple to a God of Darkness. Inside, there are no lights, emo-music is being played by a strangely-dressed bard in a corner, and all the priests are Goth-type people who say that the blackness in the temple is only a reflection of the blackness in their souls. Detect Evil will not pick up anything in here, but any PC who casts Detect Depression must make a will save (DC 15) or get totally bummed out.
Zousha_Omenohu

05-26-07, 10:45 AM
Interesting. In an epic campaign that I was playing in, the castle we lived in was swarmed by a horde of goblins (It's a very long and bizzare story). Basically all they did to the castle was cross out the Heironeous symbols in the chapel and doodled Hextor symbols on the walls, while raiding the refridgerator. The question is, how the hell did we get a fridge in the first place?

15. A surprisingly accomplished half-orc poet.
Doleth

05-26-07, 11:00 AM
It has yet to happen, but I'll post my idea for tonight game anyway :
16. As the PC walk around the biggest city of the land, a duo of alchemist/inventor/mage, a gobelin and a gnome, and offer them money if the help them do a battle test of their latest invention, the fiercest beast ever created by arcane power. If the PC accept, they will have to face a bearöwl, a creature with the lower body of a owl and the upper body of a baby bear, with the height and ferocity of the average teddy bear.
Prator_the_Legendary

05-26-07, 11:09 AM
17. I thought of some more strange things the local operahouse could be showing:
A) Lord of the Rings.
B) Monty Python and the Holy Grail.
C) Dragonheart
D) Eragon
E) Dungeons and Dragons
Zousha_Omenohu

05-26-07, 02:50 PM
Eragon? Isn't that an orcish swear-word?:D

(For any and all fans of the book, I mean no offense. I find Paolini's work to be merely average. A few more years of work on the first book and it would have been something amazing...)

18. Knightfall. As the sun sets, the PCs are approaching a set of cliffs and the DM mentions that night is falling. A knight in armor immediately falls off one of the cliffs (A silly-sounding yell as the knight is falling for added effect will have them roaring with laughter) and lands on his back right in front of the PCs.:D
JerBar

05-26-07, 04:08 PM
19. The party I am DMing for is mostly human, only one of the regular players has a halfling. Because of this, many jokes have been made at his expense. Now, whenever the party finds a stash of books, there is always one or more that have a referance to halflings. Like one book titled "How to tell when a halfling is lying" and on the first page it says "His lips are moving". The next one was found among the lady of the keeps' private book collection. Inside the dustcover of a normal romance book was one called "Halfling Love Slave". Now, the other PCs are always trying to find these books before the halfling finds them and 'edits' them. "Say, could I see that book for just one moment?" <Twitch>
Commodore

05-26-07, 04:38 PM
20. With a player getting a 20 on a Search roll outside, the DM tells the player that when they look up, they see giants more colossal than ever-before seen. (*describe surroundings of room game is being played in and players sitting around table as if they were replacing the sky*) In-game characters will almost certainly dismiss the ramblings of the character who tries to relay this as sheer poppycock, that is, if they are good at keeping in character and aren't laughing their butts off of their chairs after you, the DM, speak.
Zousha_Omenohu

05-26-07, 05:28 PM
21. A strange device that, when activated, transports the characters into a strange demiplane full of bizzare and slightly dangerous machines. (Lord Lao's Furnace anyone?:D )
nytemare3701

05-26-07, 05:41 PM
I suggest you all read the Xanth series by piers anthony. Puns GALORE.
calronmoonflower

05-26-07, 06:00 PM
22. Dancing zombies.
Prator_the_Legendary

05-26-07, 09:00 PM
23. Or even better, a Zombie Rock Band!

"I would do anything for brains, but I won't do that..."
Entavias

05-26-07, 09:10 PM
well we encountered a flying squirrel demon with intelligence like 45 that had a british accent, it was totally random, but idk if thats what u want
stargate525

05-26-07, 09:44 PM
20. With a player getting a 20 on a Search roll outside, the DM tells the player that when they look up, they see giants more colossal than ever-before seen. (*describe surroundings of room game is being played in and players sitting around table as if they were replacing the sky*) In-game characters will almost certainly dismiss the ramblings of the character who tries to relay this as sheer poppycock, that is, if they are good at keeping in character and aren't laughing their butts off of their chairs after you, the DM, speak.
In a similar vein...

25. When plotting out your BBEG's evil lair (or similar final battleplace), map it out and populate it exactly as the location you're playing in, with the BBEG sitting where you, the DM, are, and his trusted advisors (the players) sitting around him.

Only one of my players managed to figure this out, and none of the others could understand how he knew exactly where to go and what to avoid.
Commodore

05-26-07, 10:27 PM
In a similar vein...

25. When plotting out your BBEG's evil lair (or similar final battleplace), map it out and populate it exactly as the location you're playing in, with the BBEG sitting where you, the DM, are, and his trusted advisors (the players) sitting around him.

Only one of my players managed to figure this out, and none of the others could understand how he knew exactly where to go and what to avoid.
Brilliant. :D An excellent vein to be in.
TheCrawlingSpleen

05-26-07, 10:35 PM
26.) FLCL Ride-By: When the party is traveling, a young woman (nineteen or twenty years old by appearance) rides up to the PCs at insane speed, brains one of them with a lute (little if any damage), and rides off.

I'm sorry for the groans that probably provoked :gah:, but somebody should say "what the?" after that.
sabrewolf

05-27-07, 12:35 AM
27) The Spot roll of "1" sequence:
It started when one player fumbled (rolled 1) on his spot check agaisnt a quite obvious thing just off their sight. At that time I said - with a calm straight face - "A green-spotted purple mushroom slides by you", as a cause for such extreme distraction. It was a normal sized mushroom, sliding by like the ground was greased and it vanished next moment by falling off a cliff, into a hole, going behind a tree... Since then every fumble on spot make the mushroom reapear... and ocasionly I get a :uh-huh: from a new player or a very distracted one... I do believe it was a creation from a weird friend of mind and one of his anime-campaigns, but it became one of my personal marks since that spot fumbling.

28) Once when they were searching around a library from a shadow-magi academy, on a search of "1" to find "anything interesting", I made the barbarian find a recipes book named "How to cook ethereal beings I". Amusingly, the barbarian went to one desk and read it all while the others searched around and gathered bits of knowledge from a book or two. Since then he made at least 3 comments about the book like:
"Is *that* ethereal..?" "...ahh.. then i cant cook it..."
"I wonder if an Ethereal Filcher is good when baked with potatoes and onions..."
"...hmm.. that wasnt on the book.. I wonder what it tastes like.."
With the group going :uh-huh: :twitch: :gah: All the time... Also, he´ve wondered in-game about a possible book II, and books about aberrations, oozes.... Guess I created a monster. :P

29) Ever since the wizard got a Torc of Animal Speech (session 2 or 3), He´ve heard his warhorse and sometimes the barbarian´s make the ocasional odd comment as well as complainings and smart-ass replyes... And his horse still do so - like he wasn´t listening - even after finding out his "owner" can underestand him.. And he goes :uh-huh: or :twitch: every single time...

30) At least two players when "what the -?" when the party faced a group of "sahuagin" that were invading a shore village. Once when one "sahuagin" tossed at them a small orb with a glowing red line around it.. just before it went *boom*... Then again when, avter diving into the sea after a two of the "sahuagin", they found only a small one-room "building" of metal and wood with odd glowing "things" inside.. That went a *big boom* when they tossed back inside one "orb".... Cant wait till I develop more the "X-com Terror from the Deep" plot... :D

31) Hard to give details since at least 3 diferent scenes included these, but my players went "what the-?" when i included huge dire-wolf and white dire-bear spirits... Seems they don´t fare well when spirit quests and visions happen to their PCs... :rolleyes: merf!
PwnageLlama

05-27-07, 01:04 AM
32: THe PCs hear a scream and a man lands in front of them and dies. On his body are 3 magical scrolls and a book. The book is torn but the players can make out this passage:
"I am almost finished. The fools who doubted me! When I am done I will leap on to the tops of their towers and scream my defiance!"
They can also tell that this was a wizard. The scrolls, when read, will casue them to slowly float up for 10 minutse, before dropping them.
JerBar

05-27-07, 03:30 AM
32: THe PCs hear a scream and a man lands in front of them and dies. On his body are 3 magical scrolls and a book. The book is torn but the players can make out this passage:
"I am almost finished. The fools who doubted me! When I am done I will leap on to the tops of their towers and scream my defiance!"
They can also tell that this was a wizard. The scrolls, when read, will casue them to slowly float up for 10 minutse, before dropping them.

From Morrowind?
Gold Halberdier

05-27-07, 04:01 AM
First, the obvious rip-offs. :)

33. In the winter, the Party stumbles onto a band of travelers eating from a rich-smelling pot of stew. If there is a bard in the party, the travelers brandish large forks and threaten the party until they leave. If there are no bards in the party, the travelers invite the party to sit and eat with them. In either case, a little further down the road the party finds a pile of clothes and lute inscribed with the name 'Sir Robin's Minstrel'.

34. Party discovered the Magical Coconuts of Long-Striding, which allow the user to gain +10 to their overland movement speed. Activated by banging each half of the coconut against the other in a rhythmic pattern.

35. Party is accosted by a pair of sparrows whose legs are tied together.

And a little more original...

36. Wandering Celestial accosts (good aligned) party, kissing each of them regardless of gender and charisma score, before disappearing again.

37. A group of fallen paladins are protesting outside the local temple with signs that say things like 'Lawful shouldn't mean stupid!' and 'Carpe D.M. by the throat!"

