| Post/Author/DateTime | Post |
|---|---|
| goatman7207-30-06, 10:18 AM | 1. One of your players is too lazy to write out paladin so he writes pally. 2. The players are on a quest for a noble, they go chaotic evil in the middle and go pillage the nobles house for 10x the nobles plunder. 3. The players try to becom liches, half dragon, ect. |
| SKierkegaard07-30-06, 10:32 AM | 4 The players refuse to learn the combat system, forcing you to explain it not only every night, but every combat. |
| goatman7207-30-06, 10:40 AM | 5. You spend hours making a intricate weaved story making every detail down to the blade of grass and as soon as you start it the players say "Come on hurry up I want to fight something!". |
| DM_Jericho07-30-06, 10:40 AM | 6) "Lets talk to -insert generic unprepared NPC here-" 7) In a later session - "Lets talk to that guy again". Naturally I don't remember the guy. |
| green_yawgmoth07-30-06, 10:53 AM | 8. When you say "I'm not outright banning any books, but anything you put in your character is subject to my approval" and the player cries when you won't let them be an exalted psion with a major red dragon bloodline. http://img.photobucket.com/albums/v91/yawgmoth/kittyjig.gif |
| CaviosDaryll07-30-06, 11:44 AM | ect. The correct way to shorten 'etcetera' would be 'etc.' Just figured I'd bother you with that. -------------------------------------------------------------- 9. When one of your PCs says one moment he is too tired to play and so he'll just be there for combats. Next second, he's singing disrupts play... worse yet, he's purposefully singing badly. 10. When the players keep forgetting what dice you roll for attacking and saves. It's a flipping D20 SYSTEM. 11. When the players look at the skill list and ask where "Spot" is. |
| Argo07-30-06, 12:00 PM | 12. the whisper gnome rogue starts each challenge the same way. he sneaks in, finds somewhere to hide, and then attempts to murder the first person he sees. but, of course, he can't kill him quickly and/or quietly (even though he has silence as a spell-like ability), so the whole thing turns into a slaughter-fest resulting in them destroying important buildings and being banished from (so far) every town they've been to. |
| EternalZzyx07-30-06, 12:13 PM | 13)The players carefuly turn your ECL-2 encounter into an ECL+4 encounter (yes, it happend, I thought they could deal with a single person without waking the neerby garrision up... they couldent) intrestingly, they survived. But what would we do without them? |
| Cherylkat07-30-06, 01:22 PM | 14) When your players whine about maps that you give them that aren't perfectly to scale. Seriously. And I'm even giving them dimensions for each wall, it's just not on graph paper and exactly to measurements. x.x 15) When your S.O. badly abuses the psionics class, and since you don't really 'get' psionics, it's difficult for you to find the errors. . . which another player points out to you later on after that campaign is over. *grrr!* |
| Nived07-30-06, 01:42 PM | 16) Without a care for what you have ready they demand a random course of action. 17) Complaining that you, the DM are unprepared when they do something no one could have prepared for. "Wait... you what? You're going to poison the well? Wha-why?" |
| Vodka_7up07-30-06, 02:57 PM | 18) When they don't come to the session despite it being planned well in advance and has been on the same day/time for over a few months. 19) Drawing a picture in the middle of the session, showing disinterest, despite the fact it's the middle of battle and there are only 3 pc's! 20) Purposefully killing a PC despite recieving many warnings that they will be killed, and knowing full well they won't survive (such as a Barbarian single handedly challenging a monster that somehow beat the party earlier that day) and then demanding a new character at full level with full availability to magic items. |
| Kyrian_Darkstar07-30-06, 03:11 PM | 21. The pc(s) decide it will be a good idea to include futuristic items and lingo into the campaign. "No, there are no blenders in this village...." 22. All of the players decide to go they're seperate ways and get aggrivated when you cannot handle 5 people individually at the same time. |
| Nived07-30-06, 03:37 PM | 23) The lone wolf. The one that can't get it through his thick skull that D&D is a group game, where you are part of a party. Always makes the brooding loner. |
| Kyrian_Darkstar07-30-06, 03:51 PM | 24. The one player that decides to be greedy and try to horde all the treasure resulting in confilct. |
