1001 Cruel things to do to PCs [Archive] - Wizards Community

Post/Author/DateTimePost
damixmastermike

09-24-07, 12:20 AM
As a DM, being cruel to PCs is fun and I was wondering what other ideas you all might have.
NO HOLDS BAR!!

1. Everflowing waterskin, that when drank from directly, deals 4D8 points of damage as the water is scalding hot. When poured into a cup then drank from the cup, the water is fine.

2. Raining Pianos (doesn't really matter what kind)

3. Killing a player's druid's animal companion on his birthday
zzo38

09-24-07, 12:49 AM
(IV) Your items are magical and start attacking you.
calronmoonflower

09-24-07, 01:00 AM
V). Have allot of house rules that aren't written down anywhere.

VI). and not telling them in advance.
Azekial_Archangel

09-24-07, 01:00 AM
7)Have a Queen and the Leader of the Wizards Guild send the PC's into the sewers below town to retrieve a valuable artifact only to find it has been stolen. (I'm actually doing this one! However, the vampire thinks it's going to be fun.)

8) Send Goblins strapped with bombs to hug the PC's, My take on Goblin Grenade
Laerekh_Jaelre

09-24-07, 01:01 AM
9. Give the PCs cursed items
Kouk

09-24-07, 01:03 AM
10) Give the Paladin a moral choice, where there are two solutions: the first one is bad and will cause him to fall, and the second is less bad, but still causes him to fall. If he chooses to do nothing, then he turned his back on innocents and falls.
jaywolfe82

09-24-07, 01:16 AM
11. Creating a DMPC to railroad them into a room that locks and sets off a gender changing trap.
jera

09-24-07, 01:40 AM
12. A Kender convention being held in the town/city the PC's are in, unfortunatly The local ruler locked the town gates and evacuated the non-essential civilians. NO ESCAPE!!!!

13. Pitting the PC's vs a Banshee in the Cave of a Thousand Voices(magnifies all sound by 1,000,000)
calronmoonflower

09-24-07, 02:20 AM
XIV). First encounter in the campaign, Pun-Pun.
Riversand

09-24-07, 02:50 AM
14. have a tavern where the group is at, have spike ale... and the group is seperated in the BBEG's lair, trapped like hell, with no rogue


15. Same start with the spiked ale, but instead, they share the same cell, stripped of everything material.
Unluckylukey

09-24-07, 06:45 AM
Have the pc find a bag of holding with a black pudding in it.
Gurv

09-24-07, 07:14 AM
17. Next time they want to buy contact poison, sell it to them. Make the vials using major creation.

18. Poison potions of delay poison. Label them "neutralize poison".

19. Equipment for small creatures weighs 1/2 normal. Small creatures can carry 3/4 what a medium creature can. The next time a gnome or halfling PC has an enlarge person spell cast on them, make them recalculate their encumberance.

20. Cast explosive runes on a cask of oil.

21. Cast invisibility on an adamantine door.

22. The next time a PC wizard casts spell turning, have his foes target him with buff spells. This works best with liches and ghosts who can throw negative energy attacks.
Hack and Smasher

09-24-07, 09:57 AM
23. Run Call of Cthulhu
AlanBruce

09-24-07, 11:30 AM
24. Run Tomb of Horrors... doesn't get any more cruel, believe me.
LCD2YOU

09-24-07, 11:55 AM
25: Only give them 1st level warrior Orcs to fight. At 7th level, they'll stop getting experience points. Even at 6th level, they need 6000 experience points to go to 7th level it will take them a while to get there.

26: Make a town like a place where NPCs do gain experience points, albeit far more slowly than a PC. With the average 35 year old being 5th or 6th level, 2nd or 3rd level Warrior (from duty in the militia) and 2nd or 3rd level Expert or Commoner (their real job), they are not a cringing bunch of cowards the 1st level punk PCs can push around.
calronmoonflower

09-24-07, 01:22 PM
XXVII). Have a 1st level all good party come to a stone with a sword in it. The sword is really a unholy sword despite the setup. Instant no save death trap.
jaywolfe82

09-24-07, 04:34 PM
28. HAve an intelligent, magical door speak to them and tell them that in order for him to open the PC's must kill one of the group. After they do so the door will look on in horror. Open up, and then say, "Jeesh I was just kidding, all I really needed was a please."
zzo38

09-25-07, 04:25 PM
A lot o f these things I would like to see ini a game that I am a player in. I just have to tell the DM and hope he is also cruel. The game is no fun and uninteresting if it is easy
heffroncm

09-25-07, 04:32 PM
XXVII). Have a 1st level all good party come to a stone with a sword in it. The sword is really a unholy sword despite the setup. Instant no save death trap.