38. A 'monkey' wearing a chain shirt appears in the dungeon break room, asks if you have a smoke, tries to pick your pocket, then disappears without a trace at the first sign of danger.
Tordex

05-27-07, 06:36 AM
39. ok, I have a standard rule in my camps that says "if I can explain it, it can happen." Players prior to this event, loved that rule.

DM: You get hit by a bus!
P1: WHAT!? We are not playing modern, and you have to be able to explain it!
DM: Its the magic school bus. (the cartoon)
P1: ...Bu...Wh...DAMN IT!
DM: bwahahahah

cant remember why I deemed he should die...but he did do a very bad thing. Players were laughing until they cried (not p1).

another option, is to use Bill and Ted, and the phone booth.


Tor
Tordex

05-27-07, 06:49 AM
40. Just thought of another one...this one I was playing in and one of my normal players was running a star wars camp.

DM: Ok, you've dispatched the storm-troopers what do you do?
ME: (force-adept) search.
P2: (Jedi) Search.
P3: (Scoundrel) Search.

*Party rolls search checks*

ME: Nat 20,

DM: Between the mattresses you find a rather peculiar looking magazine...it has a gamorean on the front, with little to nothing on.

Party: :eek: gamorean P**n?

DM: :D

What the -?
calronmoonflower

05-27-07, 03:13 PM
Take a well known movie and insert the PCs into the plot. It doesn't really need to match exactly.

For example.
You escort a young lady who was accidentally teleported into the area to see a powerful wizard that can teleport her back.

This is complected by the fact when she arrived she was in involved in a accident that killed a evil spell caster and now another evil spell caster with awakened winged monkey servants wants a magic item from the first spell caster that must be kept safe.

On the way you meet a awakened straw golem, a paralyzed warforged, and a anthropomorphic lion.
Zousha_Omenohu

05-27-07, 04:34 PM
:gah: I'm reminded of the half-orc p**n that my brother's tiefling rogue had. It was inspired by an item that was found in the inventory of one Sir B***hsmacker, a half-orc fighter who specialized in using cabers (the stats for them can be found in Masters of the Wild). These cabers were hollow and he stuffed them full of...dynamite? Basically when he yelled "CABER!!!", everyone else was like "AH! RUN LIKE HELL!"

Anyway, this tawdry little magazine somehow got into the possession of my brother's tiefling rogue, who revealed just what a powerful thing it could be. Any person he displayed the magazine to (much like how a cleric presents their symbol to turn undead) had to make a will save or fall backwards down the stairs. Even in the middle of a cornfield. Where there were no stairs.:shifty:
Warpmind

05-28-07, 12:44 PM
A few times my players went "WTF?", let's see...

There was the Crusader who, in a glimpse a year into the future found a baby's cradle in his office...

There were thw two separate campaigns where the party found a book, in halfling, titled "Serving the Ascendant Races"... It was written on Athas... :D

Then there was the instance where the party goes through a portal and ends up in a basement... Looking out the first-floor window in the house they're in, they see just the Void outside. From the second floor, they have the altitude to see the edge of ground outside the house, as well. And they find a diary, with the last entries reading "Finally, everything is in place. Tomorrow, I shall have Ultimate Power at last!" and "Well, that didn't go quite as planned..." :rolleyes:

And let's not forget the memorable event of the heroic party charging into the Gold Wyrm's cave in search of the ones responsible for destroying the nearby village... and find an extremely indignant little hamster, who wants to barter with the party to get the intruders out of his cave...

There was the little box of Advil a member of the party was sent as a gift from the Lady of Pain once she heard he was planning to establish an interplanar resort, intended as Neutral Ground for deities, immortals and other powerful beings... After all, those little headaches just draw the attention away from REAL pain... ^.^

There've been a few, and most recently, the room with a pile of wooden-painted-gold coins resting atop a deep pool with devilfish...

I luvs my little curveballs...

There was also the evil little incident where one of my gamers commented on Hutt Smut appearing in his Star Wars game... whereupon I offered to provide the Player Handout for it. *Smirks evilly* Strangely, he declined...
fenhound

05-28-07, 12:57 PM
23. Or even better, a Zombie Rock Band!

"I would do anything for brains, but I won't do that..."

Cleary you have never seen Hard Rock Zombies (http://www.imdb.com/title/tt0089254/).

-Ennui
TuefelHundenIV

05-28-07, 02:59 PM
41. The party is ambushed by a swarm of ninja squirrels who savagely maul the party with numbers then flee having taken all nut based trail rations. They are also under a curse after the attack that when they fail future spot checks they see fleeting glimpses of ninja squirrels in the shadows.
Crystal Monk

05-28-07, 05:55 PM
26.) FLCL Ride-By: When the party is traveling, a young woman (nineteen or twenty years old by appearance) rides up to the PCs at insane speed, brains one of them with a lute (little if any damage), and rides off.

I'm sorry for the groans that probably provoked :gah:, but somebody should say "what the?" after that.oh, I am so doing that. I swear, one time of that and the gnome's going to be paranoid every time he hears hoofbeats. which should be often, as the rest of the party rides horses. :evillaugh granted the gnome's player has seen some of FLCL, but still.

counted 'em all up...

52: anything involving Giant Space Hamsters. they exist in my campaign world and there's actually a reason behind them.

53: have weird animated objects used as security. last session, my group was exploring an abandoned elven palace and got attacked by a piano. it was probably the most surreal battle we'd ever had. and it played the "Death March" before it fell apart.

and a missed opportunity....
54: if there's someone in your group of players named "Ray," have all 'ray' spells described as magical versions of him being flung at the enemy. just describe him physically at first, see if anyone catches on. :D
TheCrawlingSpleen

05-28-07, 09:24 PM
oh, I am so doing that. I swear, one time of that and the gnome's going to be paranoid every time he hears hoofbeats. which should be often, as the rest of the party rides horses. :evillaugh

I didn't think anyone on these boards would actually like that joke (it's the weirdest show I've ever seen, after all) but I figured I'd put it up there nonetheless. Good to see I amused somebody! :)
TheCrawlingSpleen

05-30-07, 02:02 PM
55.) The Doorway into Space: My uncle Rick once placed an interesting doorway in a wizard's tower. When it was opened, the players could see stars and the curve of their planet.

Of course, this turned out to be a rather dangerous idea, as two of the PCs stepped through the doorway. Leaving the tower, the rest of the party saw two meteors in the sky above. Ouch.
EvilDeathBee

05-30-07, 05:30 PM
56.) Okay, so this one didn't happen to me per say, but I now DM for a couple of the guys it did happen to. (Wasn't there that day.) Brian (THe resedent Druid) rolls a natural 2 on his spot, and with ranks, items, and other buffs and modifiers, he gets a total of 46. The DM (Also a Brian) stares at him for a moment, the proceeds to describe various mundane details about their enemies, such as "The orc on the far left has mismatched socks. A Red one and a green one. Neither look like they were made that way." or "The ant on the fat one's arm has only five legs and is blue. He looks at you menacingly before cotinuing to climb."

57.) Also in the same session. Brian (The Druid again) was far too powerful, as he actually read the PHB bfore playing, and made a dire bat to ride as his animal companion. After raining death from the sky fo a good two hours, Brian (The DM) decided this was enough. He turned to Brian the Druid and said "Make an animal empathy check. Your bat has cerebral palsey." After that every action the bat took required a percentile roll. On 1-20 the bat would go unconcious.

THis stopped the game for a good twenty minutes as everyone was laughing 'till they coudn't breathe.

*Edit* Fixed, thanks Zousha
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Zousha_Omenohu

05-30-07, 06:30 PM
Sorry to interrupt for nitpicking purposes Mr. EvilDeathBee, but you may need to add a b on the at in your text. I thought it might have been a rat before reading further. Thank you, from your friendly neighborhood picayune!:D
Commodore

05-30-07, 08:17 PM
56.) Okay, so this one didn't happen to me per say, but I now DM for a couple of the guys it did happen to. (Wasn't there that day.) Brian (THe resedent Druid) rolls a natural 2 on his spot, and with ranks, items, and other buffs and modifiers, he gets a total of 46. The DM (Also a Brian) stares at him for a moment, the proceeds to describe various mundane details about their enemies, such as "The orc on the far left has mismatched socks. A Red one and a green one. Neither look like they were made that way." or "The ant on the fat one's arm has only five legs and is blue. He looks at you menacingly before cotinuing to climb."
...
Sounds like something I would do. :P
invisble1

05-30-07, 08:49 PM
#) works well in a party with a magic-fearful barbarian...

once a day, at a random time, sometimes in a dungeon, could be when he's at his parents house for dinner, a mythical and magical ewok type creature in a bowler cap and monical will show up and "BONK" the same character on the head with is cane, not causing damage, but a bonk and a nod and he is gone.
PwnageLlama

05-30-07, 08:59 PM
From Morrowind?

Yes.
Xandria

05-30-07, 09:18 PM
60) In 8th grade I stepped off of a bus, and I was hit in the throat by a hgih velocity orange. Not only did it bruise my collarbone, but my pride.

Drive By Fruiting
As your players are walking down a populated street (preferably a school walk way) have them make spot checks and reflex saves (DC of an orange). The person with the lowest save gets hit by an orange. The said orange promptly explodes leaving the person bruised, battered and pulpy.
Nor'Morgwae

05-30-07, 10:42 PM
These aren't things I've done myself but I was in the games they happened in.

61) The Minotaur Cloning Machine in the Sky

I can't beleive I forgot this one. One of the players, who had been playing a ranger, decided he was tired of that character and put together a minotaur character using point systems in some of the Character Options books (anyone remember those?). Well, we were out in the middle of nowhere so how were we going to explain the character switch? The DM decided that the Minotaur simply fell out of the sky landing on the ranger killing him and breaking his magic bow.

