1001 Game Moments Worth Remembering [Archive] - Wizards Community

Post/Author/DateTimePost
Kesht

10-25-05, 07:12 PM
I miss the old threads where people talked about what cool things have happened in their games. Let's hear about 'em!

Feel free to post a funny, cool, or outrageous moment in one of your games that you won't forget soon.

Here's a funny one that I remember.

PCs have just finished clearing a room in an occupied orc/ogre underground dungeon.
PC1(rogue)-I open the wooden door, what do I see?
DM-You see a large room with several crude tapestries and paintings adorning the walls. A hallway 10 feet wide stretches back as far as you can see and branches off to the west after about 15 feet down the hall.
PC1(rogue)-I want to move silently through the next room and take a peek around the corner of the hallway going west.
DM-OK, *makes rolls for PC1* You make your way over to the hallway and take a peak around the corner. You see a large ogre sharpening a very well made falchion.
PC2(sorcerer) :plotting: (to other players) I have an idea!
PC1(rogue)-Ok, I try to sneak back to the group.
DM-*rolls for sneaking, and gets a puzzled look on his face* Ok, you've made it back quietly. What are you planning?
PC2(sorcerer)-Watch this! *proceeds to execute the following:*
Closes the door leading into the new room and hallway
Casts invisibility on the door, allowing line of sight to the room beyond
Casts Ghost Sound to make the sound of several voices talking
Uses Ghost Sound to make the noise of the wooden door being opened loudly.
DM- :confused: :uh-huh: :lightbulb :evillaugh The ogre comes running around the corner of the hallway and spots the PCs through the invisible door.
Other PCs-You Idiot! What have you done?!
PC2(sorcerer)-Wait for it...
DM-The ogre charges towards the group and smacks right into the door, causing *rolls 1d6* 6 non-leathal damage! Alright roll iniative now.
PC2 comes out on top
PC2(sorcerer)-I use Ghost Sound again to make the noise of a loud and gruff voice barking out a warning of intruders, in the Giant tounge, from back in the hallway.
DM-You don't actually know Giant, do you?
PC2(sorcerer)- :ayyyy!:
DM-The Ogre picks itself up and dutifully goes back to its post, hustling all they way.
PC2(sorcerer)Boy is he going to be confused in a few minutes. :D Now what should we do?

Not to effective damage wise, but very funny.
Lord_Soto

10-25-05, 07:45 PM
Two different parties, two different groups, same first level adventure...

The Setup: Players stumble upon two bodies, buried in the snow, outside the home of a local sage. The front door to the sage's house is open, and the wind has drifted several inches of snow into the house. They investigate, suspecting foul play.
The first group enters the house (after much debate beween the paladin and the bard regarding the legality, eventually settled by the bard convincing the paladin that it isn't breaking and entry if they are investigating a murder) and heads straight for the cellar.

Me: As you round the landing into the storage cellar, the light of your torch throws strange shadows around the room. A short distance from where you stand, the light illumiates a large, gleaming eye, fixed in the center of a grey-brown sphere, surrounded by many smaller eyestalks.
Paladin: I utter a prayer to Tyr, push my friends from the room, and charge.
Me: Roll initiative. (players roll, DM rolls.)
Bard (first initiative): I retreat back up the stairs, and immediately begin composing a funeral dirge.
Priest (second initiative): I soil myself. Then I begin casting Bless.
Paladin (third initiative): I attack. (rolls dice)
Me: The Paladin (I can't remember the character name now) strikes a solid blow to the creature. It spins wildly around the room, spewing sawdust from an ever growing wound. (roll dice.) The sawdust catches fire from her torch. Roll a save.
Paladin: :confused: Why is this thing spitting sawdust at me?!!

Second group of players actually explored the house, and found that the sage had a penchant for taxidermy of rare animals, in addition to his other hobbies.

Me: As you round the landing into the storage cellar, the light of your torch throws strange shadows around the room. A short distance from where you stand, the light illumiates a large, gleaming eye, fixed in the center of a grey-brown sphere, surrounded by many smaller eyestalks.
Ranger: :eek: Well... we found the beholder... now what?
Priest: And to think we looked all over Baldur's Gate for it. Should we kill it?
Ranger: Yeah... I kinda wanted not to die today.
Koji

10-25-05, 08:45 PM
Exploring some generic orcish keep, we came across a door left ajar, giving is a clear view of four of the brutes sitting around a table.

Me: Okay, I have an idea. Barbarian, you hold the door while I pull the pins out of the hinges. Then you throw the door at the seated orcs and me and rogue will run in and kill the confused and flat-footed orcs. Hey, a door's gonna do some subdual damage, eh?
DM: The hinges are squeaky.
Barbarian: I pee on the hinges.
DM: You can't just pee on command.
Barbarian: Yes I can.
DM: Then do it right now.
Barbarian gets up IRL, goes into the bathroom, grunts and strains for several long moments, DM hangs his head as we all hear that the barbarian can indeed pee on command.

I pull the hinges out, making my appropriate move silently/disable device checks, barbarian throws the door at the seated orcs. DM rolls dice.

DM: (rolling of dice, a faint chuckle) You...uh...okay. Three of them fall unconscious as the door crashes into them. The other one leaps to his feet, confused.

I attacked him flat-footed and managed to get a critical hit. Ingeneuity for the win!

I once had DMed a haunted house adventure, and our monk grabbed a long dining table and corraled a bunch of zombies into a corner with it. They were too dumb to escape and he was quite pleased with himself.

I planned an awesome boss encounter for the party, and they killed it in two turns. I retaliated by putting two of them in the next room.

That took six turns.
OneEye589

10-25-05, 09:08 PM
My first time ever playing. I was a halfling sorcerer, a friend was a gnome bard, and the last person was a half-orc barbarian.

We came upon a house, I went silently around the back and saw there were three monsterous centipedes there, so I went back and reported.

Orc: I throw the other two up on top of the house.
DM: :confused: Okay... make a strength check.
The orc makes it of course.
DM: Okay, the other two are on top of the house, what now?
Orc: I charge through the house, break down the back wall, and make it fall on top of the centipedes.

It worked, but the two small ones on top of the house ended falling down and getting knocked out.
Super_Demolition_Christ

10-25-05, 09:52 PM
I remember out Shifter fighter was being stupid. He was arguing with the guy we get are quests from. I believe he spat at him (missed) the clerk proceeded to throw his clipboard at the shifter dealing , like, 4 subdual damage. Happy that he now had the clerk's "weapon" the shifter proceeded to throw it back...missing. Then the clerk threw it again, 2 damage. The Shifter got mad and started to take his shoe off to throw it, this is when I stepped in and pushed him out of the building
Baerdog7

10-25-05, 09:53 PM
Recently, my party completely anhilliated the three mini-bosses and the boss of the DM's most recent dungeon.

The first miniboss was a shifter with the insectiod template that was in a room with a giant tree (so it could climb). I think it had rogue and ranger levels. Anyway, the rogue/assassin (house ruled to be good) uses poison to reduce his Con to 0 in less that 3 turns. The Shifter never hit the PC's.

The next one was a barbarian. We used the wizard's ring of x-ray vision to see into the room and the assassin had his intelligent sword cast a Greater Image of a copper dragon in front of the opposite door. While the shifter is bewildered, we rush into the room and the wizard casts bands of steel on him. Long story short, we coup de gras'ed him for a total of close to 200 dmg.

Third miniboss: A shifter ranger with the winged template. This room was TALL with caves in the sides. The assassin used his poison to reduce the shifter's Str to the point that he couldn't use his composite longbow. The totemist uses his blink shirt to appear behind the shifter and bullrushes him to hte opposite side of the room. Still alive, he flys up into another cave where I finish him off with my soulknife/pyro. This was the longest fight because he wouldn't sit still.

