| Post/Author/DateTime | Post |
|---|---|
| Saiato12-17-07, 05:08 PM | Don't know if this has been done but I'll give it a try. 1. Two people drink poison of increasing DC, the first one to fail there Fort. save loses. ( only the initial save) 2. A game where one person puts there hand on a table and another tries to stab there hand with a knife, the players take turns doing this. (The person using the knife makes an attack roll and the other person makes a reflex save" 3. A game where one person gives another person a bottle of an unnamed substance, the person who receives the bottle tries to figure out it's contents, after the DMs description. (ex. if a DM told a player that he felt a burning in his stomach a player might take a deep breath and exhale to see if it was a elixir of fire breath) |
| PenderGrass12-17-07, 05:17 PM | 2. A game where one person puts there hand on a table and another tries to stab there hand with a knife, the players take turns doing this. (The person using the knife makes an attack roll and the other person makes a reflex save" I believe there are many variations on this. The most common being the one where you avoid hitting your own hand - hitting each point between your fingers (see the movie ALIENS for a really cool example of how this can be done). Here is an online variation you can play (safely) - LINK (http://www.funny-games.biz/five-finger.html). :dragon: ***** |
| Mock2612-17-07, 05:25 PM | Craps. Knucklebones. |
| Voran12-17-07, 07:45 PM | Hide the bratwurst? |
| PenderGrass12-17-07, 08:00 PM | Silver Pieces (AKA - Quarters) Toss The Hobbit Arm-Wrestling 5'-Step Guess My Alignment :dragon: ***** |
| Saiato12-17-07, 08:20 PM | Guess My Alignment CE :heehee 11. Hows about a game where all the players put there gold into a ring gate and then that gate is shuffled up with additional ring gates (one for each player) then each player picks a gate and hopes for the best. Variant: Some high stakes games could involve poison tipped needles at the other side of the gate, or some Really evil people could put bags of devouring on the other side (and the most evil might not even tell the players) |
| Mock2612-17-07, 08:28 PM | Miniature catapults that characters can use to try and get small pieces of cheese into a mug across the room. Set a DC based on how big of a mug is used. |
| PenderGrass12-17-07, 08:35 PM | Miniature catapults that characters can use to try and get small pieces of cheese into a mug across the room. Set a DC based on how big of a mug is used. I think the DC would also depend on the type of cheese used. After all, swiss cheese (with all its holes) might be less aerodynamic than say a tenshi "sake" cheese. :dragon: ***** |
| Mock2612-17-07, 09:03 PM | And for real fun you can order your own miniature seige weapons and actually let the players duke it out for gold coins! http://www.mangonel.com/ |
| etraikov12-17-07, 09:56 PM | Well, if you have 5 people in a tavern, there is a really cool game you can play... First, you designate one person to be the "master" of the "game", or the "game master". Everyone else invents a make-believe character, and then defines their attributes using a set of rules. For convenience, they can record all these rules regarding their character on a sheet of paper which we will call the "character sheet". The "game master" then creates an adventure which the characters can partake in. To suspend disbelief, the players then pretend to actually be their characters, or "roleplay". The characters use their attributes on their "character sheets" and their "roleplaying" skills to navigate their way through the adventure while the "game master" controls the rest of the world and all of the enemies. Often these adventures will include large caves or castles known as "dungeons" for the characters to explore and they will often get into fights with monsters such as "dragons". To add excitement to this game, the players roll dice to discover the outcome of tasks that their "characters" try. The 20 sided die, or "d20" is the most commonly used die in ... Oh wait, twenty sided dice don't exist in the dnd setting... I guess that's not gonna work. Oh well. It was probably a stupid game anyways. |
| Mock2612-17-07, 10:47 PM | Oh wait, twenty sided dice don't exist in the dnd setting... I guess that's not gonna work. Given the fact that the ancient romans had a twenty-sided die (http://www.battleforce.com/ancient_die.html) I don't see why a D&D setting wouldn't have a d20. http://img.photobucket.com/albums/v249/Mock26/Romand20.jpg Afterall, in a world of magic and dwarves and dragons and elves and orcs a twenty sided die is not a far stretch of the imagination. |
| etraikov12-18-07, 12:02 AM | Given the fact that the ancient romans had a twenty-sided die (http://www.battleforce.com/ancient_die.html) I don't see why a D&D setting wouldn't have a d20. http://img.photobucket.com/albums/v249/Mock26/Romand20.jpg Afterall, in a world of magic and dwarves and dragons and elves and orcs a twenty sided die is not a far stretch of the imagination. Quiet you. |
| Derrigan12-18-07, 06:11 AM | Hide the bratwurst? LOL :D Depends on how high your cha mod is. |
| UAMDB12-18-07, 02:13 PM | Well this idea came from Shackled City. Players wager a type of coin:copper, silver, gold All players will start rolling a d4 at the same time, everyone rolls once. If anyone rolls max on the die they upgrade to the next die, ie d6. The players that do not roll max stay on the same die. Everyone rolls again. Keep repeating this until someone rolls a 12 on a d12. That person or persons will make their next roll on a d20 and it will be the final roll. Everyone rolls their final die. Anyone one a d4-d12 that does not roll max, must pay anyone rolling a d20 the number on their d20 in the selected coinage. Example 4 players rolling on the final roll with a wager of gold A: Rolls a d20 B: Rolls a d8 C: Rolls a d6 D: Rolls a d12 A:15 B:8 C:5 D: 1 PLayers C and D owe player A 15gp each. Player B owes nothing since they rolled max on their die. If there was a player E rolling a d20 and Rolled a 16 then player C and D would also owe player E 16gp each in addition to owing player A 15gp. Since player A and E where both on a d20 neither owes the other anything. |
| PenderGrass12-18-07, 05:45 PM | "She's lost that loving feeling"? :dragon: ***** |