Well, if it had just stopped there it would have simply been strange. But no, since the character was built on point system it could be remade exactly the same anytime (for those unfamiliar with 2nd ed this was unusual). Well, for the next year or so anyone who joined up into the game for a session or two just got a new minortaur from the what was deemed to be 'The minotaur cloning machine in the sky.' They all even had the same name, but for the life of me I can't remember what it was; I do remember it filled the entire top of a character sheet though.

62) The Riddle for Quiters

I have seen this a few other places but the same DM that invented the minotaur cloning machine perpetrated this one on us. We were deep in a dungeon and had been doing fairly well. That is, until we came upon a magic door that asked us a riddle. For the life of me I can't remember what it asked us but we set right to work answering it. We looked at it from every angle, wrote it down, even tried searching the room for clues. Easily an hour of playing after finding the &^#$ door the DM finally proded one of us into saying "I give up."

The door opened.

I tell you he nearly had to flee for his life. WTF indeed.

63) Aparently P*rn Brings Life...

Okay, same DM (he was good at these moments I guess). First game we played together (in fact the first game ever for everyone but the DM). 5 minutes into the game my Mage is killed flat out by a single orcish crossbow bolt. What to do? Well, the DM tells me I have a vision of a beautiful naked woman bathed in light floating above me. *Poof*I am alive and back at full health. Everyone at the table had the :uh-huh: look on their face.

To be fair we were probably around 14 at the time.
Sci_fi__Messiah

05-30-07, 11:16 PM
Any unorthodox creature that would take them by surprise; a fiend whom travels through the shadows themselves, a creature made of stone that can manifest and disappear from any given section of the wall ceiling or floor, stuff like that. Come up with an idea, put yourself in the PC's shoes and then if you came to the "Holy Hell! I would never think of that!" conclusion - you're doin' good!
Ridureyu

05-31-07, 04:54 AM
Lurker Above - the ceiling will eat you.

Trapper - the floor will eat you (is it lurker below and trapper?)

That old wall-mimicking ooze - the wall will eat you.

Add darkmantles, Mimics, and that sword-shaped monster.
Empirate

05-31-07, 10:45 AM
I recently ran an encounter with four Harpies, right next to a tavern that seemed abandoned, door locked, windows bolted from the outside etc. The PCs (5th level) fought the Harpies and finally won. The rogue went about picking the lock in the front door, which she found very hard to do: Even though the lock seemed open, the door wouldn't budge. Finally I let her roll another search check (the first one had come up a 2), and she noticed the small wedge that had been driven under the door...
Before the other players could scream their "NOOOOOOO!" at the top of their lungs, the rogue announced: "Aww man, that was sh1tty! I'm gonna pry out the damn thing!"
The next second, the door flew open from the inside when twenty harpies finally forced their way to freedom!



Explanation: They had been locked up inside by some intrepid guys with wax stoppers in their ears, who had proceeded to hide in the stables from the few they weren't able to lure into the main house. The PCs had already discovered them, but conversation was difficult due to wax stoppers in ears, harpies singing and clawing at everybody etc.
RobbyPants

05-31-07, 10:55 AM
This one was actually a serious idea I tried, that worked out quite well. You can really only do it once per group though...

64) The PCs find out about a mysterious metal dungeon in the desert. As they explore it, they find strange amrored opponents, that appear to be constructs if cut open. As the PCs venture further, the players slowly find out that it's a space ship (with robots and aliens) that crashed into the desert. The aliens were unable to repair the ship, and were stranded, living off of the supplies they had, while sending robots out into the heat to hunt for additional food and water.
vader_rocks

05-31-07, 12:34 PM
I didn't do this one; another player did.

65: While on our way to a city to replenish supplies, we decided to camp for the night next to a river. As we were all setting camp, a group of Sauhagin came up out of the river to our camp. After a brief discussion, (and an amazing Diplomacy roll) I succeeded in getting them drunk. They got so drunk, in fact, that they passed out on the riverbank. I and the rest of the party decided to pack up and set camp elsewhere, but our psionicist goes over to the group of Sauhagin and cuts open one of the females and pulls out her eggs. He then goes to one of the males and...well...fertilizes the eggs.

We all sat there laughing our butts off, until one of us regained our composure enough to ask him why. He said that he wanted to sell the fertilized Sauhagin eggs when we got into town.
goawayugh

05-31-07, 12:59 PM
That's just disgusting.
ElHiggz

05-31-07, 01:44 PM
66) The benevolent forest guardian?
I made a small rabbit act as a guide that was going to help lead the party through the dangers of the forest they were in. It couldn't talk, it was literally just a rabbit. The party began to follow it, until one member killed it. About a minute later, they all fell down a huge pit trap that the rabbit was going to lead them around.

67) The Different type of Gnome
The party was helping out a wizard, who they all thought was just really ugly. Turned out he was a gnome who had 'Enlarge Person' cast on him wrong, which just stretched him out to about the size of a human and attempted to change his gnomish features to human.
Kassil

05-31-07, 03:11 PM
68) (Eberron) In Sharn, a tall, heavily armored warforged goes thundering by the group on one of the bridges, with an obviously-crazed girl chasing it screaming "Pony!" at the top of her lungs. (Based on a former game, because one player hadn't been bothered to read her PHB, was playing the legendary Chaotic Neutral As An Excuse To Be Insane, and my warforged paladin of freedom had decided he'd had more than enough of her after less than ten minutes.)

69) The traditional mysterious cloaked figure in the shadowy corner turns out to be a kobold, who wants to join the party to seek out a life of fame and fortune while helping to change the public opinion of kobolds. He still sounds like a typical kobold, though.
Tylkon

05-31-07, 09:45 PM
I have a rather wierd one.

70. I have a player in my campaigns who likes to steal from EVERYBODY. Well, since I am still starting out as a DM, my first few games went kind of poorly due to the fact that every few minutes I had to roll for random treasure picked off a person. So...

I created an intelligent cursed item. Amulet of Palor, the trickster. My friend, upon finding it, promptly put it on. I had a whole chart of things it did and whenever he would get out of hand (and try and sneak away, backstab a teammate, etc) I would roll the chart. At one point, he believed the other adventurers were his parents, thought he was a salesman, and had lizards jump out of his pants. The best part, however, was I stuck everybody in a room full of powerful magic items. The catch to claim something was to leave something of equal value. Well, I rolled for my Rogue and got that he multiplied into five people. My Wizard and Barbarian deduced that if they killed four of him and took his belongings, they would have enough to get at least something. Well, Barbarian forgot that with five angry rogues, getting sneak attacked was highly likely. To prevent player death, I rolled again and got "switches body with closest person." The rogue became the barbarian, used his body to kill the wizard, and waited till he switched back to sneak attack the Barb. The whole thing was rather amusing, especially when the other players got mad at him for killing them for attempting to kill "just four of you..."
Crisilac

05-31-07, 10:28 PM
Once i had a cave that I put in mainly for comic relief. One room had a kobold that was dancing like a ballerina. Turns out he had put on some cursed boots that caused him to dance. Another room had a pretty easy to find secret door that hid a treasure room. The rouge knew i could toss in a devious trap at some points, so he checked the door for traps. As he turned to assure the party that there were no traps, a polar bear swung down from the ceiling and mauled him half to death.
Another room in that cave was 7 or 8 feet deeper than the rest and filled to the brim with lima beans. The PC's looked around for secret doors and were attacked by 2 lentil oozes i had made a week or so earlier when i got bored.
calronmoonflower

06-01-07, 02:07 AM
72. Zombies that crave chocolate:drool: (instead of brains/flesh).

73. Peacenik demons. You find them in a drum circle speaking to each other about oppression. If you speak to them they'll espouse about love and peace, and they refuse to engage in violence for any reason (even in self-defense).
dman11235

06-05-07, 11:08 PM
A couple of ideas for a game that I am to DM in the fall:

74) The ooze with class levels, after a maze of perfectly square rooms.

75) The players come across a room with a slightly opened door in the last dungeon. Fromm inside they hear rythmic thumping sounds. If they go inside, they walk in on a male beast heart adept and a female frenzied berserker. These two imediatly stop, look, apologize, and attack. No clothes.

76) Party walks towards the mountains, and comes across a large target of sorts. Earlier, they have seen a grouping of arrows, about 6000 feet from the mountain, and periodic arrows sticking out of the ground. The center of the target is littered with arrows. Suddenly, an arrow lands right in front of them, with a note attatched. It reads: "leave now or die. Continued on back:" "I prepared explosive runes this morning." They proceed to face the level 16 ranger/crag top archer with a max range of 6100 ft, and a +87 spot modifier. The target is 2000 ft. from the mountain.
Gemmalah

06-06-07, 12:08 AM
77. in the halloween special i put my party against a swarm of jack'o' lanterns which breathed fire. the sourcer was rather cunning and used mage hand to put out the candle.

78. from the same halloween special: a necromancer in a small house he does not experiment on others but himself, first his hand and only his hand answers the door, and eyeball comes to the door and they hear a voice telling them to come in. the mouth is on the table and his face is hung up to dry,(on a washing line) he puts it on and says 'sorry about that i washed my face this morning and now i can't do a thing with it' as he hops accross the room on one leg, the other leg is operating some bellows which is keeping a large fire going to an experiment which smells foul. After that various body parts float past doing random things (a spleen sturring a soup pot!) ALso when they left his hand followed them for a while.

I spent alot of time describing this guy and the players wanted to visit him often to see what else he could do. He had a kobold with him who helped him brew potions. not sure how i came up with this.