Won't work in the stone. You only get the negative level for attempting to wield it. Letting a 1st level party find a +1 Unholy Longsword in the middle of a hard dungeon, though, is awesome. "Do I use the obviously magical and high quality bad-ass looking longsword I just found, even though I haven't identified it yet?"
FlikViktor

09-25-07, 08:44 PM
Let the party get a ton of money and go on a shopping spree. After they buy all there magical goodies, have them go on an adventure and fight a Adamantine Clockwork Horror. Mordenkainen's Disjunction! Muhahahahaha...
invisble1

09-26-07, 02:38 AM
chukks shoppee from book of challenges.
bug bear run store where everything is mundane but enchanted to be magical...

i put this in the middle of a dungeon (and it wasnt questions wtf...) and the pcs dropped all but ike 2% of gold on items and then discovered they were false! they are still hunting down chukk...
Unluckylukey

09-26-07, 03:20 AM
Give the a rod of wonder at 1st level.
Unluckylukey

09-26-07, 03:22 AM
chukks shoppee from book of challenges.
bug bear run store where everything is mundane but enchanted to be magical...

i put this in the middle of a dungeon (and it wasnt questions wtf...) and the pcs dropped all but ike 2% of gold on items and then discovered they were false! they are still hunting down chukk...

That is absolutely the best thing I have ever, I mean ever, heard.
ShadowF

09-26-07, 03:35 AM
33. Ambush a party after the Rogue has disabled a device that was suppose to save thier lives.

34. Blasphamy on a group that is 5 or more levels below enemy caster levels
ShadowF

09-26-07, 03:44 AM
35. Have a NPC Set up camp and cast Delayed Blast Fireball as Camp fire will PCs are sleeping.
ShadowF

09-26-07, 03:50 AM
36. Cast all the spells that are created to make a living spell (MM3). If battle isn't going your way start creating them in the middle of battle.
3lv3s_R_43vr

09-26-07, 03:51 AM
37. Make them listen to Nickelback albums throughout the entire campain.
ShadowF

09-26-07, 04:02 AM
38. Pull an oppisite day on a wish.
ShadowF

09-26-07, 04:10 AM
39. After entering a town it is required they take a full physical.
ShadowF

09-26-07, 04:13 AM
40. Have NPC wish for permanent Mark of Doom on the PCs.
RobbyPants

09-26-07, 11:44 AM
41) Throw a sundering fighter at your PCs.

42) Throw a rust monster at your PCs.

43) Create a half-rust monster template, apply it to a sundering fighter, and throw it at your PCs.


44) Create nothing but level 20 NPCs that take the spotlight from the PCs. If there is ever a disagreement, have the NPCs mop the floor with the PCs, but for some contrived reason decide not to kill them. Do this repeatedly.
invisble1

09-26-07, 02:31 PM
45) sword of chaos - appears as a luck blade with 3 wishes charged to it - however upon using the wish a % roll (on my side o the screen) will dictate what happens in addition to the overly scrutinized wish. (think wild magic charts but crazier)

46) deck o everything (custom edit of many things) see previous posts by me

47) random encounter TPK
dungeonman79

09-26-07, 04:35 PM
9. Give the PCs cursed items
my PC once were going though a dungeon checking every square for secret doors and traps. yeah and as a DM that only put the one freaking trap right at the beginning was getting a little bit tired of the rolling every square so finally i told them " yes you see a small brick in the wall that looks a little lose" they pulled the brick away to find a pair of Bracers of Dexterity!! woohoo yeah little did he know that it was a cured item and in the description of the item says it looks like a Bracer of Dex but it really makes you drop your sword at a time when you need it most( i had fun with that) and on top of that i let him find (just sitting against the wall mind you) a +3 longsword!! wow what luck! yeah AKA a -3 longsword. so with his weapon finesse skill i had to quickly take -4 from all his atks rolls. 1 for the Dex 3 for the longsword. it took him FOREVER to figure out why he keep missing with rolls the others would hit with. and why he would drop his sword when he really needed that last bit of damage to hit the monster or to be extra cruel when he rolled a 20 i sometimes made him drop it just to knock him down a peg (I also did that so he would start to try and figure out why he was missing all the time and dropping his weapon). was a lot of fun i cant wait to do it to my next group that i DM for
heffroncm

09-26-07, 04:41 PM
dungeonman79, there is cruel, and then there is spiteful. You're punishing your players for being careful and playing smart. Not the best idea.
ShadowF

09-26-07, 05:29 PM
my PC once were going though a dungeon checking every square for secret doors and traps. yeah and as a DM that only put the one freaking trap right at the beginning was getting a little bit tired of the rolling every square so finally i told them " yes you see a small brick in the wall that looks a little lose" they pulled the brick away to find a pair of Bracers of Dexterity!! woohoo yeah little did he know that it was a cured item and in the description of the item says it looks like a Bracer of Dex but it really makes you drop your sword at a time when you need it most( i had fun with that) and on top of that i let him find (just sitting against the wall mind you) a +3 longsword!! wow what luck! yeah AKA a -3 longsword. so with his weapon finesse skill i had to quickly take -4 from all his atks rolls. 1 for the Dex 3 for the longsword. it took him FOREVER to figure out why he keep missing with rolls the others would hit with. and why he would drop his sword when he really needed that last bit of damage to hit the monster or to be extra cruel when he rolled a 20 i sometimes made him drop it just to knock him down a peg (I also did that so he would start to try and figure out why he was missing all the time and dropping his weapon). was a lot of fun i cant wait to do it to my next group that i DM for


Why wouldn't you at that point tell the players that you will auto roll traps when the Rogue comes within 5 ft of them. Seach if found DD. It saves them from your bitter Tyraid.