Finally we get to the boss. It was a changeling built for the sole purpose of feinting the PC's. He is shifted to look like a damsel in distress chained to the wall. The assassin goes to the magic shield in the corner and finds out it spits acid (it was the Spiteful Imp). The boss changes and initiative begins. The other totemist runs up and misses. I was next. I run up and hit the boss with my +1 mind blade (bastard sword, 1d10) with psichic strike (1d8), greater psionic weapon (4d6), greater weapon afire (4d6), and +7 dmg for 1.5 Str. I hit for 53 dmg and the boss failed his Fort save. It's the first and only time I've seen anything go down to massive damage and the DM was shocked. It was the only thing I could think about for the rest of the day. :ayyyy!:

-Baerdog7
feng the red dragon

10-25-05, 10:03 PM
in the last game i was in my 8th level elf fighter tackled our half orc barbarian forsaker into a magic portal because i got tired of hearing the forsaker wine about magic sure after we went through the portal i got thrown into a wall so for that i grabed one of my arrows and said do u wanna blow us all up and pointed to the arrows tip which instead of a arrowhead had a flask of alchemists fire and the foresaker knew i always had black powder in my haversack.
Amphetryon

10-25-05, 10:14 PM
As a 1/2 orc barbarian/Cleric of Kord, I single-handedly chased down and destroyed a 'housebreaker machine' in the village I lived on the outskirts of, nearly dying in the process. When I woke up, I had the following note tucked under the bed where I was convalescing. The priest there read it to me:

Since you arrived in our village a few years ago, much has changed. From a reclusive hermit, you have becomed an important part of this community over time. People often speak to me of your generous deeds and the assistance you provide. Be it by helping Uldred fix his barn, facing the wolves that threatened the Oak family barn or by accepting the different missions I gave you, you have proved your worth many times.

As such, the council has approved a proposition I put foward. We know you inhabit the grove east of the village. We are happy to tell you that those lands are now yours. From the tip of the forest to Eagle's lake and from the Black hills to the South Prairies those lands are now yours. No one can take them from you. We hope that this will prove to you that you are accepted here and that you will elect ******** as your home for the future.

Welcome Home.
It was, quite simply, the best treasure I've received in D&D since I started playing in 1978.
Discordia

10-25-05, 10:14 PM
Taken from a series of scenarios and campaigns I DMed for the same group of guys, using different characters.

---------------------------

Characters: Fighter, Barbarian, Monk, Wizard.

The party comes across a deep pool of water. After killing the denizens (a few angry sahuagin), they try to figure out how to recover the treasure at the bottom. Before anyone can do anything, the fighter (who was wearing chain mail, as memory serves) jumps into the pool. Needless to say, he sinks like a stone.

Fighter: I'll try to swim to the surface.
Me: *rolls* You struggle and struggle, but you can't even budge.
Wizard: Someone needs to get him out.
Barbarian: Doesn't Monk have a potion of swimming? (He did).
Monk: Screw you, I'm not using it. You're stronger than me anyway.
Wizard: One of you two needs to get him out. I can't.
Me: You know, Fighter's going to drown if you don't do something.
Barbarian: Why doesn't Fighter just take off his armor?
Fighter: I'm not throwing my chain mail away! Come on, use the potion . . .
Monk: No!

This went on for quite some time. Eventually, they somehow got Fighter out of the pool. With situations like this, I can't believe I never TPKed anyone.

---------------------------

Same game, same characters.

The party enters an irregularly shaped cave. They are standing on a natural stone path that rises around 25 feet from the ground, with small ledges jutting out from the walls. They encounter a gnoll war party - three with melee weapons on the path, one with a bow on a nearby outcropping. The party kills the three gnolls without any difficulty, then try to figure out how to kill the archer (no one in the group has ranged weapons, and the wizard's out of spells).

Monk: I'll jump onto the ledge. *rolls*
Me: You easily leap onto the ledge. You can attack him next round.
Fighter: I'll jump across too. *rolls*
Me: You clear half the gap before you plunge to the ground. You take 8 damage.

(Next round)
Monk: I attack the gnoll. *rolls*
Me: That's a hit. Fighter, your turn.
Fighter: I guess I'll try to climb back up. *rolls*
Me: You make it partway up, then slip and fall again. You take 3 damage from the fall.

(Next round)
Monk: I attack again. *rolls*
Me: The gnoll is dead. Fighter, I assume you'll try to climb up again?
Fighter: I suppose. *rolls*
Me: . . .
Fighter: I fell back in again, didn't I?
Me: 4 more damage.
Fighter: Does anyone have some rope?

----------------------------

Characters: Sorcerer, Fighter, Rogue

The party encounters an abomination of my own design. It's stronger than the party, so I set up a series of automated blades along the walls. The idea was that the party could trick the thing into charging into the blades and getting hurt.

Rogue: I think we're supposed to knock it into the blades.
Fighter: OK. I'll bull rush it.
Me: *rolls* You fail to move it. It's the creature's turn. He attacks Fighter. *rolls a natural 20*. That's a critical hit. *rolls damage*. Uh . . .
Fighter: What?
Me: I rolled the maximum damage. You take 26 damage. You're now at -1 life.
Fighter: . . .
Rogue: Can we just run?
tharivol266

10-25-05, 10:46 PM
last session.

the three lightest characters a rogue, a sorcerer and a warlock(last two being changelings to take off even more weight)

they were in a boat at the bottom of a 20' cliff and the other two characters were holding the boat steady(a cleric and a samurai)

sorc and warlock climb the rope without a sweat(rolled a 19 and a 20 respectivly)
1st round they make it up
R: im going to climb up(of the three climbers he was the best) *rolls a 3*
me: you climb up part way slip and fall landing on the boat and cracking the seat

2nd round
R: i climb up again *rolls a 4*
me: you climb up part way slip and fall the seat is now completly broken

3rd round
R: lets try this again *nat 1*
me: you dont even make it out of the boat this time

4th
r: he we go AGAIN *4*
me: once again you fall but this time you crack the bottom of the boat and it starts taking on water(there was a 2 person boat and a three person boat. this was the three)
Samurai: i use my helmet to shovel the water out of their boat(he was in the other one holding the first in place)
me: dex check
S: *nat 1*
me: ur boat capsises. make swim checks
s+cleric: *barely enough to float*

5th round
Sorc + war: we assist his climb
R: gets a 10 and manages to get up barely


yes this is true even though its incredibly unlucky for them
Berzerker_prime

10-25-05, 11:16 PM
Oh, by Ao! I've got a million of 'em from Company of the Combustible Commode!

Let's see...

Oh! How about our exit from Undermountain. That's a good one and I don't believe I have as yet related it on these boards.

Company cosisted of:
Hadoriel the Elven Ranger
Ghan the Dwarven Fighter/Cleric
Alton the Halfling Rogue
Amarthir the Elven Wizard
Nicodemis (AKA "Junior") the Human Monk
Xyphael the Elven Bard/Fighter.

The group had been boogying through Undermountain for two weeks of game time (which took us the entire summer to play out, incidentally) and desperately wanted to get the heck out. At long last, they come across a portal. The only problem? There's a red dragon sitting between them and it.

Junior, thinking it is a good idea for whatever insane reason, decides to go out and ask it to let the company pass. He offers up the drow prisoner we had as a snack in return to which the dragon agrees.

Unfortunately this pleases the drow none. She tries to flee and gets the smack down laid on her by a crit from the Halfling's sling (fate, it seems, was having fun with our dice that night). Furthermore, Ghan took umbridge to the thought of any sentient being getting eaten, so he refused to let Junior go through with his deal, even if the drow was already dead.

So, the company had to come up with another plan. Their solution was to make an attempt at fooling the dragon's nose. See, Ghan was at the time the group's pack mule (before we found out Amarthir had a Bag of Holding), so he had a really, really, REALLY big backback. He emptied it out. Then, it was a matter of deciding which of the company's three Elves was going to climb inside and pretend to be the drow prisoner long enough to distract the dragon so the rest of the party to make a sneak attack on it. While Alton and Xyphael watched the corridor to make sure the dragon wasn't trying anything sneaky, the other four debated.

"Well, it should probably be Hadoriel," says Junior, "after all, the drow is a female and Hadoriel is the woman in the group."

"My Duom will not fit in the backpack," says Hadoriel, "how am I supposed to attack the thing when I get out if I'm unarmed?"

"I'll carry it along with me," says Ghan, "I'll be the one carrying the bag, and the dragon hasn't seen what weapons I have yet, so it shouldn't raise suspision."

