1001 good cities/village names [Archive] - Wizards Community

Post/Author/DateTimePost
twad

04-10-05, 02:05 PM
another 1001 post for good, more or less original names for cities, villages and other places. You may add a small concept with the name..

1- Signas, village of wine
2- Falburg
3- Caernett
4- Douvallons
DrMorganes

04-10-05, 02:30 PM
"original" as in "never before seen outside of my brain" or "original" as in "not used enough to be cliche"?

If the former, add

Anthar-on-Silversea, a major port city I use in my homebrew world
twad

04-10-05, 03:02 PM
err.. original as dont use names like Washington, Paris, Tokyo ect...
The Shaman

04-10-05, 03:25 PM
6. Rivermeet
7. Upper Rivermeet
8. Lower Rivermeet
9. Rivermeet Cross
10. West Rivermeet
11. South Rivermeet
12. Rivermeet Keep
13. Rivermeet Manor
14. Old Rivermeet
15. New Rivermeet

This sort of naming was common in medieval Britain - while taken to extremes here, I find it helpful to use a name with three or four different variants as it adds verisimilitude and reduces my workload as a GM.
twad

04-10-05, 07:33 PM
I did something simmilar in the game im working on..

16- Sigma of the sea
17- Sigma of the plains
18- Sigma of the woods
19- Sigma of the hills
ect..
The way i see it, its because all mayors are member of the Sigma familly who builded the cities.
Trizzel

04-11-05, 11:40 PM
I came up with this small town that is on the river heading to Silverymoon. It has several warehouses for distribution. River barges are there all time of the day. That is why I call the town "Lil Sleep". One of my players (wizard) liked it so much he retired there.
Arrowhen

04-12-05, 03:55 AM
Here's some names to steal:

In the campaign I'm currently running, the characters first met in the small fishing village of Foggy Point, in the Kingdom of Eldirand. After running through a heavily modified/mangled version of WotC's free Wreck Ashore adventure, they booked passage on a small merchant ship named the Hag's Ambition to the port city of Sendrei, in the Kingdom of Lark.
After their adventures there attracted unwelcome attention from the city watch (oh, and the demon lord Malrathazar), they found themselves in the employ of a shadowy but benevolent seceret society called The Observant Lodge. After being smuggled out of town by the Lodge, disguised as nuns on their way to the Abbey of St. Basignac the Accurate, the PCs are currently on an expedition to Alurid's Tomb, built by an ancient human civilization called the Gels at the northern edge of the Warhaven Wood.
Thus far they've traveled north along Luhayan's Way, stopping for a night of carousing at The Stag & Jackal Alehall before continuing on to the village of Rat Hollow, where they've temporarily diverted from their main mission in order to hunt down the orc raiders responsible for the destruction of the nearby village of Wedgecox.

Oh, and there was a side-trek to a haunted village in there as well, but they never got around to asking the ghosts what its name had been--which is just as well, because I never got around to coming up with one.
Ut-Napishtim

04-12-05, 07:58 AM
Morrowind has some good ones, just to name a few...
20 - Balmora
21 - Seyda Neen
22 - Caldera
23 - Ald Ruhn
24 - Tel Branora
25 - Pelagiad
although if your players actually play the game that could be bad (mine don't.)
:thinks:
twad

04-15-05, 11:44 PM
:bump:
WunderGoat

04-16-05, 01:27 AM
Just a few cities I use in my homebrew:
26. Krenedor
27. Zuedin
28. Tar'nai
29. Maredosh
30. Krisa
31. Loros
32. Mo'rys
33. Whale Bones
34. Nei
35. Mygdon
36. Il'lion
Kaligrad

04-16-05, 01:34 AM
Okaar City, capital of the Okaaran Empire. Also, a short cut I took recently in my Ravenloft campaign was to take the names of East Europe cities and rearrange them a bit. Some examples:

Stevansburg
Diga
Callinn
Hasi
Gilnius
WCH

04-16-05, 02:55 AM
The names with *s are lifted for the purpose of my campaign from Battles of Tenadia (http://tenadia.computergames.ro/), a massively multiplayer online game I was a part of but which is currently down, awaiting the release of the beta of the new version (they said they'd have it ready to enter Beta by Christmas. Now they're saying give us another month or two. Still waiting...).
42. Tir Velar (human capital) *
43. Tir Varod (human city where the last surviving magi live) *
44. Kaw Lorsk (Orc city) *
45. Tinulad (Elven country/capital city -- Tinulad Forest/Tinulad City) *
46. Rindenberg (older human city)
47. Gloemerton (Dwarven city)

Other names from Battles of Tenadia:

48. Kaw Shagran (Orcish outpost)
49. Tharwid (colony of Elven fighters)
50. Kyllan Llyr (Drowish capital)
51. Ered Karras (Dwarven capital)
52. Lur Gorbak (cave populated by Ogres)
53. Kyllan Trawyn (Drowish holy site -- think spiders)
54. Ered Taroc (active volcano, home of an ancient red dragon)
55. Tenadia (the whole continent)

Just so you know that I'm not just some random fanboy of BoT who's ripping them off, I'm the #1 poster on its forum, a moderator with the rank of Half-GOD (GODs being the programmers) and the leader of the game's strongest clan; I've also written a very small portion of the texts to be used in the new version.
Merinthael

05-19-05, 10:15 PM
Korozor - Hobgoblin Empire
Cedesira - Elven Capital
Duvanok

05-19-05, 10:45 PM
56. Oakshadow
57. Elmhollow
58. Gorlon's Shore
59. Clearbrook
digoraccoon

05-20-05, 08:45 AM
60. Magic City Arcana
61. Machine Cog
62. Xian Free City
63. Kitten Farms
64. Fort Dodongo
High Octane

05-20-05, 09:09 AM
Talocem- Largest city (by population) in my campaign. Based in a rare geographical oddity, a large flat coast surrounded by mountains except on one side is a lake. The city is virtually impossible to invade. Its has a highly dense population and towering high (for the time) buildings.

Emor- Largest city (in area) in my campaign. Its buildings are not towering, but it has lots of houses and buildings spread out as far as you can see. The city is built over hills that have lush valleys that support the most excellant farming in the world.

Oasis- In the middle of the belt desert that separates the northern continent from the south is the city of oasis. Although not very large, it has a small lake that people live off of. Without it, it would be impossible for caravans to travel across the desert and trade would crumble.

Crogan- Large city on the west coast, found in the fuzzy boundry between a dense forest and a mountain range. Ruled by the 4 great families (which are neither great nor by most standards, FAMILY.)
silvermist

05-20-05, 10:23 AM
kingdoms:

kraa (an island)
the magilands
the enchanted forest
manuel
linderwal
rawel
n'rag (dwarven)
n'rok (see above)
The northern wilder
the southern wilder

cities:

llexandera
caitford
forsool

typically i dont put much work into city names or random comoner names. in part this is because my pcs will never remember them anyway. in part this is because the island of kraaaa (number or a's varries) was made up on the spot and was the pcs favorite name of all time.

on that same note we have a bard named cricket (on the spot) which the pcs like way better than any of the npc names i actually put time into.
smaugchow

05-20-05, 11:13 AM
Junk from my old homebrew world...

Tallrock - rugged terrain, towen built around a rock spire
Golden - capital city, peaceful, wealthy
Hansekan's Bay - port on the bay of Hansekan
Bridges - a city on the edge of a deep ravine/crevace, with impressive bridges spanning the gap.
Mosswood Forest - dark, oppressive, evil forest.
Hallish G'han - Drow city in the Mosswood forest
Blood Downs - rolling grasslands, border the Mosswood, site of many battles with the Drow.
Bykilliger Core - Dwarven capital
Kainen's Deep - Dwarven city
Silverdell - a city on the shadow of a mountain, home to semi-public silver dragons (who secretly recruit powerful mortals to help them guard a terrible evil hidden within the mountain.)
Kol Brannor, Kol Anassi, Kol Sennex, Kol Malhallin, etc - a series of border keeps/fortified towns near the Mosswood forest in the Blood Downs.
Illrigger's Rift - bandit outpost and pirate haven at the end of the Bridges ravine/river.