48. Create flying monkys and send them after the PC's
ShadowF

09-26-07, 06:33 PM
49. Make everyone in your world nuetral something, so detect evil doesn't work.
Voran

09-26-07, 07:30 PM
Roll dice randomly. Appear to scribble something on your notepad. Never say anything about it. Feel free to make misleading faces.
Elgeis

09-26-07, 08:34 PM
When a PC kicks another PC off an 11 story building, right after killing the BBEG, give the boot that did the kicking an enchant "of kicking" from the gods to add a little extra sting to the fall.

Plant traps systematicaly to kill off a druid's pet.

Give them a dangerous magical item that you can trick them to still use months after they know what it does.

Give the "heros" two options, form an alliance with an evil cleric, or get killed by the choatic evil Pope.

Make your DMPC's immortal plot devices.

When your players anounce that their character is dead, laugh at the celing while tiping back in your chair.

Tell them that the black knight was the only link from keeping the village from being over run by a gaint horde of deamons....after they killed him.

And yes....all these things have happened but trust me...they earned it. :D
Papapop

09-26-07, 08:56 PM
>>snip<<<
When your players anounce that their character is dead, laugh at the celing while tiping back in your chair.


my DM does this all the time, he also thinks its funny and 'awesome' to keep a tally of deaths and unconsciouses

he also exclaims 'yes!' in great joy when we roll a 1 even though we only do crit fumbles if we roll another 1 after the initial 1.
Necrosis

09-26-07, 09:36 PM
I have no problem wiht that, after all PC's act like that all the time-let me in on the fun roleplaying vindicitve NPC's.
Disciple_of_Salsa

09-26-07, 10:07 PM
If their party has a paladin, make all monster N. Then laugh.
Never do HP damage. Only use monsters that deal ability score damage.
Give them a wand of fireball with the trigger word "gold" Attack them with an Invisible Black Pudding
Multi-headed tarrasque
Necrosis

09-26-07, 10:30 PM
Rahter than have the bad guys minions torture infomation out of them, have the bad guy black mail of the PC's into tortureing each other.
heffroncm

09-26-07, 11:27 PM
Give them a wand of fireball with the trigger word "gold"

I love this. I think I might try someting like a wand of Grease with the command word "you" though.
Generic_NPC

09-26-07, 11:42 PM
In a well lit dungeon (to prevent the common use of torches), place a locked door at the end of a room that is lit by a row of everburning torches. At the end of the row, they find one unlit mundane torch. The door registers as magic, but there is a funny smell in the air. When they try to light the torch, BOOM! excessive damage from a natural gas explosion.

-Ya, I know that natural gas has to have sulfur added to it to make it smell, but you want to be cruel, not sadistic.
Matthais777

09-26-07, 11:45 PM
50. Have them fight in a wizard gnomes magical joke shop, so that they are attacked by animated rubber chickens, the joy buzzer does shock damage, and the paddles balls shoot in random directions trying to hit random things. Oh, and the random health potion on the wall actually makes you grow daisy's out of your head. Yes, i actually did this. Yes, my players love me. Except for the guy who drank the potion, he was a BadA riddick copy cat. Who had daisies growing out of his head! "Aricum Sorum's Magic Joke Shop Emporium!"
Ddraiglais

09-27-07, 12:04 AM
51. Give them everything they want.

You want to be a 10' tall giant? Try not scaring the NPCs in town (town mobs can be a real pain). Oh, and buying equipment is going to be a *****.

You want a more defined critical hit table? Sorry that the goblin just lopped off your head.

You wanted some wishes? Muhahahahaha

It's gotten to the point where my PCs don't ask me for any special favors. They're afraid I'll grant them.

52. "You are surrounded by mists..."

I have never had a party survive when I've taken them to the demiplane of dread.

53. Use their knowledge against them.

I remember as a player the DM in one campaign was frustrated that the players where all experienced DMs themselves. He would start describing a monster, and before he was finished everyone was prepared for the encounter (eg fire and acid for a troll). We had an encounter with a kobold on a war pony. It should have tipped us off that he was in full plate, but we saw a weak evil creature that needed destroyed. The 14th level kobold paladin proceeded to beat the entire 3rd level party down.

54. Change settings to keep them confused.

Everyone in your party knows Forgotten Realmse like the back of their hand? Take them to Dragonlance or Dark Sun. Stay in the Realms, but have their ship get blown off course and land in Zakhara.
damixmastermike

09-27-07, 12:20 AM
Roll dice randomly. Appear to scribble something on your notepad. Never say anything about it. Feel free to make misleading faces.

I do this so much, that my PCs now completely ignore me rolling dice.

37. Make them listen to Nickelback albums throughout the entire campain.

I know I said No Holds Bar, but seriously...