"Perhaps I didn't make myself clear," says Hadoriel, "I don't want to get in the stupid bag! I am not bait!"

"If you have any better ideas, offer them up," says Amarthir.

"Alton's smaller! He'll fit better and won't get any leg cramps!"

"Alton is a halfling," says Ghan, "he wouldn't smell right."

"I don't believe this," says Hadoriel, "you want me, the decendant of Celeblas the Dragonslayer, to get inside a big bag when there's a dragon to fight?!"

"As the wizard said," says Ghan, "if you have any better ideas..."

Hadoriel sighs. "I can't believe this," she says, motioning to Ghan to open up the backpack. "I really can't believe it! After all this time, I can't believe Junior got me in the sack!"

Ghan foists up the Hadoriel-leaden backpack and off they go, picking up Alton and Xyphael on the way past.

"Where's Hadoriel?" a curious Xyphael asks.

"Shut up!" moans the bag.

Xyphael promptly shuts it.

Unfortunately, the adventurers managed to get their signals mixed up and the sneak attack never had a chance to happen. But, a fight ensued.

Everyone did their thing. Amarthir aimed Magic Missiles directly at the dragon's eyes, blinding it. Ghan managed to climb up on the dragon's head and wrap a belt around his mouth to hold it shut and prevent it from using its fire breath. Xyphael sang a whole lot. Alton lurked in the shadows and threw stones. Junior did his best to pummel the thing with his fists. And Hadoriel pinned one of its paws to the ground with her Duom for a turn before the dragon snapped it off. Eventually, they wore the thing down and defeated it.

And then what did they do? They really wanted out of Undermountain, so they went right for the portal and got the heck out of Dodge, right?

Wrong! They spent two more days in that stupid cavern field stripping the carcass. :rolleyes:

Berz.
JungleBunny

10-26-05, 02:18 AM
in the last game i was in my 8th level elf fighter tackled our half orc barbarian forsaker into a magic portal because i got tired of hearing the forsaker wine about magic sure after we went through the portal i got thrown into a wall so for that i grabed one of my arrows and said do u wanna blow us all up and pointed to the arrows tip which instead of a arrowhead had a flask of alchemists fire and the foresaker knew i always had black powder in my haversack.

Commas and periods would have made your story a little easier to read and understand.

It sounds like your story would be a funny situation if you were there at the time.
Delryn

10-26-05, 05:26 AM
While I have forgotten the exact dialogue of the encounter

I will always remember the faces of my players as it slowly dawned on them that they had just given a great lich his phalactory(sic) back.

players - lvl 3 - stumbled across the phalactory - means that the lich is aware of them about 7 lvls too early

never actually seen a player go white before, he got extra xp for rp'ing realism
sucks that I had to clean the bathroom later :weep:
Zombie Carl

10-26-05, 08:49 AM
PC necromancer and psychotic NPC assassin find themselves in the same bar, chatting. There is quite a history with the NPC assassin, because he's a crazy bastard.

He is sat next to the necromancer, intimidating him with a grin that seems to say "we both know I could kill you at any moment, so why don't we just be friendly for a minute..." when the door bursts open and a grizzled man (NPC) in plate mail points at the assassin and shouts "You! Finally! I am going to kill you for what you have done!"

Cue one of the players spontaneously yelling "Yes! Get him!" at grizzled man while the rest grin wickedly in their chairs.

I had to remind him at that point that he was about a mile away and couldn't encourage the grizzled man.
SilverSabre25

10-26-05, 12:31 PM
One of the best moments ever: the party rogue (a friend of mine) and the party monk (me) simultaneously rolling nat 20's on reflex saves to avoid being sat on by a dragon. The look on our DM's face was absolutely priceless.

Later in that same game, we were again fighting a dragon, and this time we had just become 13th level. The dragon grabs the monk (me still) in his mouth and prepares to munch him to death. As I was almost out of HPs anyway, the entire party knew my character wasn't going to survive the next round. They all started apologizing (OoC) and plotting on how to recover my mangled body so they could raise me. I just smiled.

Next time it comes to my initiative, which is just before the dragon, I just calmly reach over and pluck my mini out of the dragon's mouth and set it down well outside of breath weapon range, not far from the cleric. The DM looks confused for a moment. One of the other players grabs the mini and puts it back, saying "Stop it, you're holding up the game. Get on with dying already." (That player was a bit tempermental). I calmly took my mini back, put it down in the same place, looked at the DM, and said "Abundant Step."

He started laughing his head off. "Touché. Okay, well, the monk disappears from the dragon's mouth and reappears over there. The dragon, being extremely confused as to why his hors d'oeurvre just vanished, spends his turn looking for his errant appetizer."

For those of you who don't play monks, Abundant Step is the 13th level monk ability, and functions like Dimension Door. The annoying player did everything she could to find a way that I shouldn't have been able to do that. She later accused me of cheating, and accused the DM of letting me get away with it. Mostly, that player hates monks.

The second best part? I did it again two sessions later. And she still protested.
Shmatt

10-26-05, 01:32 PM
A classic move in one of my earlier games, is when we were searching through a cities sewers, and found a collosal spider... our melee was hit and had, due to the poision lost all but 4 strength. (tried charging, despite the fact the spiders reach was only 5 foot away from the start...)

in my turn, which was next, i sniggered, and managed to successfully use a "baleful polymorph" making a very poisionous toad, which couldnt even bite us.

the ranger, who carried a bag of holding opted to take the toad with us, and putting it in, agreed with the dm that every few rounds he would remove the toad and shake it around so it will have enough air (we still dont know why we were shaking it, but it was damn funny at the time).

on the topside, we bought a small cage to carry it round with, and went on search for a cleric to heal our melee (little did we know the next room held an "eldritch device" that the mind flayers were using to take over the world... and while we were relaxing in a pub they began to bombard, and invade the city)

a little later, while we ran from opening to opening, fighting our enemies... we decided the best option was to run, so while the ranger went to "commandeer" an airship, the fighter threw the toad at our enemies, and i cast a prepared dispel magic to remove the polymorph.

sadly, with our hurried escape we never saw the fight between 2 umber hulks and an illithid against a collosal spider... :(
mike_beavers

10-26-05, 07:10 PM
I remember this one. The group had listened to a prophcey that they would be attacked by three riders. Several game sessions went by. Then while they were travelling cross country, the wizard in the group went invisible and flew up to scout terrain. He spied three riders. Being the paranoid group that they were, set up positions and when the three riders came into range launched a huge spell barrage. When the dust cleared, there were three dead riders and horses. The group looked and saw that one was wearing the amulet of the justice god and they went uh-oh. They raised the guy with the amulet and found out he was a paladin on his special mount and the other two guys were rangers and they were travelling together for safety.

They ended up having to raise the group and pay a restitution fine to the church. :D

They screamed set-up and I told them not to have itchy trigger fingers. :devil:

This was in 2nd ed
boatmanj

10-26-05, 07:20 PM
Alright, we were in an emptied out place. One of my buddies was playing a sort of warforged with a robotic persona to him and constantly referring to himself as the Protector.

Here we come upon the library of a powerful wizard. Sitting in the seat strait ahead of us is skeleton in mage robes with tons of magical looking rings and other items on.

Suddenly it sits up and points strait at us.

[Protector] "Greetings, recently reanimated corpse. I am the Protector, these men are under my protection.."
mike_beavers

10-26-05, 08:48 PM
another time, a spellcaster with feign death was fighting with ghouls. He decided to use the spell. I asked are you sure? he said yes. he was then eaten by the ghouls and had a puzzled look on his face the whole time :lightbulb
Super_Demolition_Christ

10-26-05, 10:35 PM
Ok. Keep in mind this is our first time to play, EVER.

the scenario is that we have been captured(or whatever) and are in a dungeon. We manage to break out when the guards are away(or whatever) well, first thing we came across (well, besides the normal non-rabid rat who had the tendency to attack things 50 times bigger than it, and had a 5ft reach) was a Kobold. He threw a javalin at our bard. It got a critical hit, thinking that the critical multiplyer multiplied the damage, not the dice, the 1st level bard ended up taking 30+ damage.


a few weeks later in a different campaine we where going through a dungeon. a wall closed us off from going back and the only way to go forward was to jump across a 10 foot channel of water(that I think was 10ft deep). Our fighter fails his check horribly and falls in the water in scale mail and sinks. As the only other character with a str mod, I strip down in 2 rounds and jump in a and save him. We still remind him not to jump in any rivers when his bathing suit is made of metal.
Steel Cobra

10-26-05, 11:02 PM
Well heres one from my most receant session

After the fighter takes alot of damage one this goes on
Rogue:wow you took alot of damage
Fighter: yeah I think I got lucky not dieing
Me(DM):Yeah maybe god likes you.......wait no i don't

Yeah that normally happens to me
like one time insted of saying ok you guys are heading west I accidentally said just "going waffles"
bholdr_mage

10-27-05, 12:59 AM
A while back I was playing in a home-brew campaign where I was playing a human rogue, and the other character I was with was playing a human ranger.