79. Our barbarian tried to rob a curiousity shop, hes a big guy (half orc) and the person at the counter was an old lady, when he tried to attack her he missed, then she critical hitted him and almost knocked him out. Imagine large barbarian running away from little old lady (i didn't dm this one but i'm sure she had a few levels in something)

80. my fave WTF was when one of my players wanted to play someone who drunk to excess, fair enough until he came up with the idea of a D% table to be rolled in the morning to see what he woke up lying next to.
kshade

06-06-07, 10:29 AM
81. The party rested alongside the road with the elven bard guarding them. He got bored and started practicing with his longsword. After a while he decided to make a listen check and got a natural 20.
He hears rustling from the small forest near the parties camp and decides to investigate. Turns out it's only a pigeon.
After that night the pigeon kept appearing on the way to the SBEG they were after and also was found in the village they were protecting from the small undead army they set loose by setting the dungeon on fire.
They never caught the Necromancer alive (he fled from his burning underground lair), but a couple of sessions later he laid dead, obviously brutally murdered, in his tavern room. And the pigeon sat on the edge of his bed.
Turned out it was the Necromancers familiar and actually a falcon that can polymorph once a day. It swore revenge to whoever killed its master and now is the Rangers animal companion.

Especially the last scene made the party go WTF?!?

78. from the same halloween special: a necromancer in a small house he does not experiment on others but himself [...]
I think I'll have to use this guy.
Koverchenko

06-07-07, 02:53 PM
82

This one wasn't a deliberate "What the...?" but it was pretty funny regardless. It requires a brief summary of some history:

In the campaigns that I run, the Forest Troll monster has become infamous because of its seemingly uncanny ability to completely and single-handedly beat the pants out of any party that plays under me--I'm not sure why, becuase I've always thrown solitary Forest Trolls and their CRs are not especially high. Granted, the parties that fight them usually only consist of two people, but I made sure not to hit them with the Forest Troll until they were 3 or 4 levels higher than the indicated CR. In one of my earlier campaigns, a single Forest Troll took down both of the people in the party no fewer than three times each (they each kept managing to heal the other one back up to consciousness, just in time to get knocked out again, only to be brought back by the still conscious one, and back and forth like that) in the same combat. Finally, they just staggered off into the woods and managed to hide from it long enough for it to lose interest and move on to go hunt some caribou that conveniently happened to wander by (I couldn't quite bear to let them die after putting forth such a noble effort). That campaign wound up going well after that, and ended in a satisfactory manner.

Fast forward one year, and I am starting up another campaign. Unfortunately, at the first session only two people showed up, so rather than starting the adventure and having to explain things to everyone else at the next session, I decided to just run a few little combat encounters so that the two players present could get used to fighting side by side (their backstories indicated that they had been friends for a while, and so would definitely be used to fighting together). I dug through my old combat notebook and smiled as I turned to the Forest Troll page. I decided to give them the chance to get their revenge, since they were again several levels higher than a single Forest Troll's CR and quite well equipped. We rolled initiative and went to it.

The fight was going alright, though somehow the Forest Troll seemed to be doing really well, thanks to some pretty decent rolls and a strange sense of fate that accompanied this battle. Suddenly, the Troll succeeded in hitting the Sorcerer--not the first time, but enough to cause some minor concern. However, Forest Trolls come into battle with their claws poisoned from their venomous saliva, so I rolled poison damage and got completely maxed out Con damage! Furthermore, I use a body percentile chart in my campaigns to determine where on the body the blow lands (for purposes of the area-specific damage system I have developed, but that is another story...). I roll a 99%--blow to the head! Bascially, the Troll sunk its claws into the Sorcerer's head and injected a huge mass of poison directly into his brain, killing him instantly. After the Sorcerer fell, the Troll and the other character (a Dwarven rogue) duked it out for a little bit, but for some reason could not seem to hit each other. After a full minute of in game combat time passed without either landing a single blow, I ended the bout in disgust. The Forest Troll to this day remains undefeated...

I ruled that, since this was just practice, the Sorcerer was not really dead and could still participate in the campaign. I had never, in my wildest dreams, imagined that the Troll would inflict that much damage.
TheCrawlingSpleen

06-07-07, 04:49 PM
74) The ooze with class levels, after a maze of perfectly square rooms.

Can oozes even have class levels? I mean, they don't have an intelligence score, so can they learn at all?
Vrover

06-07-07, 06:46 PM
Reading this gave me an excellent idea for a "what the!?" idea, with an explanation. If I end up springing it, I'll post the results.

#83 What the! Idea

The tired PCs enter a tavern and fall to drinking. The friendly gnomish bartender keeps them topped up, offering ale on the house. One of them notices a shadowy figure in the corner, with a hood drawn far over its face and a mug of ale on the table. They get the feeling that it's watching them. The bartender sees them looking and tells them that the man just came in right before they did and sat there. He hasn't said a word except to give a description of the PCs to the bartender and ask if he's ever seen them.

As they go up to the figure, it stays absolutely calm and still, not saying anything. I'll probably let them yell at it for a while. As soon as one of them touches it, it crumples to the floor in a pile of clothes. If they search the pile, they find a broomstick with a cross-bar nailed to it.

At this point they hear a throat being cleared behind them and the click of a fully wound string. The bartender and two of his friends are standing behind them with crossbows, and will proceed to rob them blind.

Alright, so maybe it's not weird, but I'm expecting a few "what-the!"s nevertheless.
dman11235

06-07-07, 10:12 PM
I gave it the sentry ooze template, and then made it fiendish. Either one could have worked, but the sentry ooze gives +10 to wis., and it's a monk. (thank you WotC) I originally had barbarian, then I read an article for wierd gel. cubes, and WotC gave me the much better monk idea.
dman11235

06-07-07, 11:33 PM
More evil than "wnat the?", but the PCs walk into a large room with a checkerboard pattern (10x10 squares, 50x50x100 room). Once everyone is in, the doors slam shut and bars come down, in a very Zelda-y fashion. Short conversation with the BBEG, and 5 roof tiles open, in an X shape at the center. Half dragon ogre and a massive amount of air elementals (most of them large, won't be doing anything) come through and the fight begins. The trick is, I roll randomly to see which of the 10x10 squares go up, which go down and which stay the same. While they fight these enemies with flight, the floor changes. To top it all of, the door at the far end has 8 locks on it, and more than one are reverse locks! Reflex saves to not be crushed at the ceiling!
Mr_Crepsley

06-08-07, 02:39 PM
Im usually DM, but we did a little mini adventure once, with one of the players be DM. Anyway, we were in an ally, and for some reason or another we found a panda stuffed into a crate... had nothing to do with the adventure, either.
Undrhil

06-08-07, 07:13 PM
#86

About 5 minutes into a dungeon, make a random die roll and then ask your players what their character is doing. They will likely all describe their character in some battle-ready pose. Then, describe to them, in excrusiating detail, a dire rat or other similar creature and then, just when it's about to attack them... it will roll over and die, possibly from a heart attack. No, they don't get XP for the thing dieing from natural causes. :)
Khan2000

06-08-07, 08:25 PM
A gazebo.
dman11235

06-08-07, 08:41 PM
A gazebo.

Very nice.
Xandria

06-08-07, 08:59 PM
88.

In our current campaign I'm a PC, and we've just started. The leader of a refugee country asked us to retrieve this powerful staff. We did, but because of political and trust problems we didn't want to give it over to someone in a position of power. We bluffed that this random stick was the real staff. Let's just say that the leader rolled a critical miss. He now has a stick that he thinks can save his land and believes that we're the best people in the world. We'll give it back...Eventually.
TheCrawlingSpleen

06-08-07, 11:30 PM
89.) Snack Attack: A disturbance occurs in the local marketplace. It turns out that a haunting entity has taken control of the...well, the food. Animated objects would provide the stats, but the attacking creatures are crawling sausage links, flying sheets of dough and all kinds of edible threats.

Could be fun.
Kimokeo

06-08-07, 11:54 PM
90. The pit fiend. No, not that pit fiend. My enemy uses a most, unusual weapon. It crouches down with its hands on the edge of a pit, staring at its opponent. The pit can be two 5'x5' pits to either side. It uses the pits as weapons. To work, I created a room that was an entire 10'deep pit, covered with gratings. As the creature moved, it moved with it two 5x5 uncoverings. It used the pits as weapons, trying to make the characters to fall. If the opponent falls, they can see the underside of the creature which is shaped like a piercer. It is about 5' long underneath and what it does is plunge downward at the victim below.

It was an interesting fight...
Khan2000

06-09-07, 02:12 PM
A gazebo.

Very nice.


Not just any gazebo....the Dread Gazebo...:D
Mr_Crepsley

06-09-07, 05:01 PM
90. The pit fiend. No, not that pit fiend... and what it does is plunge downward at the victim below.

That is an extremely creative, awesome idea! how did you come up with that?
Eshenaleros

06-10-07, 01:32 AM
91. a while ago the party sorcerer (who happened to be a succubus) was screwing around with everybdy in the party by using her suggestion ability. she had the troll doing laps (my group is weird, i know), the cleric got himself drunk, and the half-dragon rogue was sleeping upside down with his fet hooked to the roof. needless to say, they were kinda P.O.ed when the finally came to. especially the half-dragon, beause if he undind the locks he'd fall to his doom over a vat of boiling soup.
DonThelonious

06-10-07, 08:21 AM
#92: This was way back in 2ed. and I was just starting with a new group. I was DM and they were exploring a ruined library. The party rogue (NE drow) was looking around and I came up with "Hewards Handy Guide To Torture volI." . It became a major campaign thing as I later introduced volumes II-VII. What it did was give the PC a +1 to his torture check for every volume read.

