1001 places in your town [Archive] - Wizards Community

Post/Author/DateTimePost
Ranger_ORB

06-21-06, 01:30 PM
I'm in need of help again so I would like to start a list of places that can be in a town (please don't put taverns or inn)

1. Cobblestoner
2. Bakery
3. Leatherworker
4. Mason
5. Hospital
6. Public Bathhouses
Ekranoplan

06-21-06, 01:39 PM
7. Cartographer
8. Wine shop
9. Butcher
10. Warehouses
11. a big, rich house
12. fountain
13. monuments
14. cemetery with catacombs and/or mausoleum
15. parks
16. market place
17. library
18. apothecary
19. money changers
20. a wind/water mill
stargate525

06-21-06, 01:49 PM
21. Cobbler
22. Herbalist
23. Gardens
24. TAVERNS!
25. Inn
26. Boarding House (yes these two are different)
27. Stables
28. Guardpost
29. Aqueduct
30. Magic shop
31. Hovels
32. Dry Docks
33. harbor
34. Palace
35. Courthouse
36. Gallows
NeonOne

06-21-06, 02:04 PM
37. Barrel/Box Maker (Everyone needs to put their stuff in something.)
38. Theater (great place for Bards, Rogues, Sorcerers, and other high charisma types to hang out.)
39. Local shrine/temple
40. Candlestick maker (to go along with the butcher, the baker and the....)
revnk

06-21-06, 04:25 PM
41. Bookseller/Bookbinder
42. Moneylender
43. Tailor
44. Hatmaker
45. Sewer system/tunnels
46. Street vendors
46a Fruit/Vegetable cart
46b Poultry seller
46c Fishmonger
46d Pie-man
46e Entertainer (puppet show, juggler, mime, street musician stall, et al.)
47. [An unpleasant fact of life in some cultures] Slave auction house
48. Jail/Prison
49. Tea/Coffee House
50. Drug den
51. Insurance House [in a more advanced setting, something like Lloyd's Of London (1688) might emerge]
Clockwork_knight

06-21-06, 05:23 PM
52. haunted theater
53. warehouses
54 slave house
55 merchants quarter
56 black market
57 train yard ( steam punk)
58 train station ( steam punk)
59 farmers market
60 private bathhouse\pool house\hot spring
61 air strip ( steam punk)
62 clockmaker
63 brothel
64 bricklayer
65 red light district ( the bad part of town )
66 private shrine
67 lunatic bin
Herald@Large

06-21-06, 05:35 PM
The first question to ask, with a town or city, is "Why is it there?" Don't just plunk a town down in the middle of nowhere. It needs a reason to be where it is.
Forested area? Probably a logging town. Sawmill, lumberyard, woodworker shops, cooper (makes barrels). Teamster to transport goods.

Near a lake? Probably a fishing town. Smokehouse, fish drying racks, net racks, boatyard/marina.

Plains? Possibly a cattle center (think American Old West & cattle drives). Slaughterhouse, butchers, smokehouse, drying racks for jerky, tanners, leatherworkers, boneworkers, glue manufacture, horn carving. If it's sheep, that means shearing, baling up fleeces, spinners & weavers & dyers.

Seaside? Is there a harbor? That means ship-building stuff. Lumberyards, sail manufacture, ropeworks. Storehouses & warehouses. Food preparation.

Near a mine? What are they mining? Iron? Precious metals? Gemstones? Assayer's office, metal refinery, metalworkers' shops, jewelers.

Farming community? Silos, barns, mill, threshing yard.

But the first thing to do is decide *why* this town is there. Then go from there.
KVW

06-21-06, 05:54 PM
Masons guild hall
carpenters guild hall
cathedral
magic school
gem cutter
open air market
wheel wright
horse market
a gladiator arena
seminary
Wisedragon

06-21-06, 07:50 PM
library
king's tax guild
atlantis
avellon
first church of banjo (OOTS)
brothel
pierow37

06-21-06, 07:56 PM
vampire ***** house
the graveyard of DOOM!
the city gates
the training field
the brewery
the candyman [that was me, i had +12 in craft(candymaking)]
the royal crypts