We were visiting a town to sell some stuff and all of a sudden the town was being bombarded by catapult shots. (It was a war campaign.)

Since the other side was really peeved at us for other things our group previously had done, we decided to leave the town so none of our enemies could find us. We ran through a cubby hole caused by the catapult fire in the walls, and ran towards the incoming fire beyond a wooded area. (If i remember correctly it was to see what exactly we would be running from.)

So, we get to the edge of the wooded area where there is a sea, and many ships that have catapults are firing into the town (a shipping town.). We look over to the lookout perch and this guy for the town guard is just looking out to sea, like he can't see anything.

We're like huh?

Ranger: I yell, "hey! What are you doing up there!!! Are you blind!!"
Me and DM: Just kinda look at the other player.
Me: Smacking him on the shoulder, "You retard, now all the ships know we're here, and now we have to run--thanks." And turn around to run.
DM: It looks like he cannot see the images in the waters that you do.
Ranger: I shoot at him.
DM: The look-out guy?
Ranger: Yeah, to get his attention.
Me and DM: Busts up laughing. This goes on for about ten minutes.
Ranger: What??!!!

A bit later we had TWO armies chasing us. Our original, plus the towns army that thought we attacked them. Evidently they thought we were with the ships that bombarded their town.
Coren

10-27-05, 06:04 AM
In a high powered campaign a friend of mine was running my 15th level ranger was facing off against a 18th level cleric in arena combat. Because of the level difference and because the cleric was being played by the one person in the area who knew how to play clerics right i thought that I was boned. I did fairly well until I got trapped by a modified stone shape spell and got levitated 500' into the air with 10 hps left. I was able to break out of the rock before I suficated but I didn't have anything that would get me down all that way. I smiled a big smile and handed my DM a note.

DM: Roll balance and attack.

The cleric is standing around bowing to the crowd, my party is cashing in their bets (they bet against me!). All of a sudden a ranger streaks down at mach 3 swords first, impaling the cleric and going thought him before hitting his head against the hard ground and dying. What a way to go. :D
Mysticaloctopus

10-27-05, 09:46 AM
Well, my first game ever i was a gnome sorceror. I joined the club during the climatic last areas of the BBEG's volcano lair. The BBEG was, at the time, in a meeting with a red dragon, who was staying in the magma pool in the volcano.
So, we killed the BBEG (i used presto to knock on the door we weren't going to use, the rogue open with a spring sneak attack crit. it got better from there.
Well, he'd been killed once before, and the PCs were puzzled. Now we divided the treasure and i took this ring with a cat on it, as i needed some dodgeiness and the rogue wanted the money.
Turns out this wasn't a ring of dodging like a cat, it was a ring of 9 lives. so it's lucky i took my share first, or the doby would've dissolved and resurrected in the last safe place he was in.

a bit later, i annoyed the barbarian, who lobbed me into the volcano to see if the dragon was in residence. I hit the lava and died, then to everyone's surprise reappeared a minute later, reporting i'd not seen the dragon. Then i used a magic missile to push the barbarian down and he god snapped up by the dragon.
So i PKed in my first game. The barbarian was useless anyway, and we got a monk a bit later. Problem was, the monk was LN with an unkind streak, and when we suspected a dangerous trap, he'd use me as a trigger instead of risking our rogue. I needed the ringas i had terrible HPs. Remembering the sensation of being impaled on a spear of St Andrew's Fire Coral makes you want to avoid it much more than anything else. Ow...
prettyripples

10-27-05, 10:19 AM
One night, my party and I (7 of us) stepped out of the tavern where we'd spent the night, and headed for the market to waste the remainder of our money.

Along the way, however, 5 orcs stepped into the road and told us to stop. Why? They accused us of giving lice to the local ***** (one was her father).

Well, we tried diplomacy, but there's only so much you can do without rolling more than 4. So in the end, our valiant Purple Knight - a rival of my dwarf - looses a bowshot at their leader (missing), and I chuck my throwing axe at him.

At this point, our DM declares that more orcs come running. There are now twenty of them, and we haven't even got to roll initiative now - it begins to dawn on me that we've been set up (railroading), especially when the DM tells us OOC that we'd better turn tail and run now.

The Knight and I stay behind on our horses - well, a pony in my case - to hold them off while the others get away. That's easy enough, as there's still been no initiative.

"So," says the Knight, "time to go?"
"Wait a minute," I reply, "I need to get my axe back."

I challenge an orc to throw my axe back, and he proceeds to pluck it from the body of his fallen leader and lob it. The DM rolls something silly, and declares it a hit. Confidant of my ability to take 1d4+ damage, I declare that I 'catch' it in my arm, and ride off - but the DM is having none of it.

"Actually, it hit the Knight's Warhorse in the throat. And killed it."

I rescued the Knight - both of us astride my pony - and escaped, with my axe, without being chased. The Knight now blames me for the loss of his Warhorse, and spent the rest of the session demanding gold (I think he wanted 2500gp at the latest count) as payment.

What fun the DM can have in a rules-lite campaign...
Flushpuppie

10-27-05, 10:44 AM
Last session, three of my pc's descended in an umber hulk lair. They didn't know it because they tracked some thief into a bear hole. In the middle of the hole was this 60 feet deep pit wich couldn't be seen without darkvision (ofcourse). luckily they all have darkvision (goblin (couldn't remember his name though), warlock and cleric with darkvision goggles) and they tried to climb down. the cleric didn't want to so he meditated an hour to prepare a windwalk spell. he walked down with the small goblin on his back. The warlock fell..

They ventured forth just to find an big empty dug out room with a big iron door burrowed half underground. It didn't take long for the umberhulks to sense them and the battle commenced. bla bla bla the PC's kicked their arses way to fast so I, as DM, decided the umberhulks would try to get revenge.
After the battles they we're quite worn off so they decided to rest a night before climbing up. That night the umberhulks laid a trap right beneath them.

DM- You here the rasping cry of an umber hulk down the corridor.
Warlock- Oooh nooooo we can't get those, I wake up the goblin...
Goblin- what'sup?
Warlock- ssssht, the umber hulks are back. you hear them?
Goblin- *rolls* yeah I do, we'd better get them now! come on!
Warlock- No no no I'm badly wounded and Vesperic (clr) is resting.
Goblin- so..?
Warlock- Well how do you plan to get out of here without his spells?
Goblin- good point...
DM- After a couple of minutes the sound stops...
Goblin- so that's what you woke me up for?? umberhulk traffic???
Warlock- sorry...go to sleep then, I'll keep watch.
Goblin- grmbl.....
DM- After about 15 minutes you hear a rasping sound beneath you, like someone is digging a hole right beneath you. what do you do?
Warlock- I'm not moving those umberhulks are just passing.
DM- suit yourself....
DM- The sound stops after it's reached it's climax, very close to you.
Warlock- okay...
DM- okay...
Warlock- well when my watch is over I stand up to wake vesperic, it's his turn to guard now.
DM- as you stand up, the ground under your feet begins to move an the floor collapses, opening a deathtrap 50 feet deep. roll a reflex save Valdius.
Warlock- Whaaaaat!! *rolls* a 19..phew
Goblin & Vesperic - don't we get a saving throw?
DM- No... you slept, you were a little unprepared.
DM- As the two of you wake up during your fall, the first thing you see is valdius just keeping his balance from falling in. when you reach the floor beneath you hear your own bones crack. you both get 15 damage.
Goblin & vesperic - awwwww...