55. Give the party the deck of many greater things:

Balance: You must change your alignment to the opposite of the one your currently hold to the direct opposite of the one you presently hold. If you are true neutral, use a D4 1=LG, 2-CG, 3=LE, and 4=CE. Lawful neutral characters turn chaotic evil and lawful neutral characters turn lawful good.
Comet: Instantly gain a single divine rank, if you have none you’re at zero, three then four, etc.
Donjon: You are imprisoned on the 7Th layer of Hell if your alignment is good, and in celestial for evil aligned characters (roll D2 for neutral characters). Your captors are hostile towards you and posses all of the equipment you were holding.
Euryale: Gain a negative one penalty to all ability scores.
The Fates: You gain an ace of the red sickle card which when played allows you to avoid any situation once.
Flames: All NPCs view you as unfriendly, although this clearly does not affect how they view the rest of the party.
Fool: You lose 50,000 experience points and are forced to draw twice more from the deck. If you are unlucky enough to draw this card once more in this set of card drawing, you lose double the amount of experience you lost last time.
Gem: You gain 3,000,000pp in a bag of holding which appears attached to your belt.
Idiot: Lose all your ranks in all of your skills. This does not affect miscellaneous modifiers.
Jester: You gain 50,000 experience points. If you are lucky enough to draw this card once more in this set of card drawing, you gain double the amount of experience you got last time.
Key: You gain a magic weapon of your choice worth approximately 2,000,000gp and must be chosen due to its usefulness, not its market price.
Knight: You gain a construct guardian at level fifteen. The character must choose its apparent race, gender and class. The construct possesses only a basic starting package.
Moon: You gain a ring of wish with 1D12+2 charges left within it.
Rouge: You know have a nemesis of the same class, race and level as you who constantly attempts to foil your plans.
Ruin: You lose everything you own without any exceptions. This card leaves you naked, as you no longer have cloths, money, dwellings, and magic items.
Skull: You are transported to a demi-plane where you are forced to fight an epic monster of the DM’s choice (CR= CL+2). While fighting, no trans-dimensional spells can be cast (summon spells, gate, etc.) and if you loose, you are permanently destroyed.
Star: You gain a permanent non-inherent plus seven to any single ability of your choice.
Sun: Gain a greater wondrous item from the epic handbook and 150,000 experience points.
Talons: You are no longer able to use magic items. If you do, you lose all you abilities from all the classes you possess; this includes spell casting, bonus feats, diamond soul, etc. This affect lasts for 1D4+1 hours.
Throne: Gain a plus thirty miscellaneous modifier to diplomacy and a dwelling, which can a design worth up to 1,500,000gp.
Vizier: Gain a plus eight miscellaneous modifier to all skills. All skills become class skills and you gain Jack-of-All-Trades as a bonus feat.
The Void: Lose 150,000 experience points and your current primary weapon.

Please note that I did not write this up.
Malek2991

09-27-07, 12:37 AM
Make a plot where the players must get to the next town, An NPC tells them they must go through many areas with names like Forest of Pain, the River of Doom, The swamp of Horrors, etc...(Should think of better names, but you get the idea). Each one containing many dangerous and deadly opponents. (try and kill a couple of the PC's). However the first NPC they see after ariving in the town asks them why they did not just take the boat, as the seas have been realitively calm recently.
DX2052

09-27-07, 12:49 AM
56.The classic body swap
jaywolfe82

09-27-07, 09:58 AM
57. If your PC's are always scarred that someone will sneak up on them at night, then the next time the camp, roll some dice a few times, and make sounds like...oohh, dang, ouch, eew that's no good. Then ask to see on of the PC's character sheets. Take your eraser, and erase in an empty section of the paper. Don't actually erase anything. then give the paper back to them. Watch them fret over what item or ability is now missing. (P.S. The more items, skills, and abilities, the better this trick works.)
dungeonman79

09-27-07, 01:55 PM
dungeonman79, there is cruel, and then there is spiteful. You're punishing your players for being careful and playing smart. Not the best idea.

Smart would have been not to pick up the items and put them on when you have no idea what they are yet. even though we were all good friends and he had no hard feelings about it and we all got a good laugh out of it
stitchy1503

09-27-07, 02:43 PM
58. when an evil character makes a wish for a better weapon give it to him, also make it intelligent with a lawful good personality, also give it enough things to make the will save extremely hard so he has troubles resisting the sword trying to force its will on him.
Laerekh_Jaelre

09-28-07, 03:59 PM
41) Throw a sundering fighter at your PCs.



Cruel yes. But as a DM, I've done this to the party fighter before because he was getting too powerful to keep combat encounters balanced.
Rectus_Proeliator

09-30-07, 08:10 PM
59) Send your Pcs off into a massive dungeon full of save or die traps, super strong monsters, a evil group of epic adventurers to obtain an artifact which will be used to defend a small town. Make the Pcs help defend said town against an army of epic Kobolds with +5 daggers of neutering.(Works on both genders) After they pay for true res and regen spell give them their reward, one coupon for 1 cp off any purchase less than 1 sp. (To be shared out amongst the group.)

If they attempt to turn on the village the artifact teleports them randomly 1d100 times 10 miles in a random direction and cursing them.

Mwahahahaha......:smirk:
Ikyotojin

09-30-07, 08:24 PM
Walk into the BBEG's (wizard of uber levels) room and then out the highly guarded door at the other end after beating the snot out of the wizard's minions... and that door leads directly to a world where there is ZERO magic. Not one bit of magic works. Period.

How to get back? Well... the magic door was one way. It pushed you through and then you face a blank wall... with writing on it. One way trip.