#93: Same PC had a knack for stealing everything not nailed down. I was getting a little peeved with his antics and laid a very gaudy jewel encrusted cursed dagger in his path. All appraisal of it made it appear to be worth 25000+ GP, but in actuality it was glass and brass. The curse didn't come into effect until he tried to get rid of it, then he became temporarily immortal while he was slowewly changed into a halfling. His skin and hair color didn't change and he was able to still use all his drow special abilities, he just looked like a freakish halfling.

#94: Same campaign, different adventurer. The party fighter (CN dwarf very crazy) was just a tad dumb. So the rest of the party thought it would be brilliant to let the dwarf drink out of any magic wells first. I had a whole random table that had various effects, but somehow the dwarf always ended up gaining 1d8 hp from the chart. At around level 5 he had close to 100hp.
Zousha_Omenohu

06-11-07, 12:47 AM
:blink: That's one lucky son-of-a-hand-crossbow!
DonThelonious

06-11-07, 03:31 AM
You think thats something, you should have seen his rolls for a Wand of Wonderous Things.
gogolo

06-11-07, 04:45 AM
#95 A rocket launcher as a magic item! see my thread on D&D general for the details!
Zousha_Omenohu

06-11-07, 08:47 AM
For some reason I feel that that would promoke a better "What the...?" from the PCs if they see it in the hands of an enemy. It's also not that much of a stretch, considering that the Chinese were using rockets in warfare, though that's probably not what you had in mind.
Gemmalah

06-11-07, 06:41 PM
95. My bother wanted to see a gazebo on a grassy knoll, just to see if the other players got freaked like the stories on the boards suggests, so i put it in. However my brother WTFed when the gazebo was full of tables covered with cloths and spread with food, so when the players sat down to eat it turns out that monsters where hiding under the table and grabbed them by the ankles. Then when they ran away they tripped over a grassy gnoll (they had cloaks covered in grass which gave a camoflage bonus when lying on grass) nethertheless a large fight insued.

96. cursed item: a sword that fainted (became unusable for one round) at the sight of blood!

97. A magic 8 ball item, when used a 1-5 on a D6 gave a yes, no, maybe, try again later, probably answer and on 6 it would speak. Unfortunately you had to shake it to ativate it and it was always very moody when woken.

98. The above item was part of a set, it included a fish statue which gave luck to fishermen, the 8 ball kept refering to it as his girlfriend and kept bugging players to recieve the item first (as many where stolen at once) Once it was retreaved the fish statue and 8 ball where but in the same back pack, which for the rest of the day was magically sealed from the inside. the PC was freaking out about magic statues smooching in his backpack.

99. In the lair of a BBEG the PCS found a large amount of make up... I meant this to be a WTF on its own but then a smart player took the rouge (red paint for cheeks) and proceeded on a high bluff check and superb roleplay to convince some local orcs it was war paint to scare the enemy away, they swapped it for a potion of cure light wounds! They then encountered several orcs wearing red make up! (they later tried to swap some red lip colouring for a barrel of ale)

100. (woot) In my halloween special the PCs found a load of people in cursed shoes which made them dance the conga round and round a cave. A magic box was playing party music and a gem in the cieling had perminant dancing lights cast on it!
kshade

06-11-07, 06:54 PM
96. cursed item: a sword that fainted (became unusable for one round) at the sight of blood!

Might have to use that one :>

101. A misbehaving ring of featherfall (identified by a feather on its stone) found in a deep well. The ring is cursed and must be intimidated (DC 15) every day to make it work (think of a stereotypical Windows® user cursing at his PC). Of course, when the PCs pry it from the skeletons finger in the well it is very, very scared and will work 1d4 days
Warpmind

06-11-07, 08:30 PM
102. A book in an indecipherable language. If Comprehend Languages is cast before attempting to read the book, the reader will note that it's a book of poetry by Paula Nancy Millstone Jennings... before becoming Confused as per the spell and suffering subdual damage to the head equal to his/her INT modifier*d4...
Zousha_Omenohu

06-12-07, 12:44 AM
I thought it was Paula Nancy Millstone Jennings of Greenbridge, Essex, England. Furthermore, I thought that thing perished along with its creator!
Warpmind

06-12-07, 02:10 AM
I thought it was Paula Nancy Millstone Jennings of Greenbridge, Essex, England. Furthermore, I thought that thing perished along with its creator!

Oh, it did... in one set of dimensions. In another, an unfortunate conjurer pulled it into his own plane, from whence it started to roam the multiverse...
Zousha_Omenohu

06-12-07, 02:14 AM
Even more "What the...?" provoking! The thing has legs!
Medri

06-12-07, 05:38 AM
Whenever a player can't show up/has to leave early and leaves the character in my posession until the end of the session I always put random things in their inventory. For the cleric I put a neon pelor sign, and gay porn...raised a few questions when the captors of the party found those, and resulted in the cleric being insulted quite a bit.
phlip45

06-12-07, 08:24 AM
104?: This one is rather mean. Let the party discover some sort of awesome armor that nobody would ever use. Like super gold encrusted trousers or something. Then attach a Symbol of Sleep(or other symbols) that activate when the word "sell" is uttered. Watch in surprise as the characters attempt to sell it and sleep the shopkeeper and those around them (assuming they have high enough saves to overcome it themselves.) Don't know why this appeared it my head but I thought it would get a very odd reaction out of players.
Another_Poet

06-12-07, 12:23 PM
I suggest you all read the Xanth series by piers anthony. Puns GALORE.

I suggest you all stop reading after book 6 or so... eventually they get really far fetched.
Zousha_Omenohu

06-12-07, 01:07 PM
I'll admit, I still chuckled at the puns beyond book 6, though it started to get confusing with all the different generations and how the books focused on so many different characters. Honestly, what character in that series hasn't had their own book about them?
Rygos

06-13-07, 03:06 AM
That is funny. using night and knight fall. Amazing
Rygos

06-13-07, 03:13 AM
18. Knightfall. As the sun sets, the PCs are approaching a set of cliffs and the DM mentions that night is falling. A knight in armor immediately falls off one of the cliffs (A silly-sounding yell as the knight is falling for added effect will have them roaring with laughter) and lands on his back right in front of the PCs.:D

This is the quote I was talking about.
The_Mad_Linguist

06-16-07, 06:55 PM
105.
You see a giant with a battleaxe.

That is, a 9-foot-tall human in the company of a sharp-tempered woman.
Stardust

06-16-07, 09:51 PM
One that has become a signature trait of mine whilst DMing, inherited and adapted from my first DM. I roll spot and listen checks in secret for the players and any natural 1 followed by a regular failure (i.e. confirmed critical failure) means that the player is sure they saw/heard/etc. A FIREBREATHING DRAGON!

Example:
Me (pointing at players in turn): You see nothing, you see nothing, YOU SEE A FIREBREATHING DRAGON WITH EYES OF FLAME AND CLAWS OF STEEL CHARGING RIGHT AT YOU, you see nothing.

Of course, these things have a tendency to escalate, to the point where any critical failure ends up having something to do with said dragon:

Me (after rogue botches a jump check): Taking a run-up, you begin your leap, only to trip over a FIREBREATHING DRAGON and crash through the window. Take 1d6 points of slashing damage from the glass and another 1d6 subdual as you land on the ground outside.

And so on ^_^
littlebird

06-16-07, 11:22 PM
106?

Once I designed a dungeon full of traps and undead with loads of hints that the wizard who built the dungeon had every intention of becoming a Lich. It should be mentioned that they were not nearly high enough level to properly handle a Lich. When they reach the final room they discover "a skeletal being with glowing red eyes, wearing tattered robes, a crown on its head and golden necklace. It carries a wand in one hand and a scepter in the other."

They freaked out a little, one of them fell to the ground begging for his own life. The common skeleton with a few magic items tied to it so it wouldn't drop them ambled towards them. One of the braver players struck it and it immediatly fell to the ground. He bashed its head open revealing the fact that it had a stone with Continuous Light cast on it and a couple of red gems stuck in the eye sockets to create the glowing red eyes.

When they searched the room, they discovered the Wizard had failed to discover the method for becoming a Lich, and so created the false Lich hoping to hide his failure. My players thought it was pretty great.
kshade

06-17-07, 11:52 AM
I think it's 107, 106 is the Dragon idea ;)

108?) Linda the CN awakened sheep with a thing for humans.

Ranger: But the sheep told me it wanted to!
Paladin: Yeah, sure.
Ranger: Really! Come on, say something Linda
Paladin: Linda, eh?
Ranger: Please, would you tell him?
Linda: Baaah!
Paladin: Alright. No more booze for you.
Peregrine_Wolf

06-17-07, 12:22 PM
109) The PC's are on there way to a town, and a few minutes after it comes into view, it explodes. Theres flaming confetti everywhere, what looks like a burnt elephant corpse, and several other carnival/fair/circus things that look like they've been through an explosion. Have only one survivor, and he tells them that it was the clown. Describe the clown- Red eyes, yellow hair, the whole rouge thing, cackling laugh- a generally evil clown. Then, have the clown attack them as they leave the town.

Evil Clown
1HP
Init. +1
AC 11
Attacks: Slap +2 to hit, 1D2-1 Nonlethal Damage
Special Qualities: Immune to all mind-effecting effects, DR 10/-, SR 15

When they kill the clown, he just deflates and if they decide to check his body, they find a sealed box. Inside are 2D20 peanuts. If the owner eats one, he gains all the special qualities and attacks or the clown mentioned above, but looses the ability to cast or use any other attacks. This lasts for 3D4 hours.

This is bound to make the party wonder about things.
Flicker

06-17-07, 12:53 PM
I think it's 107, 106 is the Dragon idea ;)

108?) Linda the CN awakened sheep with a thing for humans.

Ranger: But the sheep told me it wanted to!
Paladin: Yeah, sure.
Ranger: Really! Come on, say something Linda
Paladin: Linda, eh?
Ranger: Please, would you tell him?
Linda: Baaah!
Paladin: Alright. No more booze for you.