Of course the umber hulk was waiting on the bottom of the pit to eat them and he gains a surprise round

DM- you quickly recover from your fall just to look in to the big wavy eyes of a prowling umber hulk. roll your will saves...
Goblin- *rolls* OHNOOOO!!!! a 12!!
Vesperic- *rolls* easy...a 27
DM- okay, Goblin, you feel very confused and you decide that it's time to take a little walk.
Goblin- Nooooooooooo.......
DM- yessssssss.....

This battle was way too sick for them and they knew it. The warlock didn't know what to do so he jumps down the hole just to land on his arse and be confused the same turn.

They eventually killed him in their only bright moments (confusion: roll a 10 and you act normally for 1 round. the warlock got three of those)

The cleric tried to climb up as fast a possible just to fall down again. and they all maked it with 10 hp or less. boy oh boy was that exiting.

PFFF I could go on for another hour but it's 5 P.M. in holland which means my working day is done :D

Houdoe, Job
Adraedan

10-27-05, 11:00 AM
A couple nights ago I was DMing a run through a theives den populated mostly by goblinoids. When they made it to the "boss", a full-plate wearing bugbear, they got stuck in a bad situation where they were fighting in a tight corridor and due to some skill uses, the tank was all the way in the back, and all the soft squishy classes were in the front. Our rogue managed to use a tumble check to get through the bugbears space and behind him, and then our Druid's wolf used a charging bullrush to push the bugbear back into a room. So now everyone's piling into the room, they're still all panicking because the tank is at least a round away from getting to the room and the rogue and bard are getting low on life (meanwhile the bugbear has 2 hp left but everyone missed him the last round.) So the tank, a dwarf paladin of freedom, finally gets into the fray, the bard decides to use his bardic music ability. Due to me equiping the Bugbear with fullplate, they're all still having trouble hitting him, so he's still sitting at 2 hp when he provokes an AoO from the bard from moving...the bard decides to take his AoO USING his lute...he hits, does 3 subdual damage, shatters the lute, and knocks the Bugbear cold and then procedes to scream "THANK YOU! GOOD NIGHT!"

From that day forward, he when near an area that he can buy a new instrument, he constatly tries to finish fights using his lute.
ironduke2

10-27-05, 11:55 AM
My Paladin of Torm in a forgotten Realms campaign was very much into saving others at the expense of his own life.

In the party we had a Half-Orc Dragon Disciple Barbarian called Stryke (you can all guess what his skills were in), a 12th level fighter called Baerun who was based loosely on Borimir from Lord of the Rings but had looser morales. A 12th level fighter specialising in archery and a Dwarven cleric of Moradin.

It happens like this we had just rescued Baerun and two NPC's from a castle in Tarn (just south of Ice Wind Dale i think). We escaped onto the roof for some reason which i can't remember. Where we were confronted with a secluded garden that had a very large pond. It turns out this pond contained one of the twin black dragons that had been plaquing us from like level 4. So obviously everyone was really geared up for a fight, battle ensues we kill it in 3 or 4 rounds, cool!

My paladin even though he was hurt went round healing the party when i remebered being paranoid that i hadn't listened to see if our battle had been noticed so up went sense evil. There was moderate evil moving towards us from down the side of the cliff. So warning the rest of the party we prepared ourselves for the worst. It turns out to be the twin a battle ensues where a round in the GM turns to me and says "make a grapple check" i roll ang get a 28 pretty impressive GM's retort "does it beat a 38". Result grabbed by dragon and held suspended in the air. Now me being a paladin of good i wasn't willing to negotiate and would have been willing to kill the beast at the expense of my life. Then Stryke had a brilliant plan he would bluff the dragon into thinking that they couldn't care if it dropped me ergo "drop him go on"

:bigeyes: :mymy: :OMG!

so the dragon does and the brave paladin of Torm fell 400ft into the river below taking astronomical amounts of damage and spreading himself liberally over the surrounding area. :cries:
jeffv

10-27-05, 01:53 PM
We were in a typical dungeon. Cleric (me), rogue, fighter, maybe one other character (not relevant). The rogue finds a magic ring hidden in some pedestal or something, and since he's on point and we haven't caught up with him yet, he decides to not tell us he's found it, and stuffs it in his bag.

We find what we need to find in the depths of this place, and start making our way out by another path. The dice gods decide to start handing our rogue 2's and 3's on every search check and reflex save on the way out, so naturally he falls into every spiked pit (I think there were three). He almost died on one, I think he actually hit zero. We threw down a rope, obviously he's not climbing up but he did manage to hold on while the fighter and I pulled him back up. I heal him, we move on.

We make it out and back to home base, get the items I couldn't identify figured out, etc. He goes back after we're gone to get his magic ring identified. DM hands him a slip of paper. Rogue just about reaches over the table and strangles the DM. (Group of close friends in a home game, we're all playing around.) At this point, the rest of us don't care about character and want to know oog what this thing is. I get handed the paper first and just about fall off my chair.

Ring of Feather Fall.

The DM then told me the best part: When he rolled it, it was clearly identifiable (feathers on the sides and such), so me the dutiful cleric with maxed-out spellcraft and knowledge (arcana) would've been able to pick it out in my sleep. :evillaugh

-----

Same group, later mission.

We're in a mansion that's been taken over by demons of some sort. Rogue peers into the kitchen and sees one of them absolutely chowing down on something, completely ignoring everything around him, with his staff sitting right next to him. Floor is complete rubble, virtually impossible to move silently even for our 10th-ish level rogue.

Rogue pauses, stares at his character sheet for a minute, and then dives for the PHB, slowly breaking into a maniacal grin. He hands the DM the book and points at the spell description for Levitate, which we just happen to have a wand of, making very clear the point that while Levitate doesn't move you side to side, it doesn't have a problem keeping you airborne while you're moving sideways under your own power.

He tells one of the spellcasters (I forget who) to zap him with the wand, lifting himself about two inches off the ground, pushes off, and floats slowly towards a corner of one of the counters, nailing every check the DM can think to throw at him. Stops at the corner of the counter, unslings his crossbow, and one-handed chunks a bolt dead-center through a window on the opposite side of the room, breaking it. Demon naturally jumps up to investigate. Rogue, still levitating, zips forward, grabs the staff, and zips back to us while the demon's still staring out the window. Demon doesn't find anything wrong with the window, shrugs, wanders back to his meal, to find the staff missing.
:OMG!
Roll initiative.

Needless to say, that fight was far easier than the DM ever intended it to be. :D
Goomba

10-27-05, 02:43 PM
The beginning of a high powered campaign that is still in session. I am the DM. I have 3 veteran players playing this. I have been playing for 12 years, the rest are around the same.

ME: Reports from a nearby villages suggests that the spiderfell has been raiding the countires borders.
Samurai: OK lets go track these things and kill them
Swashbuckler: Sounds good lead the way
Samurai: Im not leading you lead
Swash: Screw you you lead mister 2 weapon Tank!!!
Warmage: Fine you pansy's I will lead

*uneventful travels and they make it to the caves
ME: You make it to the caves and you see about a 100 giant ants marching through the caves. You know that an ancient sorceror named Rakzashi lives in these caverns.
Samurai: OK lets wait until they clear and go in
ME: Things calm down, want to enter?
Swash: Yeh lets go....
ME: Ok you enter the path and the cavern splits in two directions, East or West
Mage: Im gonna roll a listen check
ME: Ok you know that the ants are to the left and a dim light pears from the right.
Samurai. Lets go left.
Group: OKAY!
ME: *Smacks hand against forhead* /chuckles, OK you guys head to the left
Group: What!! you said the ants are to the left, why you laughing!!!
ME: You'll see, You enter a large cavern and you notice a couple thousand ants, The second you step in they turn their attention to your group and attack.
Samurai: We can take em
Mage: Ummm We are only lvl 7.
Swash: I start to pray to my good Olidammara for luck and a blessing
Group: WTF!! Why are you trying to kill us
ME: I stand up slammed my book, I TOLD YOU THERE WAS 100 ANTS MARCHING INTO THE CAVERN, WHY IN GODS NAME WOULD YOU PICK THE WAY YOU HEARD THE ANTS!!!!
Samurai: /thinks with a puzzled look on his face....