"I told you that even if you defeated my minions you would never gain the treasure behind the door. You should have listened."

And did I mention that only the police are allowed to carry weapons? And tasers REALLY do a job on people in chainmail?
Guardian1

09-30-07, 08:55 PM
Walk into the BBEG's (wizard of uber levels) room and then out the highly guarded door at the other end after beating the snot out of the wizard's minions... and that door leads directly to a world where there is ZERO magic. Not one bit of magic works. Period.

How to get back? Well... the magic door was one way. It pushed you through and then you face a blank wall... with writing on it. One way trip.

"I told you that even if you defeated my minions you would never gain the treasure behind the door. You should have listened."

And did I mention that only the police are allowed to carry weapons? And tasers REALLY do a job on people in chainmail?

So, you're basically sending them into our world? That's just too cruel. A good punishment for when your players are getting too unruly.:devil:
Docfeegle

10-01-07, 11:15 AM
wait till party gets to a treasure room/vault. Have one of the magic items be a max sized bag of holding, laying on the floor. Trick is, bag is filled completely with alchemist's fire, and one of the threads on the bottom is looped around a hook secured to the floor. PC goes to pick it up, rips open the bottom of the bag, and the room instantly fills with a couple hundred cubic feet of burning.
dungeonman79

10-01-07, 11:48 AM
Make a plot where the players must get to the next town, An NPC tells them they must go through many areas with names like Forest of Pain, the River of Doom, The swamp of Horrors, etc...(Should think of better names, but you get the idea). Each one containing many dangerous and deadly opponents. (try and kill a couple of the PC's). However the first NPC they see after ariving in the town asks them why they did not just take the boat, as the seas have been realitively calm recently.

i love this idea i might have to use it just as a good gag and something to laugh at when they Finlay get to the city or town. my players might take me a little to seriously I'll have to tell them later that it was totally a joke or they will be looking for some back door way to get to every new place. yeah like the DM would spend all that time making and reading about those places and just let them acctualy take a boat to the city. anyway just wanted to say LOVE THE IDEA!
ArgulFraster

10-02-07, 10:45 AM
i love this idea i might have to use it just as a good gag and something to laugh at when they Finlay get to the city or town. my players might take me a little to seriously I'll have to tell them later that it was totally a joke or they will be looking for some back door way to get to every new place. yeah like the DM would spend all that time making and reading about those places and just let them acctualy take a boat to the city. anyway just wanted to say LOVE THE IDEA!

You had best pray you never DM for me-or you will need a proctologist to get your dice pulled out of your small intestine.
damixmastermike

10-02-07, 01:02 PM
wait till party gets to a treasure room/vault. Have one of the magic items be a max sized bag of holding, laying on the floor. Trick is, bag is filled completely with alchemist's fire, and one of the threads on the bottom is looped around a hook secured to the floor. PC goes to pick it up, rips open the bottom of the bag, and the room instantly fills with a couple hundred cubic feet of burning.

This is good, but it wouldn't work for the party that I'm DMing as if the party knew of both routes, they would purposely take the harder one.

I've already used many of your ideas everyone, keep them coming!
(I refuse to do the nicklebach idea, that's just to harsh by my standards)
General_Ridley

10-02-07, 01:04 PM
62. Ceremorphosis
eue

10-02-07, 02:30 PM
63. The player with amnesia signed a Faustian Pact. A Pact Certain. He doesn't know.

One of my PCs is still to find out about his DARK past...
Suzu

10-02-07, 04:11 PM
64. Create a campaign world were the 'medieval fantasy' idea is centred heavily on 'medieval', complete with gender/class restrictions on every aspect of life.
damixmastermike

10-03-07, 11:46 PM
65. Give away a potion of Freedom of Movement. When the PC gets frozen or what not, she will go for the potion... oh casse!
Laerekh_Jaelre

10-04-07, 10:06 PM
Roll dice randomly. Appear to scribble something on your notepad. Never say anything about it. Feel free to make misleading faces.

I make a habit of doing this to my PCs as well :D
Avenger314

10-04-07, 11:07 PM
66. Have every villain display a healthy survival instinct: They run away, teleport, etc, when they drop to 1/4 hit points.

67. Have every BBEG be item-independent: Sorcerer, warlock, psion, monk, soulknife, etc.

68. Capture the players. Bring in the torturer. Said tortuer feeds their magic items one by one to a rust monster, until the party gives up the valuable information.

69. This isnt my idea, but I love it. Have the PC's see a lit candle on an ebony table, completely enclosed in shatterproof glass. Outside the glass are four levers. Pulling on a lever deals 1d6 electrical damage....
...
and that's it. There is no combination of levers to do anything else. No puzzle to solve. They will play with it for a long time, taking massive damage, trying to find the nonexistant solution.

70. Every so often, randomly follow "You see" with "What appears to be." Let hte players worry.

71. Paragon Totemist Tarrasque.
Archangel_yuki

10-05-07, 12:18 AM
72. Cancer mage

73 Have a red dragon that is polymorphed into a kitty. Only 2 things will change it back: Antimagic field and Detect magic.

74. huge Barbarian10/unber hulk5/ frenzied berzerker5 with monkey grip.