That's one of the funniest things i've written on the board in years.


109. Hire a PC to murder his own party.

Lets get this straight, most party's wander around in a daze doing things without thought as to the consequences. Slay the evil cleric, what about his buddies in the church. Or in my case, wash out the main road North so it delays travel and therefore trade for six months before they rebuild the bridge and have all the merchants hire the party's thief for more money than he's ever seen to murder the party.
Much fun ensues.
Kraleck

06-18-07, 07:46 AM
110. A BBEG's superweapon that burns everybody's toast. He was a BBEG school dropout.

111. A nude male statue with the secret switch located in his...nether regions. Use only with male players.

112. A self-destruct button that causes only the button to self destruct.
TheCrawlingSpleen

06-22-07, 02:21 AM
113.) A monster hunt where the beast turn out to be the Cave Demon (http://youtube.com/watch?v=8mHKHKR8x6A), represented in D&D terms as a Small paragon monstrous crab.

Warning: Use of the Cave Demon at low levels may result in TPK. Please, use the Cave Demon responsibly.
calronmoonflower

06-22-07, 03:00 AM
113.) A monster hunt where the beast turn out to be the Cave Demon (http://youtube.com/watch?v=8mHKHKR8x6A), represented in D&D terms as a Small paragon monstrous crab.

http://www.badongo.com/t/640/759569.jpg
Zousha_Omenohu

06-22-07, 09:09 AM
:gah: What IS that thing? It scared me.
TheCrawlingSpleen

06-22-07, 02:41 PM
What you are looking at is a giant isopod (http://en.wikipedia.org/wiki/Giant_isopod) (scientific name Bathynomus giganteus), a crustacean that lives in the deep sea, and can grow up to 18 inches long (at least that seems to be the record).
Zousha_Omenohu

06-22-07, 07:27 PM
Still scared me though. I've never seen a critter like that before. It's no Kenyan Mangrove Crab, that's for certain.
Araes

06-22-07, 10:48 PM
114. The Quarterstaff of Wonder / Many Things

Quite a while ago in 2nd Ed., a DM I used to have took pity on me for playing a low level mage in 2nd and provided me with a rather odd quarterstaff as a weapon. At first, we weren't really sure what it did, as it didn't seem to have any activatable spells, but I started whacking things with it as I didn't have anything better, and that's when the fun started.

Basically, the DM would just roll percentiles, and if the number was near one of the extremes, odd things would ensue. I think the first time I used it I transmuted a goblin into butterflies and got a definite "What the?..". But after that I was addicted, and used it every second just to find out all the odd things it would do. Permanent tickling effects, bears on unicycles, it produced quite a bit of randomness.

Plus, it wasn't always good either. In fact, a lot of times it was horrible, which created some fun party tension and hate. In one particularly bad example, I smacked a skeleton, and all the skeletons around it merged into a giant burning skeleton. A rather large jump in challenge.

That campaign in general was rather odd though, as we ran into things like Dracoliches hiding under bridges in the manner of trolls and such.

Of course, this turned out to be a rather dangerous idea, as two of the PCs stepped through the doorway. Leaving the tower, the rest of the party saw two meteors in the sky above. Ouch.

I've actually tried that idea before (in a couple games) and it seems like random doors to wierd places always end badly. You've always got at least 1 or 2 people for whom the curiosity is just too much, and they've got to go explore.

My worst version opened a door into a supervillain's base who was way beyond the power of the players, and they knew it, but because I was stupid and put it there, they figured it must be the plot. Ended up GMing two days of that mess until they finally died because they declared they were going to "clear it level by level, no matter the cost." Ugg.
Lionhearted

06-23-07, 04:07 PM
115. Weretyrannosaurus Ettin
"what's scarier than a t-rex? a t-rex with two heads ofcourse"
28 hitdice at CR 11
TheCrawlingSpleen

06-28-07, 12:52 AM
The multiheaded template from Savage Species would work too, although it would lack the intelligence of the weretyrannosaur.

116. Amongst a treasure hoard, the adventurers find an object that blasts men's minds, something of unspeakable horror: a loaded pokeball.
TheKraken

06-28-07, 01:26 AM
117. Once I had a player who had a rather well crafted barbarian who worshipped Tempus and longed for his valiant death. He believed the highest honor would be to sit at the table in Tempus' halls. He met his death, trying to out swim an owlbear.... :) He even shouted to his companion "I am sure they can't swim!" as he leapt into the river. When he arrived in the after life, he told his story at Tempus' hall, and all the warriors refused to believe his proclamation that owlbears could swim. He was promptly told he was in the wrong place and escorted to a more appropriate afterlife.... Candyland.
Zousha_Omenohu

06-28-07, 01:31 AM
Now that's strange. I know if I pulled that, the question probably wouldn't be "What the ?", but rather "What is the DM on?"
Bandolar Goldcrest

06-28-07, 01:37 AM
117. Once I had a player who had a rather well crafted barbarian who worshipped Tempus and longed for his valiant death. He believed the highest honor would be to sit at the table in Tempus' halls. He met his death, trying to out swim an owlbear.... :) He even shouted to his companion "I am sure they can't swim!" as he leapt into the river. When he arrived in the after life, he told his story at Tempus' hall, and all the warriors refused to believe his proclamation that owlbears could swim. He was promptly told he was in the wrong place and escorted to a more appropriate afterlife.... Candyland.

"Thog fear he will never again know the majesty of the Gumdrop Mountains."
Geraturatu

06-28-07, 01:40 AM
113.) A monster hunt where the beast turn out to be the Cave Demon (http://youtube.com/watch?v=8mHKHKR8x6A), represented in D&D terms as a Small paragon monstrous crab.

Warning: Use of the Cave Demon at low levels may result in TPK. Please, use the Cave Demon responsibly.

Who's the guy that sits there going "OLIOLIOOOOOO" all the time? The crab?

And just to voice my opinion on what the players would say... "WHAT THE...!"
Zousha_Omenohu

06-28-07, 01:42 AM
Just some random Crazy Jamaican Guy. The Crab doesn't talk. It's awesomeness is such that words cannot apply to it. Only pure win!
Lionhearted

06-28-07, 09:32 PM
The multiheaded template from Savage Species would work too, although it would lack the intelligence of the weretyrannosaur.
.

multi-headed= Tyrannosaurus cr(14)+x = not that frightening
were dino= Ettin Cr(5)+ Lycanthrope cr(+6) = 11 EXTREMELY OP for its CR
Now, just slap on the feral template, and the Pc's have a Were Tarrasque on their neck.
HerbalTea

06-29-07, 03:49 AM
118. You wake up. We are now playing D20 Future!
Doom_Linnorm

06-29-07, 06:17 AM
9. PCs find an elf army planning a raid on an Orc encampment. It turned out to be a village of innocent women and children that they unwittingly helped slaughter in the name of Erythnul.

This has more or less happened in my previous campaign.
Party (mostly CG and CN) helped the Orcs fight off the elf army invading their lands.
Though it was about the elves being miffed that Gruumsh dueled and killed Corellon as revenge for his lost eye.

119: They see a plumber in red overalls fighting a fiendish dragon turtle.
Adrez Nesnsid

07-09-07, 06:09 PM
:bump:
120.) One time I was DMing a game that was set on an alternate plane of existence, and all of the descriptions that I gave of the locations there were lifted, more or less directly, from the song Lucy in the Sky With Diamonds (http://www.iamthebeatles.com/article1216.html). The game kind of fell apart around that point......

121.) Also, earlier in the same game there was a bit with a king whose official title wasn't actually "king", but rather "The Monarch Formerly Designated as a Prince"....
uglykitten

07-09-07, 07:54 PM
121) I was actually the PC that this happened to, btw.

During the game, the character had a single odd thing about her: A bent horn. (Playing a dragon-based race) Upon coming close to one of the main villains, her horns bent in all sorts of odd directions and her eyes became the shape of the villain's symbol. She gained a half monster of legend template for her odd new looks.

A Truenamer's cohort (Rogue-Truenamer) rapes her in the dead of night. She also had an ingame crush on the cohort. After the party defeats the villain, the Truenamer himself takes the character down into the Void and seats her on a throne. He then tells her to take control of her realm. She was actually the Void god in disguise, and the poor poor Truenamer's perverse midnight rape resulted in a child. The Truenamer brought his cohort to the Void as well, forcing him to stay and care for his child. XDDD You shoulda seen the look on my face.
malak92

07-13-07, 01:23 PM
My group and I were randomly teleported to Biotopia ( actual suggested encounter in DMG i think). My DM decided to make this flavorful by making a Gnome with a large garden of fruit trees (all types). One player whos a theif decides to steal an apple and begins eating it......hes then frozen ( power word stun) and the gnome spots us. The gnome explains that were on his magical fruit property and we must leave BUT our friend has to protect the fruit for one week because he stole the apple. So we all decided to stay.
The first night a large band of Giants ( fire giants or something) comes and steals an entire peach tree and runs into the forests. We later discover the peach trees permently increase your intelligence by 1d4 each fruit u eat! Who woulda known giants wanted to be smarter?
malak92

07-13-07, 01:25 PM
Another...
the Druid in our group finds a dire group of Elk in the plains...controls the head buck and we ride them back to city.
On the way we roll a random encounter which happened to be a Roc and it basically came down and grabbed a baby elk and flew off. Those of us who could fly attempted to free the baby but it died...( druid flipped) and the Roc almost carried away our Barbarian.
Adrez Nesnsid

10-03-07, 07:24 PM
:bump:
JesseMXGangl

10-03-07, 09:00 PM
My DM got fed up with all the players pulling stuff from every splat book we could find, so he limited us to Core in order to work on our fundamentals. He improved the entire campaign, resulting in such beauties as the following:

124? One of the players rolled up a first level barbarian, but ended up giving up the character to another player and making a rogue that, without fail, got hit by inexplicable poisoned dart traps every time he tried something sneaky. Anyways, his handwriting was so indecipherable, that it looked like his class was Burgovian (equipped with 50ft. of "rape hemp" and 10 "savalins"). By the end of the campaign, it was decided that the barbarian was from the nation of Burgovia, which is entirely populated by barbarians in a perpetual state of rage that never ends so long as they are within the borders of Burgovia. Any non-Burgovians, upon crossing the border, gained one level of barbarian and could then commence raging.

