1001 best adventure ideas [Archive] - Wizards Community

Post/Author/DateTimePost
Dragonfang1

05-31-05, 10:52 AM
Ivery DM looks for good adventure ideas once and a while. I thought it would be fun to see what other DM's have done that worked well for them.
wereooze

05-31-05, 12:59 PM
* Guard the caravn as it passes through the countryside
* join forces with the freedom fighter to usurpe the wicked king
* a Mindflayer has been using his psychic powers to make people think he runs a band of freedom fighters in a mad plot to have the good king assassinated.
* The monthly ale shipment hasn't arrived, the tavern is bone dry, and the dwarven war-band arrives in 10 days!
* the princess has run off with the bard. Find them both and bring them back
* the PCs are invited to a wedding that a jilted illusionist is bent on ruining
* undead are storming the local temple from a long-forgotten secret passage below the altar
* deliver this nondescript package to a rival merchant. Be careful not to drop it or shake it too much.
* A sage has discovered an ancient elvish map to a lush jungle valley deep in the mountains of the frozen north. An expedition must be sent to discover what happened to the forgotten elf tribe.
* While digging a new root cellar, some peasants unleash a powerful wizard that has been imprisoned deep within the earth for 500 years. Now they have to stop the wizard who believes the town is just a magical illusion that his long dead rival is trying to fool him with.
BlueSlaad

05-31-05, 01:36 PM
I'm in the middle of a campaign now where chromatic dragons, lead by Tiamat, have leveled every city on the continent and set up a fortress in the center. Bahamut and his army of metallic dragons vanished shortly after arriving on the material plane to intervene. The party (first party I ever started at 10th level instead of 1st or 5th) has to free an old dwarven city from orcs and build it up to withstand the dragons' wrath, attract enough NPCs to make their city stable, and of course, slay a whole lot of dragons. I also intend for this one to go to epic levels when the players have to go plane-hopping to find out what happened to Bahamut and then eventually help send Tiamat back where she came from.

So here's the session I'm currently running:

The party took out a few dragons and is leading a band of refugees toward the dwarven city. It is evident that they have very few troops compared to the orcs occupying their destination, so they stop by an elven city that looks intact from a distance. The city is intact but abandoned because the elves crafted a device that turns the entire city ethereal, enabling them to hide the city any time dragons or their minions come near. Unfortunately for them, their presence on the ethereal plane drew the attention of some ethergaunts (see Fiend Folio).

The elves (including a large number of swordsman and archers that the party desperately needs for the coming fight against the orcs) are captured or enslaved and are being exterminated. The ethergaunts placed number of obelisks in both ethereal and material planes in this area that teleport any native to the material plane into a short tower with no exits. This tower operates like a giant blender, waiting for a certain weight on the floor to meet a quota before activating and going "puree". The party figured out not to touch the obelisks, but that didn't last long after a white ethergaunt used mass suggestion, causing half the party to end up in the "blender".

Lucky for my party, one of its members is a gaele (a celestial that has the ability to turn into an incorporeal ball of energy) and he was able to enter the tower, go through the floor, and disable the trap by hitting its power source with a ray of energy.

* Personally, I prefer low level campaigns, but my players don't - so this is how I entertain them :]