75.Quickened unholy blight at will.
for 75, one of my players failed 7 saves against sickness.
It was even more sad because he did not have quick draw. He had to waste an entire turn drawing a sword.
Black Kitten

10-05-07, 03:01 AM
76 - Frenzied Berserker opponents... They... just... don't... die.
damixmastermike

10-14-07, 08:33 PM
Okay, I've done a lot of these in my last 4 sessions, I need more ideas guys.

The pudding in the bag of holding was great.
Khan2000

10-14-07, 10:51 PM
57. If your PC's are always scarred that someone will sneak up on them at night, then the next time the camp, roll some dice a few times, and make sounds like...oohh, dang, ouch, eew that's no good. Then ask to see on of the PC's character sheets. Take your eraser, and erase in an empty section of the paper. Don't actually erase anything. then give the paper back to them. Watch them fret over what item or ability is now missing. (P.S. The more items, skills, and abilities, the better this trick works.)



Another DM and I do something similar to this. It involves a pseudodragon rogue. Generally, when you hear "See ya", it's already too late. Thing is they actually lose something. I try to do it at least once a campaign.




77) Start the party in a room with a highly inquisitive green dragon; they begin with no weapons and must suffer through their interrogation by the dragon, wondering if they will be eaten.:D
dungeonman79

10-22-07, 02:49 PM
You had best pray you never DM for me-or you will need a proctologist to get your dice pulled out of your small intestine.
well i guess i could let your char take the back door route. that seems to be what your all about i guess. and let you wait for 4 or 5 weeks while the rest of the party gets cool items and xp while they go tramping through the world and when they meet up with you and your other backdoor friends, you would be worthless in the party. You have to ask yourself...."are we here to play DND and have fun or are we always looking for the finally?" with DND i find that its often the journey not the destination that makes a campaign fun. and like i said it would just be a joke from DM to PCs and if a PC couldn't take a small joke like that who the hell would want you as a PC anyway. in my campaigns we have fun and laugh the entire time. so lighten up a little man its supposed to be fun!!!
The_Wrath_of_Talos

10-22-07, 04:21 PM
A warptouch epidemic.

Or do what are DM did turn warptouch into a potion and play some drinking games.

Everytime your PC goes to the courtesans Inn have the courtesan laugh and flee the room at the first sight of anything inapropriate.

Have the juggler at the tavern juggle spiral burst bottles and have him drop one in the parties vicinity.
Dissont

10-22-07, 06:02 PM
23. Run Call of Cthulhu

You win:coolcthul :hides:
damixmastermike

10-22-07, 06:16 PM
You win:coolcthul :hides:

I disagree, I think the whole Nickleback idea is beyond amusing crueltey. My PCs would break beer bottles over my head if I tried that...
Dissont

10-22-07, 06:29 PM
I disagree, I think the whole Nickleback idea is beyond amusing crueltey. My PCs would break beer bottles over my head if I tried that...

Ok then mix the two, do :coolcthul with Nickleback in the background.
damixmastermike

10-22-07, 07:32 PM
Ok then mix the two, do :coolcthul with Nickleback in the background.

You know that episode of Family Guy (where Brian owes Stewie fifty bucks (link) (http://video.google.ca/videoplay?docid=7892897020628395906&q=stewie+money&total=471&start=0&num=10&so=0&type=search&plindex=0). This would hapen to me if I mixed the two; but my PCs would be eight stewies and older, plus I don't have a fake mustache.
Dissont

10-22-07, 09:41 PM
OMG my sides hurt from laughing so hard. That video was so funny. Yeah my players didn't like it eather. They came over this afternoon for game and i had My CoC books out and I downloaded some Nickleback and had it playing in the background. One of them came in, sat down, listened to what was playing looked at the books on the table and then got up and walk right out to his car to leave. The others were finding random objects around my house to beat me with. I told them it was a joke befor they decided to acctualy go through with it. Then we called john and told him to come back....after he picked up some taco bell.
eue

10-23-07, 10:31 AM
78. Stuff a pit trap with a gelatinous cube.
79. Give them tons of gems. Then place a fear trap at the beginning of a corridor full of gelatinous cubes. With shatter traps along the way.
Khan2000

10-25-07, 04:47 PM
80) [If you have a reputation for evilness] You pick and skim through any supplement that contains the word "Evil" in it, grinning of course. Do this while not running a session and near the players who are also doing something else.

**--My players actually start to worry whenever I start grinning and chuckling as I mutter under my breath, "This is going to be fun."
Undrhil

10-25-07, 06:25 PM
81) Teleport Trap. These things are fun if setup right. You can generally only get one off per campaign (then the PCs wise up and don't just walk blindly into an unlit hallway.

I did this in a campaign with a "reset button" for allowing the characters to change their last level-up selection(s). The rest of the party decided to wait outside while the Rogue went in to do his reset. While waiting, the rest of the party decide to go explore this little side hallway. They have a torch with Continuous Light cast on it and entered the hallway. They walked and walked and then, after an in-game hour of walking, they decide to turn back. They walk and walk and after two in-game hours of walking, they figure out that they are in trouble. :) I gave them an easy out though: they just had to hide their lightsource (the CL torch) to get the trap to deactivate.