125? Because he was half-assing the campaign, the DM was joking around looking at the adventure hooks in the DMG and decided randomly that the title of the campaign was "The Mayor is Really an Evil Werewolf." So, when the party ran out of things to do, we decided to go see the mayor (this was the fifth town we'd been to, having been thrown out of the previous ones for good-spirited arson, murder, etc.). We waltz into the reception area, and the receptionist asks if we have an appointment, at which point the fighter raises his fists and says "I have two." We opt to barge into the mayor's office, but before we can, a bunch of black-suited secret service guys show up and start fighting us. It's not going well, and at one point, the gnome sorcerer opens the door to the office to find the mayor practicing his putting with a giant bay window that looks out upon the planes. The mayor looks up, and the sorcerer asks, "You got any heals?" and leaves. The fighter bolts, and the ranger and sorcerer escape through the skylight. Apparently monks with high grapple checks, the SS guys grapple the barbarian and cart him away in a black sedan with with tinted windows. They then take him out to a cabin in the woods and tie him up in a room full of TVs showing Oxygen and We. Every hour, he must make a will save or become more "sensitive." Eventually, we had to rescue him.
Gemmalah

10-04-07, 08:50 AM
126. my dragonblood halfling, with cleric levels (and a feat that boosts saves) at level 2 had a fort save of +11 or so due to insane rolls. Basically i figured that the halfling could eat anything because food poisoning really didn't exist for her unless the thing was a rotted corpse a week old!

I also figured in our DMs world that halflings were the party type of people. So my halfling cooks and eats everything we kill... black dragon burgers anyone? later the skinned black dragon was made into a puppet in the hopes we catch more black dragons. We sold the burgers in our parties inn and were an instant success.

We are also currently waiting for the dragons to form a revenge army, we are only level 8... Bring it on!

127. Our dm gave us a door of tavern supply holding. When mounted on the wall it acts as a bag of holding but only holds tavern supplies, also for some reason food and drink put in there does not go off. (i think theres a spell for that)
Adrez Nesnsid

10-06-07, 11:46 AM
I have a rather wierd one.

70. I have a player in my campaigns who likes to steal from EVERYBODY. Well, since I am still starting out as a DM, my first few games went kind of poorly due to the fact that every few minutes I had to roll for random treasure picked off a person. So...

I created an intelligent cursed item. Amulet of Palor, the trickster. My friend, upon finding it, promptly put it on. I had a whole chart of things it did and whenever he would get out of hand (and try and sneak away, backstab a teammate, etc) I would roll the chart. At one point, he believed the other adventurers were his parents, thought he was a salesman, and had lizards jump out of his pants. The best part, however, was I stuck everybody in a room full of powerful magic items. The catch to claim something was to leave something of equal value. Well, I rolled for my Rogue and got that he multiplied into five people. My Wizard and Barbarian deduced that if they killed four of him and took his belongings, they would have enough to get at least something. Well, Barbarian forgot that with five angry rogues, getting sneak attacked was highly likely. To prevent player death, I rolled again and got "switches body with closest person." The rogue became the barbarian, used his body to kill the wizard, and waited till he switched back to sneak attack the Barb. The whole thing was rather amusing, especially when the other players got mad at him for killing them for attempting to kill "just four of you..."

Do you still have the chart? Can you post it??
Mr_Seth

10-06-07, 04:17 PM
119: They see a plumber in red overalls fighting a fiendish dragon turtle.

Actually, I'm designing an entire campaign setting around classic video games right now... Eighbytt. It's still in the pre-alpha stages...

120: Every shopkeep in the entire town you're in is part of the same enormous extended family of dwarves. They're all very gregarious, and are all trying to marry off one of their kin to one of the party members... always the same girl, always the same party member. The marital nudging gets in the way of bartering with them (they keep coming back to it, every few minutes, no matter what). If you finally accept out of annoyance, the entire family - all 300 of `em - swarm the shop in question within half an hour, and an impromptu ceremony lasting half a minute takes place.
HCL

10-06-07, 09:00 PM
back in the day (I was a PC) we were in a dungeon and there was a 50 foot gaping hole filled with strange yellow mist

The player with the halforc fighter jumped in.

Well it turned out there was a bottom and the halfelf rogue threw him a rope.

When he came up the DM told him to reduce his intelligence score from 11 to 8: Not because the mist damaged him in any way but because he proved he was a retard.
Adrez Nesnsid

10-07-07, 08:34 AM
back in the day (I was a PC) we were in a dungeon and there was a 50 foot gaping hole filled with strange yellow mist

The player with the halforc fighter jumped in.

Well it turned out there was a bottom and the halfelf rogue threw him a rope.

When he came up the DM told him to reduce his intelligence score from 11 to 8: Not because the mist damaged him in any way but because he proved he was a retard.

:heehee :rofl:
Astron the Wizard

10-07-07, 03:21 PM
Do you still have the chart? Can you post it??

I would definitely like that chart as well.
QZip

10-07-07, 07:08 PM
122. "You see a dwarven glass zombie..." (from the campaign I'm in right now. Every1 sort of scratched their head and wondered how that was possible)
Prator_the_Legendary

10-07-07, 08:10 PM
122. "You see a dwarven glass zombie..."
Ooh, I know that one. Eberron adventure, right? Yeah. Describing it right off the bat as a dwarven glass zombie is kinda confusing...
ArgulFraster

10-07-07, 10:36 PM
In the one and only campaign I have ever DM'd, the player (Cavian Slayer, homebrew race and class we were testing) was going to see a prestigious merchant, actually a rakshasa. The PC got himself a nice suit, wore a jeweled dagger he had won somewhere, and prepared to go out, then realised that his ex-enemy, now-friend harssaf needed something to wear. The Harssaf informs the Slayer that he knows where he can get a suit, don't worry, he'll catch up.
A few minutes later, he shows up in a bright magenta suit, complete with top hat. I described him as a "demonic Willy Wonka." The Harssaf (whose name was Sandrahalinath of the Sand Clan of the Empire of Sand, aka "Sandy"), said "She said it looked good on me. She said all the girls would love me. Shut up."
As the end of the quest rolled around, the rakshasa got shot with a blessed Heavy Crossbow bolt due to my complete and utter lack of knowledge of how to DM and attempting to build a quest in something I am completely nonproficient. But the minicampaign was very funny.

Oh yes, and the Cavian Slayer's battlecry was "C*CKSUCKERRRRR!," usually uttered at a dead run with both greatswords over his head.
SeptimusMagistos

10-08-07, 05:02 PM
124. An invisible stalker that actually stalks people. Instead of attacking the party, it will steal their stuff to put it in a shrine dedicated to them in its basement.
meto30

10-09-07, 04:31 AM
The party encounters a very large and fierce-looking ogre. They attack him, and the Ogre runs away crying "Mommy!!!"

A little while after they encounter a larger ogre with red-rimmed glasses and a large purse as a weapon.
icuall

10-09-07, 03:17 PM
My WTF is ......

In a dungeon that has smooth walls and floor and kind of large area, (imagine the demon scene in LoR), players see a group of at least 10 to 20 smooth balls (like pool table balls). Most are metallic colors (PCs are :P ) or very smooth natural stone colors. If PCs leave them alone, they might notice mystery bals have moved locations, but PCs didn't see them move. Do they teleport? Roll? Jump?

If a PC picks one up, immediately, (except for the ball that was picked up) the balls enmasse will roll away 30' then roll back 30' towards the party and "jump" up kamikaze style when suddenly 4" (dmg 1d6) thin metallic/stone spikes (from all points of the sphere) portrude out of the balls impaling themselves on the PCs. :confused: Balls retract upon a strike, roll away and back to attack again until the threat (PCs) go away. The one ball that was picked up extrudes spikes every other second until it is let go. (Dmg 1d6) PC who picked up the first ball and started it all has has -4 to attack if he attacks with his hurt hand. :weep:

PCs were "What the... we thought they were free treasure!" No such thing as free treasure.
ptj2500

10-17-07, 04:37 AM
:bump:
mists_cloud

12-16-07, 06:53 AM
Numbering people!!!:pbbbtt:

126. The party arrives in a town to see a sign saying 'Rocking Vrocks, they'll rain magendon on you!'. In the town square there is a amazing sight: There is what appears to be a stage with several vulture like creatures that appear to be dancing and screeching,(At this point play "you can dance if you want to." by Men At Work) then after 3 rounds let the rain of ruin begin!
gixanthrax

12-16-07, 12:25 PM
I my last campaign, theobjective was to retrieve a wagonload of beer barrels( more than 2000 pounds) the was stolen by goblins while on the way from the brewery to oktoberfest. As local support, te party was asisted by an anoying bard and his" little helper" "hnz" a spellwarped halftrollish ogre. Who used a giant wooden spoon(originally designed as a brewery instrument..) as a greatclub.
Bard and guard did nothing but lamenting(bard) and grunting ( guard).