The whole room burst into laughter
hollow_ghost

11-05-05, 09:38 PM
The entire party was just captured. We are now all naked and bonded (cant think of another word) to torturing machine. Barbarian breaks free, Jester escapes artist. Me and my familiar (on my way to be a Mystic Theurge with core books) fail ours (I had 8 STR). Barbarian and Jester come into my room.

Barbarian, seeing me naked (I was a she-elf and had 15 appearance - yes, we rolled it with 4d6 drop lowest): I take the machine off and proceed to have *** (lets just say "having fun") :love:
Jester: Yeah, I'll do the same.
Me: :ahem: My familiar and I try to escape artist again. *rolls, my familiar makes it out* ATTACK HIS ***** (a certain male organ) :cheer:
DM rolls: Barbarian, the raven bites off a piece of ur ****** (see above)
Barb: OOO SHH** (doesnt mean "be quiet") :bigeyes:
Jester: I back away. :eek:
Me: :evillaugh
-----------------------------------------
Tournament. My team faces a bunch of ogers. We win initiative.
Abjurer (dropped Evo and Enc): ray of exaustion! *oger fails SV* leave it alone now!
Me (warmage4/favored soul2): ok... wut can i do... Melf's Acid Arrow! *rolls 20* YES! :w00t: *re-rolls 20* OOO!!! :OMG!
DM: He can decapitate it... :thinks:
party: :bigeyes:
Me: *rolls a 10* :gah: aww... just 15... :yuck:
Abjurer: wait a minute, they are flat-footed ogres against a touch attack. :plotting:
Me: :drool:
DM: You shoot your Melf's Acid Arrow. It goes through the oger's eye and you hear melting sounds. It falls. The crowd goes crazy.
Dark Stryke

11-06-05, 12:52 AM
This just happened tonight, actually

backstory:
A gold dragon had a terrible illness that didn't respond to normal or magical treatment. This dragon protected a large village of monks located on the side of a mountain. Evil creatures were starting to move in with the dragon down, so the party was called in to help (the dragon had prior knowledge of their existance).
So, the dragon told them to find a rare flower that only grew on the northern tip of the continent. In large numbers, its mere fragrence could heal him, or so he had heard. What the party needed to do was find
1) A guide to show them where the flower was. It supposedly only grew in caves in solid ice. There was a vast network of caverns on the northern tip of the continent, but it was a huge maze. A guide was needed.
2) A wizard to cast icewall + permanency (I ruled this was plausible). The dragon knew of such a wizard, they only had to convince him.
3) A druid to cast plant growth, to make a whole bunch of the flowers.

So, the party includes:
Meat- A half giant barbarian. His family was originally a "noble" family among giants. Due to his birth, his family fell into disgrace. He now quests to complete his father's ultimate invention, to restore honor to his family. the invention? A big stick with a nail in it.
Neen - A human monk from the village protected by the dragon. Has become very panicked and rash due to the dragon's illness.
Larnoc - A human ranger aspiring to be a blackguard. He's even posessed by the spirit of a fallen devil. The rest of the party knows nothing of this.
Parek - A Drow whose family was murdered for speaking out against certain of Lolth's ideals. Is currently being hunted by a ruthless bounty hunter.
Albert - A human cleric of Boccob. Very little story development, unfortunately.

So, the party leaves the dragon's cavern, only to be stopped by the "ruthless bounty hunter" who swore to kill Parek. This drow, named Z'Taris, tells them that he's willing to stop pursuing the bounty on Parek's head if he can get a cut of the far larger treasure the dragon is offering for the party to save its life. He explains he is one of the few people who has gone to the caverns, and he knows where the flower is.
The party warily agrees to team up with him, except for Neen, who practically begs him to join. So, they find the Wizard and Cleric, and all the while Z'Taris holds his own in the fights they get into, acting like a true companion. He even patches things up with Parek.

Finally, they reach the caverns. They spend several hours wandering the caverns, until finally they reach a stone room, covered in runes, with a wooden door, also covered in runes at the other side.

Z'Taris :confused: "This is new... I don't understand, the flower should be just beyond here..."
*bluff 27*
Meat- "So you no know where flower is?"
Z'Taris - "Naw, I got it covered. They're just beyond here."
*bluff 23*
Z'Taris - :shifty: "Anyway, I don't trust these runes. Neen, you're strong in body and spirit, come help me with these things. The rest of you, stay back, I don't want you to get hurt."
*bluff 32*
Neen "Sure thing Z'Taris!"
Z'taris :( "Umm, I'm afraid I can't read these things. They look like draconic. Neen, can you read them?"
*bluff 17*
Neen "I can't read these. I'm not familiar with the structure."
Z'Taris :plotting: "I thought you might not be."
*begins chanting. The runes start to glow*
Me: As Z'taris finishes his chant, a flash of light blasts through the front end of the room. Except for Z'Taris and Neen, you find that you can't move. You can still see and here, but it's like you're all viewers, simply watching what's around you, unable to alter things in any way.
Neen :shocked: "Z'Taris! You tricked us!"
Z'Taris :evillaugh "oh, this is rich! You really are a bunch of fools. And you Neen, you are the biggest fool of them all. 'Let's all save the dragon together', Ha! Now Neen, It's time for you to die a fool's death."
:fight!:
Neen "Bring it on!"

What followed was a short and bloody battle, in which the valiant Neen was simply overwhelmed by Z'Taris's skill. I'll pick up from the final hit.

Z'taris :smirk: "Now watch the dagger Neen, I'm hitting you with that next."
*Feint*
*Stabs Neen with his rapier*
Z'Taris :D "Whoops! I lied!"
Me: Neen falls to the ground, bleeding from innumerable wounds. He lies on his back, gasping for air. Z'Taris walks over to his prone form, and steps on him with one solid boot. Neen gives out a strangled cry.
Z'Taris :evillaugh "This was almost too easy. After all this time, I'm finally going to get 'it', and you helped me oh so much. Incidently, I found one of those flowers a while back. Here, take it, for all the good it will do you."
*Tosses a flower onto Neen's forehead*
Z'Taris - "And now, goodbye Neen."
*Coup De Grace*
Parek (out of game) :eek: "Wait, he's DEAD?!"
Me (ignoring Parek's player): Z'Taris walks over to the now glowing door, opens it, and retrieves a small wooden box from inside. He opens the box almost delicately, and takes out a small yellow jewel.
Z'Taris :evillaugh "Finally, I have it! The 'Sun Jewel' is mine!"
Z'Taris :thinks: "Actually, I'd best get out of here before its guardians arrive. Have fun boys. Oh, and one more parting tip. Don't seek me out. Infact, pray that we never meet again, or I'll bestow a fate upon you a thousand times worse than his."
*Leaves calmly*

Several minutes later, the party breaks free of the enchantment.
Larnoc :tantrum: "Ohhhhhh! When I get outta here I am gonna kill that that little drow :censored: !"

Sorry for the long post, but it was a truly powerful moment in my campaign, and established a major villian very well.
Mirador

11-06-05, 01:04 AM
Did a Halloween sesion last week. Nice big spooky mansion. Lots of scares, lots of freaky stuff going on. The only monsters the party faced were a bunch of porcelan dolls attacking them, based on rats! (1HP next to no damage). But they were completely freaked out due to the small ghost girl runnning round the house laughing at them at random moments, and a disected corpse in a torture room, that kept changing posistion when they werent looking.

They eventually find a dishevelled old man in the attic. He stands up and tries to greet them.

The party rogue - Before he can speak i'll fire my bow at him. (his reasoning was to stop him casting incase he was going to!)

He misses,

the man then does try to cast

The Monk then runs up to him and attepmts a punch him, declaring a stunning attack. Hits, and deals 5 points of damage.

This kills the man, and i descibe, 'After Onnen hits him, the mans eyes roll back in this head, his arms go limb and he ceases casting movement, and he falls to the floor in a heap.'

Rogue - 'Quick he's only stunned. finish him off!' drops bow, draws sword and runs over.

The Cleric and ranger head over both attacking with swords.