82) Have the PCs find a pile of bones with some scraps of clothing and scorch marks all around it and on the scraps. Just don't mention that it's an old campfire and they will start panicking thinking that there might be a dragon nearby. :)
golden_dragon

11-01-07, 02:29 PM
if there is a powerful evoker, wait till he uses all his spells then have a monster with a high resistance to physical attacks ambush them.
Then have them fight a dragon of their level.
Hehehe...
Khan2000

11-01-07, 03:04 PM
84 <I think>) I have a recurring Rakshasa BBEG with spellcaster and fighter lvls and at least one PrC.

85) Pseudodragon rogue...if you hear "See ya," it's already too late.
calronmoonflower

11-02-07, 02:38 AM
86). Cast Prestidigitation (for flavor) on the marble sized bit left over from Dust of Dryness and pass it off as a jawbreaker.
Napoleon_the_Clown

11-02-07, 04:55 AM
87) Have them walk around a corner and discover a "white" dragon. This will actually be a silver dragon that suffers from albinism. Make them roll knowledge (arcana) (regardless of whether or not they have it, as a DC ten allows a roll regardless of whether you posses the skill) and if they fail to identify that this dragon, while white in coloration, doesn't have the right shape of head/etc. to be a white dragon and is indeed a silver dragon. (This is just for the sake of scaring them half to death, of course.)

88) (Inspired by the "Too Serious Role-Playing" thread) Have one of the villains or his henchmen escape and press legal charges on the PCs.

89) Have the BBEG or his cleric henchman cast a true res. on any animal hide armor (leather armor, dragon skin armor, etc.) as well as the leather wrapping on the hilts/scabbards of swords. Most effective with regards items made from bits of chromatic dragons.

90) Trick the players into mixing two unknown liquids together (offering the appropriate knowledge roll to identify the liquids). When they do, inform them that they have just mixed ammonia and chlorine together, creating chlorine gas. Make them roll their fort saves against this extremely caustic gas to avoid: damage (con and lethal), fatigue, sickness, poison. The fighter types, who just might make the save, will get to watch their metal toys rust away at an impressive rate. Please note that the chlorine gas will stick around in their lungs for some time after they get away from it.

91) Make them roll saves randomly and without warning.

92) Force them to cross the River Styx and have a boat waiting ashore for their use. When they push it into the river, the metallic hull violently explodes, as it is made from elemental sodium.

93) (For those skilled with slight of hand) Ask to see someone's character sheet and "accidentally" drop it. Pick up a fake sheet that has nonsense written on it instead of the actual character sheet, examine it and mutter "This is unacceptable!" Proceed to tear up the character sheet and throw it away.

94) Allow them to discover Daern's Instant Fortress in an enclosed space. The activation word is "gold".
damixmastermike

11-02-07, 11:08 AM
My Portuegese friend told me this one:

95) FIRST OFF: ANTIMAGIC FIELD (of course)

Have 132 karat diamond or the deck of many things on the other side of a wall to which there is no other way to pass through. Leave a hole in the wall just big enough for a PC to stick her arm through, the item is just close enough for them to pick it up.

There is a trap where if the item gets touched, a keen blade comes down, right against the inside of the wall and severes the arm. For extra double plus fun, you can make the blade wounding. Add to that, you can have some creature to eat the arm.
Fly666monkey

11-02-07, 11:37 AM
96) Kill off all the players for no reason, then rez them, then kill them again, rinse, repeat...

97) Chuck a d20 at the bard, aiming for the eye

98) talk dirty to your girlfriend/ boyfriend over the phone during each session.

99) After a heavy drinking session, have all the male characters wake up in the same bed in their skivvies......
Sinfire Titan

11-02-07, 11:53 AM
Pull an Oblivion trick: Gives one of the character's the curse that is on the Grey Cowl. From that moment, on, every good deed he will ever do will be attributed to another person, and he will be no one, even in the eyes of his allies. Works best on a Paladin/Samurai/Knight/Glory hog.
Mr_Seth

11-02-07, 09:51 PM
101) Start an epic-level campaign. After PCs are created and finalized, tell players, casually, that you've house-ruled in your favorite rule variant from Hackmaster: penetration rolls. Explain that all it means is that if you roll the max amount on a damage die, you get an extra roll of that die... and so on.

Don't add that any enhancement bonus to damage is added on again for every penetration roll that you get.

Also forget to mention that the first opponent they're going to meet is a pixie hit man with a pair of tiny [/i]+5 shock flaming repeating blowguns of speed[/i] that do 1d2 damage... plus wyvern poison.

DM: "Okay, first attack. Hit..." *flips coin* "Two, that's a penetration roll..." *flip* "Four." *flip* "Six". *flip* "Seven. Plus the flaming and shock... that's two... six, another penetration! Wow." *roll* "Two. Adding in the enhancement bonus..." *mumbles* "That's 28 damage."

PC: "WHAT?"

DM: "...from the first attack."

PC: "...WHAAAAAAAT?"

DM: "Welcome to Epic. Second attack..."

~~~
Interlude for the next five attacks...
~~~

DM: "...and as the flaming pea of thunder tears its way through your skull, so perishes Ungar the Unstoppable, chosen champion of Kord!"

