| Post/Author/DateTime | Post |
|---|---|
| coldfire_x08-27-06, 02:40 PM | 1.fill a bocket with water put it on the uper part of the door{while the door is a littel bit open} stay away and scream to the wizard while he is outside the room{Tommy your new staff is hare!!}..... |
| Seraphine_Harmonium08-27-06, 05:06 PM | 2. While scouting ahead, the rogue shouts that something has him, then goes silent. The rogue then hides in shadows and waits for the rest of the party to come running then jumps out scaring them all half-to-death. 3. While scouting ahead, use craft: trapmaking to set a bunch of harmless traps and not tell the others about them. 4. Buy the fighter a cursed belt of gender change and tell the fighter it's a belt of giant strength and a peace offering after all those other pranks. . . PS, come visit Avayevnon (http://boards1.wizards.com/showthread.php?t=663352&page=1)in the Campaign Workshop. |
| Piggyfreak608-27-06, 06:23 PM | 5. When disabling a simple trap, tell the party that it's safe and let them go first |
| DonJuanDemarco08-27-06, 06:30 PM | 6. Pick everyone's pockets all the time, then use the money to buy them minor cursed items. |
| Seraphine_Harmonium08-27-06, 06:37 PM | 6. Pick everyone's pockets all the time, then use the money to buy them minor cursed items. Like a belt of gender change! |
| Reversefigure408-27-06, 08:33 PM | #7: Pick the party's pockets, then change everyones items around and replace them with each others. When the wizard goes to check his spellbook in the morning, it's found in the fighters pack. |
| zvbxrpl08-28-06, 01:52 PM | Use a potion of glibness+maxed out bluff score, to convince a fellow player that they are clothed and armored, when in fact they are running around in their birthday suit. I was at the receiving end of this one, and in retrospect it was pretty darn funny. |