They all continue the attack for four more rounds, during which they get 2 critical hits, the cleric gets a critical fumble, breaks his longsword and then start using his flail, the rogue tries to stamp on his head, another critcal fumble and falls on his ass.

Eventually the monk asks, is he dead? I get him to roll a heal skill check to detect life signs. He makes it spectacularly, (nat 20) and i delight in telling him that the man is dead, from a server blow to the head, consistant with the monks first punch.

The group sit there witha slightly ashamed look on thier faces.
tharivol266

11-06-05, 09:34 AM
in a dungeon crawl the PCs found a small steel disc about the size of a quarter. they go back to the tavern and figure out that its magic and in the process of figuring out what it does one of them decides to pee on it.
PC: I pee on it
ME: your pee turns bright pink
PC:....? i throw it in the water trough
ME: the water turns gray
PC: i throw it in the pitcher of water that ram drank half of
ME: the water turns gray
PC:....wtf?

they finally figure out that the discs turns liquids colors based on the impurities in it.
Atar

11-06-05, 12:55 PM
I didn't play in this group back then, but I was present at the session. I'm currently in this group and having loads and loads of fun. Anyways.

We are in a cave and have just decided to pass a runed door that supposedly led to the lava pits filled with elemental shiat and whatnot. We've fought a couple of undead that were feasting on four elves that were laying just in front of that door. As we pass the door to coninue into the hallway beyond a Black Dragon apears from the staircase that leads down into the mountain. A fight ensues in which a couple of Darkness spells are cast by the dragon and the Orc leader we were forced to travel with because he knew the way gets turned to the Dragons' side by Diplomacy (he never was nice, actually :P). The fight goes on for a bit and after the ranger scores a critical hit and the wizard lobs in a fireball the Juvenile Black Dragon turns tail while the DM describes how he is badly burned. He is covering his ass with a quickened Darkness at the entrance of the runed door that leads to the lava pits.
First, our Druid storms after him, the Dragon hears this and bites her to unconcious as she exits the range of the Darkness on his end. Secondly the rogue runs after he heard her get biten and gets snagged aswell, the halfling rogue is now dying (new round, new AoO). Now, we had just picked up a Handy Haversack from those Elves and the Dragon is threatning to kill the druid if we don't deliver him whats in the backpack. Right now everyone is in the darkness and our Wizard empties the backback figuring it will buy them some time, something heavy falls to the ground. After emptying the backpack he gives it to the Sorcerer that had already promised to deliver the backpack. As the sorcerer steps out of the darkness he sees the Black Dragon not 5 feet away, the druid in his bloody and burned mouth and it hisses "DO YOU THINK I'M A FOOL?". Then it bites the druid in two.
Upon seeing that, the Sorcerer draws the wand of wonders and yells "YO MOMMA!". We were all shivering in our seats as he did this.
He rolls a d%, he gets a fireball and kills the dragon (yay! :D), himself, the rogue, the ranger behind him and also nearly burns the cleric to death.

We later learned that the dragon only had 4 hitpoints left as he started to run down the stairs. We also learned that the 'thing' that had dropped from the Handy Haversack was an intelligent greatsword which the dragon needed for its evil plot, and the clang it made was obviously heard by the dragon. One casting of magic missle from the sorcerer wouldl've been enough to kill it and everyone would've been alive.
Still the "YO MOMMA" gave everybody the chills, eventhough we laugh about it afterwards. Nobody really blamed the sorcerer, it was very in-character of him. The sorcerer was renowned for his 'in your face' attitude. This was a fitting and to his wonderful career, perhaps. Every character that died except for the rogue had been played up to level 6 from level 1 over several months, and everyone was very attached to them. So you can understand the mood everyone was in after this encounter.
Lumus

11-06-05, 01:48 PM
One fun moment that comes to my mind springs up from several years back.

The group that session consisted of two fighters, a bladedancer, a wizard, a druid, a thief, and a sorcerer. After making our way into the heart of a massive, abandoned temple, we'd had our fair share of beatings given to us by the numerous denizens who had taken up residence. We were about fifth level, and these were only orcs, kobolds, and spiders - their numbers wore us down, though, especially with the druid as the healer...

The bladedancer is convinced we should go deeper into the temple, so we can find a room to fortify, and sleep. We pass down several long corridors until we encounter a sturdy-looking door.

"That should be easy to barricade in case any pesky orcs cross our path," the bladedancer reasons. The rogue pops the lock and we open the door to see a decent-sized room beyond...inhabited by three trolls...

We lost the trolls by running off in different directions. An hour later we all managed to get together again. We're exhausted, hurt, and hungry. As the majority of the group sits around, discussing where we can go to sleep safely, the druid sits down in contemplation.

A few minutes later, the druid [a half-wild elf whose Common is extremely poor due to his upbringing, despite his 14 Intelligence] taps the bladedancer on the shoulder. The bladedancer gives the druid an impatient look, and the druid, a smile beaming from his face, exclaims, "Um. Me have plan!". The fighters and bladedancer shoo the druid off and go back to their discussion.

The druid shakes his head sadly, mutters to himself, walks up to the rogue and takes the cask of oil she uses for our lanterns. Breaking the cask open, the druid pours the oil over his head, grabs the stunned rogue's flint before she can say anything, and lights himself on fire.

This got the bladedancer's attention! He certainly couldn't miss the druid running ablaze down the corridor, screaming unintelligibly. The party dashed after the druid and watched, stunned, as he hurled himself through the door of the room occupied by the trolls. The battle began with the druid quite neatly hugging one terrified troll to death, while weapons were drawn to tackle the other trolls. We won the battle, narrowly; when it was done the bladedancer, clutching his wounded leg, hobbled over to the druid and screamed, "WHAT DID YOU DO THAT FOR?".

The druid shrugged. "Me had no healing, but know a chanty to make fire no hurt. Fire hurt trolls good, though!"

"Maybe that was what he was trying to tell you earlier," the rogue pipes up from the far side of the room, as she picks through the troll's possessions.

The druid nods vigourously. "Want make you all fire, but you no listen," he tells the bladedancer, shaking a finger at him. "So, me do your job. You want healing? Here." The druid tosses linen bandaging into the bladedancer's face, grins at the rogue, climbs into the ratty furs used as a bed by the trolls, and is blissfully snoring moments later.

The bladedancer was not impressed, but everyone else was, even the fighters. :)
Talonz

11-06-05, 01:55 PM
More about statements than action but;

DM describes the next chamber we enter, a large circular empty stone room with a circular pit in the middle, and a rope hanging over it. He then says gleefully "There's a rope. Do you pull it?!" To which we all break up in laughter. To this day that statement is still funny to me.

Another session, same game. Myself and the party are holed up in my inn preparing to fend off a drow assassin led hit team. Another player gleefully slaps his thighs and says "Let's grease this a s s hole!". And no we never let him forget that!

Most recent memory is my party trying to get info out of the slightly insane hermit in the forest in my campaign. In an attempt to curry favour with him, one player (overly fond of cheese) offers some cheese from his characters supply. The hermit pauses, and then in an overly ceremonial voice states "Bring forth...the cheese!". All players crack up, and it has become yet another byword/catchphrase for our group! :D
feartheinvinceblehamster

11-06-05, 05:47 PM
Just today:


A frenzied berserker with a feat from one of the Warcraft books which gave him a bonus on damage rolls equal to how much he was below 20 died today while frenzying. This was an epic game. By the time he died he was doing 2d8+34+8020. Not a pretty picture. There is now a 19 mile diamater area in my campaign world called "The Unfarmable Lands". Nothing lives there. There used to be a village, but it was destroyed. Several villages, actually. And lots of pits.
strike277

11-06-05, 06:35 PM
a bit later, i annoyed the barbarian, who lobbed me into the volcano to see if the dragon was in residence. I hit the lava and died, then to everyone's surprise reappeared a minute later, reporting i'd not seen the dragon.
:rofl:
Dragonspirit

11-06-05, 06:58 PM
Some good ones --

* Players are doing the Forge of Fury module. The bridge has been taken out, and the players seek to cross. The fighter mistakenly ties the end of his 100 foot rope to his waist as a precaution (rather than a few feet of it) and when he slips he falls the FULL distance before slamming into the side of the wall.