PC: *whimper*


This is actually one of my tamer ideas. Most of mine involve putting horrendous threats in the game world, informing the party that the threats exist, and watching with glee as they ignore all warnings, thinking they can take whatever it is. "After all, the DM wouldn't put in anything we can't possibly handle, right? Right!"

They forget I cut my teeth on second edition.
gixanthrax

11-03-07, 07:58 AM
102.)Yust after having played a campaign with your old DM, where you spent nearly all your money on nice magical stuff, you start a new campaign with another DM(who happend to be one of your co-gamers in the previous campaign, doesn't like magical stuff, makes up rules or ignores them yust right away,giving simple humanoid skeletons with 5 HD and an attack of +12)
you enter a town you have previously been in.

DM: Roll a spot check. Ok You see 10 well equipped guards in front of you and 10 Bowmen in the towers above of you. You are all arrested for *insert fictious crime here* and brought to jail.
Hand me your character sheets...

After two days and thanks to the help of a merchant we know( and who has a succubus at command) we are finally released and handed back our gear except for:

about 100 PP
1500 GP
Some Jewels
Bracers of armor +1
gloves of Dextority +2
Ring of sustenance
Anarchic Longsword
MW Thives tools

Players to guards : Ähm excuse me sir but i happen to miss
DM: (threatening voice) So you want to accuse the watch of stealing? No? Good.
Ha, this is a great way of getting rid of things i don`t want you to have and to controll the power/money level of the party....
emanuelfaust

11-03-07, 08:03 PM
103) The PCs pick up a strange jewel that is radiating magical power, intent on finding out what it is. It is actually an experimental gate to the Negative Plane. During the night, the stone suddenly activates and a powerful wave of negative energy pulses outward. not only does it draw the attention of nearly every evil spellcaster and undead in the area, it animates all the dead forest creatures around them. Not only do they most likely take negative energy damage, they are attacked by skeletal and zombie chipmunks, squirrels, and songbirds.
rankrath

11-03-07, 09:25 PM
63: Buy a colossal red dragon. Place next to you on the table, and keep grinning, laughing, and stroking the dragons head. Never use it.
Caeric

11-03-07, 10:47 PM
64. Introduce a mysterious blue horseshoe-shaped metallic device that has a small orange fiber cable connecting between the ends. Whenever it clicks, it fires a massive doom-beam of plasma. For those who know what it means, I'm talking about putting a Scarab Gun into D&D. Why? Because cautionless characters will find themselves quite melted and ashen from it rather quickly.

65. Slowly bring about the doom of their characters, though with them in full awareness of the ending chain of events during the process and having constantly attempted to get away. Somewhat like I'm doing. I can be cruel...
Tusz

11-03-07, 11:30 PM
107) Run a thieves' guild campaign. Have the boss give them an assignment, but pull your players aside one at a time (spread out, to avoid suspicion) and give each of them the goal of killing one specific other member of the group for being a "traitor." IE: the rogue needs to kill the wizard who needs to kill the cleric who needs to kill the fighter who needs to kill the rogue. Tell them to wait until the job's done, and then sit back and watch the carnage.
Lord-Dragon

11-04-07, 01:37 AM
I have done these.

108) Have them meet a black/leather smith that will make them whatever they want in return for their services. They even get the item before they start. The black/leather smith then curses the item (un-known by the characters) with a delayed effect curse that takes effect 100 days later. By the time the curse takes effect they're no where near the black/leather smith and can't remember (usually) how to get back to him. If they do, he's moved.

109) Start a new game, the PC's are no more than a level 4 but you keep opening the Epic Level Monster's Manual before an encounter.

110) (Work's best with heavily armored PC's) Put the adventure in a castle that's underwater in a swamp with no dry land for miles. The only boat is a canoe and it leaks.

111) In a high level campaign, have the 14+ level Wizard/Sorcerer that has built thier PC up from level 1 get blown up by the level 1 (secretly level 20) apprentice NPC they just got. Or at least blow up all thier stuff (the rarer the better) they've aquired from thier many adventures.

112) The only horse (which is needed) that the Paladin can aquire to replace the one that just died (mysteriously) on him is a Nightmare.

113) Send them to a world where there is an opposite allignment "copy" of each of them. After all, there's nothing harder to fight than yourself.
calronmoonflower

11-04-07, 01:39 AM
104). Rust monster stampede/feeding frenzy.
damixmastermike

11-04-07, 02:20 AM
104). Rust monster stampede/feeding frenzy.

105) Door Trap: Ironskin + Ironwood
Other side of door: Dire Rust monsters

(did this last session)
Fly666monkey

11-04-07, 03:59 PM
106) Open up the monster manual during a run, and make random die rolls. About every other roll, smirk and write down notes, then turn the page. The players are told nothing...
NightHawkFalconis

11-04-07, 06:32 PM
I can't believe nobody's mentioned this one:

107) Don't allow multiclass characters (especially the ones with several 3- and 5-level prestige classes) to use the fractional BAB and saves from the Unearthed Arcana. After all, we don't want to give our players a chance >.>

I actually have a DM who, in about a half hour, is going to tell the entire group, who's been using fractionals, to change to non-fractional. I don't think anyone's happy about it. Except him.