When asked why i had set them up i just said: Well finally i decided against a DMPC...
SquibThePirate

12-16-07, 01:58 PM
We have a running gag in my current campaign. It is a preview of sorts to a campaign idea I am working on where a god of true insanity is released from the prison that all the other gods put him in. Well in our current campaign one of his worshippers runs EVERY SINGLE STORE in the world.

The what the..! moments come from the fact that he is insane and wields a walking cane that turns whatever body part it strikes into the body part of a random animal ( no rolling I just pick which body part of which animal, it only last for a few seconds so there is no mechanical disadvantages to getting hit.)

128.) Our cleric wanted to buy a shortsword because she had no melee weapon. Her and the party's tank (a duskblade) go in to weapons vender to see the man standing there. Having a couple of run-ins with him before, they were not happy. She walks up to the man and asks him for a shortsword. He replies buy pulling a dead rat from under the counter and plopping it down.

129.) My lound and overly-opinnated Dwarven Swashbuckler decided to yell at the same old mad, who promptly smacked him in the head with his cane. The hit turn my Dwarves head into a giant beetle head. When the Dwarf realized what had happened he started running around the room "clicking" in a dwarven accent.
Cydrius

01-05-08, 12:51 AM
130. Dire Chickens. 'nuff said,
Iabes_Q_c_a_Mahorella

01-06-08, 11:03 AM
130. Dire Chickens. 'nuff said,

But were said chickens also 10 feet tall, dressed in scale mail, and psionic?

131) in the same vein, Dynonycous with 10 levels of Barbarian. Adventuring with a Gelatinous Ooze with 10 levels of Warlock.
Entropy_Judge

01-06-08, 11:05 AM
But were said chickens also 10 feet tall, dressed in scale mail, and psionic?

They should actually be young dire chickens, and dressed in chain mail. Chicks in Chainmail FTW!
AncestralRakmakallan

01-06-08, 12:12 PM
131. Sometime during the first adventures of my last campaign, the PCs found a book entitled: Blood Legions, the name of the previous campaign we had palyed but never finished. I still remember their expressions when they found out that their characters who had struggled against evil where nothing more than fiction.
MrCustomer

01-06-08, 01:29 PM
132: An Elf Ranger in my group rolled a "1" on her Handle Animal check so I whimsically stated that a bunny ran in front of her horse and caused it to buck her off. No harm was done except to her dignity, but she was mad so kicked the bunny into the bushes.

I figured as an Elf Ranger she should show more compasion to wildlife, so later that day when they were being attacked by a group of Goblin Bandits, I had the bunny stalking her. When she got knocked down by one goblin, the bunny bit her bottom. Mad at the bunny, she grabbed it and used it to to throw at a Goblin riding a dire wolf to distract him.

Needless to say this bunny who was stepped on by her horse and then kicked and now thrown at a dire wolf, after it survived the battle, the Elf saw the buny hop away, but pause, turn around and give her the Evil Eye. The Bunny had some lesser deity, bunny patron deity, put a curse on her.

From there on all Bunny kind all instinctively hated for her, and she always had to beware of rabbits, hares etc. She later chose Bunnies as her favorite enemy.

This even went so far as when they were tracking an Evil Orc Ranger, they were ambushed by his animal companion, but instead of having something like a Wolf, he had the equivilent HD worth of small fluffy bunnies and the group found itself swarmed by dozens of bunnies.
Zousha_Omenohu

01-06-08, 09:09 PM
Gee, good thing it wasn't "the" rabbit!

RUN AWAY! RUN AWAAAAAAY!:P
saeyoung0102

01-06-08, 10:01 PM
A pacifist Neutral Good medusa that actually carved statues of humans out of granite... Really good, too, lifelike, even. Posed them around her cave lair to warm her heart on lonely nights.

Sadly, the party didn't ask enough questions to find out before killing her.

Oh Man! That is so funny! :ayyyy!:
saeyoung0102

01-06-08, 10:15 PM
26.) FLCL Ride-By: When the party is traveling, a young woman (nineteen or twenty years old by appearance) rides up to the PCs at insane speed, brains one of them with a lute (little if any damage), and rides off.

I'm sorry for the groans that probably provoked :gah:, but somebody should say "what the?" after that.

"What the...!"
Morbid

01-07-08, 04:29 AM
I always like dropping food and drink around with notes attached reading "Eat me" and "Drink Me".

They've also found a book named "To serve Elf". (yes, it's a cookbook)

The necronomicon (yet unfound) was indeed the book of the dead, but the pages have a square cut from the inside, and holding a dead bird. Book of the dead. Get it?

The party finds a small stone cube with carvings all over it. It doesn't do anything, but it looks pretty.
LeeAlucard

01-14-08, 01:04 AM
In addition to the game I'm running, I'm also in an "evil" campaign. One character, a half-fiend, encountered a human zombie. Rather than kill the thing, he grappled it, tied it up and took it prisoner. When another party member asked him why, he said, "You never know when a zombie's gonna come in handy."
Hate_Machine

01-14-08, 06:58 AM
Those "What the? This guy is a paladin!?" moments are always fun.
BilopTheFleshwarper

01-14-08, 09:04 AM
First, I'd like to thank everyone for their ideas, and will try to use as many as possible on my group in the near future.

hmm... need to find my maps.... a dungeon filled with the things here would be nice....
LadySage

01-28-08, 08:12 PM
After viewing the game Planscape Torment, I got the idea into my head to include a portal into Sigeil on my home-brewed D&D world. Now since such portal are usually a little bit on the odd side I decided to get...creative.

I had the portal appear as three black-furred wolves stacked in a pyramid formation, two on the bottom, one on the top. In order to cross into Sigeil, you would have to crawl through the opening between the wolves and POP!, you'd be in Sigel.

Needless to say, the wolves got an interesting reaction from the player who first spotted them. Serious "what the..." moment.


I also had a very interesting cultist group wandering around my world when I first formed it. They were a large group of semi-crazed fellows who wore all black and used these little sharp claw weapons they placed on their fingers to attack people. What was strange about them was they all worshiped a former PC who had long since passed beyond the material realms. What was stranger still was the type of mass-effect ritual spells they would summon up. The most common being...boiling hot carmel that would either rain down from the sky or wash up from out of fissures in the ground. Pretty good stuff...wierd...but good.
Mr_Seth

01-28-08, 10:42 PM
138. (I think? Maybe?)

Drop hints about a society of monks with totemistic relationships to animals, mystic beasts, spirits, and the like. Make information on them extremely sparse, but make them sound incredible. Then slowly leak information that they meet in small, public arenas to test their skill and solve disputes of morality, philosophy, and other such things once every few months. Make the players intrigued. Lure in the rogue with promises of heavy gambling there; the wizard with suggestions that each carries what might be an arcane focus of their totemistic might; the cleric with the mention that almost each of these warriors are devout holy men of varied faiths; the warrior with... well, it's a fight. That should be enough.

And, for those of you that haven't pieced it together yet... yes... when they get there, they're smack dab in the middle of a Lucha Libre match. The masks are, naturally, the totemistic foci mentioned earlier.
james_gaines

01-28-08, 11:15 PM
139? Hallucinatory Mushrooms.

The characters are in a cave with various glowing mushrooms. When one decided to eat it I turned everyone else into pink and purple rhyming manticores with hats. The other PC's should speak in rhyme for the next 10 minutes.
someonelse812

01-29-08, 10:36 AM
140:
Chester the Jester Scepter - worth 31,000 GP (good luck trying to sell him)
An Intelligent Rod of Wonder, Int 10, Wis 10, Cha 16, 60ft Darkvision and hearing, speech (common), Chaotic Good, Ego 13,
Special purpose: to make people laugh
Special ability: Healing Laughter, once per day the jester can tell a joke and (Failing a DC10 Will save) all who hear the joke begin to laugh, for every round they laugh they heal 1hp, for every minute they laugh they are drained of 1Con. If their Con is dropped to 0 they fall unconscious (giggling while they sleep) and wake up in 8 hours with full Con, but still laughing. To stop laughing takes a DC10 Will save.

This rod has the head of a jester on top of it. The bells on the jester jingle with any movement, this causes a –4 penalty to move silently checks made by the wielder, the penalty increases to –6 if Chester decides he wants to tell a joke.
Functions as a +2 Light Mace. Every time the wielder scores a hit Chester yells “Ouch!” if the wielder botches their attack they do so in a funny way that affects the target as Tasha’s Hideous Laughter (this does not count toward Chester’s daily allotment of the spell), if they score a critical the target goes down in funny way that makes people laugh, this is not magical laughter though.

Special abilities: 3/day Tasha’s Hideous Laughter (caster level 10), 10 ranks in Bardic Knowledge, 10 ranks in Perform (comedy) if the wielder is a bard using perform (comedy) they can add the scepter’s ranks to their own.

Role playing uses:
Chester can sprout dragonfly wings at will and fly 5ft per round with clumsy maneuverability (he can hover though). The purpose of this ability is so he can follow his “friends” when they abandon him, it will take him a while to catch up, but he always finds them eventually. He cannot carry any weight, only himself.

No (sane) merchant wants to buy this scepter and even if they did Chester refuses to be sold. He considers himself to be a valued party member, even if the party doesn’t want him around. They will have a tough time getting rid of him.

As the angry Balor snarls at you Chester says, “Don’t worry guys, I got this.” Chester calls upon a great and mysterious arcane power and in a flash of bright color the Demon’s skin turns purple. Chester exclaims “HA! Let’s see him get any chicks now!”

Or in the same situation: As the angry Balor snarls at you Chester says, “Don’t worry guys, I got this.” Chester calls upon a great and mysterious arcane power and in a flash of light the Demon turns to stone. Chester says “Sorry, I know you guys wanted to fight him, but I just thought he would make such a cool statue.”