* Players come upon a well-known crazy man "dueling" a dragon. The party assumes the red dragon is an illusion. It is not. Both players with a great reflex saving throw subsequently fail their saves (one of which had been introduced, and sadly died, this very same session). The others make it, barely escape, and learn a valuable lesson - illusionary dragons you come across in the woods may be real.

* The party is fighting a band of evil warriors known as the "Red Spider Guards". They have defeated a significant amount, but reinforcements have arrived and the party has to run. The rogue hides in a trash bin rather than run. After the reinforcements pass, the rogue subsequently exits and begins massive looting.

* Party is fighting some sludge monsters. Our hexblade has decided to, well, not assist. The halforc barbarian, after carefully weighing the rights of said character not to particpate, decides that this is an unacceptable position for the Hexblade to take (I was the party diplomat and preoccupied drowning in quicksand, and so he had to fill in). So, said barbarian grabs the hexblade, and launches him AT the monster as a makeshift projectile. Rolls: Natural 20, killing the monster and knocking out the hexblade.

* My character has just been grappled by an owlbear, with no chance of escape and no chance to defeat the monster. I then do the only thing I can think of, and relying on my bluff skill, feign death the next time the owlbear damages me. I roll ridiculously high, and beat the creature's sense motive check. With other enemies (my teammates) present, it drops me to the ground.
strike277

11-06-05, 07:38 PM
Several years ago in a 2e adventure. 15th lvl charaters.
Valis Sunstar: A Dual Katana , Martial Art Weilding, Bladesinging Elvin Ranger with a Ring of speed and Ring of Magic Resistance 50%
Arcon V: A Human Pally

And I can't remember the rest of the cast. There wer like 6 of us.

We were fighting a BBEG Wizard who had polymorphed himself into a Terrasquie weilding a Staff of Power.

During the fight Valis moved up undernieth the thing and was a Buzz saw. He got like 8 attacks per round. Doing ungodly amounts of damage as he went.

DM: He takes the staff and breaks it over his knee !!!

Party: :OMG!
Valis : *Whimper* :gah:
Dm: A massive explosion ensues. Every one roll me Saves.
Arcon and the others give their results. Valis Rolled a 25 on percentile for his ring (Remember 2e low rolls were good)

DM: As the smoke clears everything and every one is burnt. That is except for Valis, who is standing in the same spot with a 10' circle around him completly unscathed.

Valis : :D

Party: :mad:

That was a Fun game. The group was really good too. We all had alot of fun.
Gworraent

11-06-05, 10:19 PM
Z'taris :smirk: "Now watch the dagger Neen, I'm hitting you with that next."
*Feint*
*Stabs Neen with his rapier*
Z'Taris :D "Whoops! I lied!"
Me: Neen falls to the ground, bleeding from innumerable wounds. He lies on his back, gasping for air. Z'Taris walks over to his prone form, and steps on him with one solid boot. Neen gives out a strangled cry.
Z'Taris :evillaugh "This was almost too easy. After all this time, I'm finally going to get 'it', and you helped me oh so much. Incidently, I found one of those flowers a while back. Here, take it, for all the good it will do you."
*Tosses a flower onto Neen's forehead*
Z'Taris - "And now, goodbye Neen."
*Coup De Grace*
Parek (out of game) :eek: "Wait, he's DEAD?!"
Me (ignoring Parek's player): Z'Taris walks over to the now glowing door, opens it, and retrieves a small wooden box from inside. He opens the box almost delicately, and takes out a small yellow jewel.
Z'Taris :evillaugh "Finally, I have it! The 'Sun Jewel' is mine!"
Z'Taris :thinks: "Actually, I'd best get out of here before its guardians arrive. Have fun boys. Oh, and one more parting tip. Don't seek me out. Infact, pray that we never meet again, or I'll bestow a fate upon you a thousand times worse than his."
*Leaves calmly*

Several minutes later, the party breaks free of the enchantment.
Larnoc :tantrum: "Ohhhhhh! When I get outta here I am gonna kill that that little drow :censored: !"

Sorry for the long post, but it was a truly powerful moment in my campaign, and established a major villian very well.
exactly how did the drow freeze time like that? was there a certain spell? my dm is gonna run an evil campaign so finally he'll let me be a drow. i want to try that out on other characters so i'd need to know how that worked out in coordination with the rules otherwise my dm obviously wouldnt allow it
prettyripples

11-07-05, 05:03 AM
exactly how did the drow freeze time like that?
I'm guessing it was a Rune Circle. They're detailed in Races of Stone.
Caemin Pah

11-07-05, 10:14 AM
This is perhaps THE most memorable moment for me...and it goes WAY back to the basic sets.

The background :
Group consisting of 2 Fighters, a Rogue, 2 Wizards and and Elf (Fighter/mage type) (when the Elf WAS a class not just a race)
Anyway, we were investigating this river system (Sabre River module) and found this underground lair of a large black dragon.
With barely enough room to keep on either side of the doorway and out of line-of-sight of the breath weapon, we encountered something like this.

DM: You hear in intake of breath, then the room explodes with acid splashing all over you, make your saves.

*rolling ensues*

DM: ok, who made it?
Fighter 1 (Played by me): I made it easily.
Fighter 2: I barely made it.
Rogue: I missed it by one (he was having a VERY bad day for rolling BTW)
Wizard 1: utter failure *groans*
Wizard 2: I made the save.
Elf : I missed, but not by much.

DM: ok, since it was splash damage, those who made it only take 1/4 damage, those who missed take half....*rolls* 28 points for those who missed.
*Wizard 1 groans, he only had 16 points left to begin with*

Fighter 1(once again played by me): THAT'S IT! DA**IT, I am sick of this stupid arse dragon !!!!! I brace myself, turn and charge it, I wanna leap and try to stab it on the way down.

DM: (with a shocked, but amused look on his face) ok, roll an attack.

Fighter 1(me): *roll* You gotta be kidding me?! a Natural 20!

DM: (now even more shocked) um, ok, you misjudged where the dragon would be, you jump, and land squarely on his nose. Now the dragons eyes are maybe 6 inches from your face, but if you dont hang on, you're gonna have one helluva fall to the cavern floor.

I managed to hang on, the dragon tried desperately to shake me off, but I kept rolling high. Finally, in an attempt to take me out and get me off his nose at the same time, the dragon meant to slam his head off the ceiling. At that time, I jumped, the dragon knocked himself out cold (thank god the DM rolls low sometimes), and I survived the fall with only 3 hp left, but taking out the dragon was easy then.

To this day, some 18 years later, My brother (who was the DM at the time) still asks if I am going to make another DragonRider when we start a new campaign.

:D :D :D
Pryokon

11-07-05, 02:15 PM
I have some great moments with my usual players. They can be a pretty chaotic group, but my favorite moment was when they tried to sneak the party's halfling into the inn inside the cleric's backpack because the halfling was wanted(3rd level group at the time). What happened next is a part of history when it comes to our gaming group.

Fighter: Room for 4, please.
Innkeeper: Sure. 4 gold.
Fighter: (Hands over gold)
Innkeeper: Hey, what's that big bulge in your backpack.
Cleric: Um... it's my kitty.
Innkeeper: I love cats. Can I see him?
Cleric: Ok, but he doesn't like coming out where a lot of people are. Hold on.
(The party goes up to the room)
Cleric OOG: Ok, I'll cast summon monster I to summon a cat.
Me: Sorry, but I can only let you summon monsters that are on the list here.
Mage: What looks most like a cat?
Me: Probably the badger.
Cleric: Ok, I'll summon the badger and carry him downstairs to show off to the innkeeper so he doesn't get suspicious. "This is my kitty! Isn't he precious?"
Innkeeper: That's a weird looking cat.
Me: Uh, you know that at 3rd level, summon monster I lasts for 3 rounds, right. That's 18 seconds. The badger disappears in your arms.
Cleric: WHERE'D MY KITTY GO?! WAAAAAAAH!! (Runs back upstairs to the room)
Innkeeper: Freak...

And thus the halfling was successfully concealed. Every subsequent summoned badger in my campaigns is named "kitty", in honor of this brave little animal.