| nordyboy07-30-06, 06:45 PM | 25. The players who show up late to the consistantly timed game, distract the one person who's actually trying to play, and interrupt you with random actions or stupid jokes. 26. The people who slow the game to a crawl with random other things; other games, music, asking for a magic item they can't afford/use, etc. 27. Mr. New Character Every Week. |
| dragonface7207-30-06, 07:34 PM | 28. "I'm CN, it's what I would do." |
| DarkSoldier07-30-06, 09:38 PM | 29. She plays a kelptomaniacal bipolar rogue. She can't keep her hands out anybody's pockets. She robbed a bank during a major crisis, and looted a dead mage's house, despite the fact that the mage in question was one of their contacts. 30. Another player constantly second-guesses his own actions, can't level-up his own characters, and is very loud. 31. I think they're starting to ignore their main motivations and are acting on their base impulses. They want to obliterate an entire town simply because the main authority figure is an LE fallen paladin who employs erinyes as his law enforcement. |
| Vintar07-30-06, 11:12 PM | 32. They keep breathing my air!!! :rant: |
| Identitystolen07-30-06, 11:50 PM | 33) The overuse of cliche quotes and phrases. I swear if I hear "I attack the darkness!" or "Its dark, we'll probably be eaten by a Grue!" one more time very bad things will happen to the PCs.... |
| tsuyoshikentsu07-30-06, 11:58 PM | 34) That one guy that you hate but everyone keeps inviting. You know the one I mean, the one that names his characters things like "Rather Dashing." |
| Crimson_Concerto07-31-06, 12:55 AM | 35) Me: This is going to be a good-aligned campaign. Player: Can I play an evil character? 36) That one player who cannot resist power-gaming. It's not that power-gaming in and of itself is bad. It's just that with this person it's gotten to the point where if you make something that could challenge the other PCs, he will destroy it, and if you make something that woudl challenge him, the other PCs are overwhelmed. He for some reason denies this even though everybody knows it's true, or he is for some reason proud that he has pretty much ruined yet another campaign. 37) That one player who knows the rules very well but choses to ignore ones he doesn't agree with to obtain more power. When he is found out, he pretends that he didn't know and shouldn't be forced to rebuild his character or re-do his actions when he very clearly SHOULD be forced to. 38) Players who are bigger/stronger than you in real life and thus threaten you with physical pain should any sort of misfortune befall their character. Much to my dismay, one player of mine is all four of these, and I want to just kick him out, but for some reason other people put up with him... |
| Malcaor07-31-06, 01:00 AM | 39) the one person you swear has pulled a splinter cell and gotten itno your notes. he seems to know everyhting about the campaign already, even if you improvise just to screw him up. |
| Morrowner07-31-06, 03:27 AM | 40 Crazy class and prestige class combos and whack races/templates with no right to exist. "So, what's your character going to be Paul?" I'm a half-otygh/half-ythrak gestalt Shugenja/Monk with levels in Drunken Master!" 41 Casters not knowing what their spells/SLAs/powers and so forth do, well into multiple sessions and multiple castings. Hey, if shaping is your schtick you should know what Astral Construct you're bringing up, its HP, its AC, its attack bonus, its abilities etc. If being an evoker specialist casting area spells like Fireball is your bread and butter KNOW WHAT THE FREAKING SPELLS DO! Nothing riles me up faster than minutes being wasted for some schlomo to paw through his 5+ books to find a spell and see what it does. KNOW YOUR BLOODY ABILITIES!!! 42 Characters whipping out calculators to figure things like to-hit, AC, etc, every bloody combat. Really, I know 3.5 is very modifier intensive but come on! Know what stacks and what doesn't, your base chance to hit, chance to hit after major buffs and rage and the like, and get on with it. It really wrecks the flow of the game for some schlomo to whip out his abacus every time he fires his greatbow or jabs with his rapier. |
| weasel007-31-06, 04:07 AM | 43. my younger brother arguing with one of our many DMs (and subsiquently refusing to create a charater) for an hour over rolling d6s vs point buy system. 44. No matter what you do or say, that one guy always gets listened too, and everyone else always dies 1 by 1 because of it, just becuase he CAN'T BE IGNORED!!! or polite told to shush a moment. and don't even think about telling him to shush, then you're being rude(and as above), has to have someone else make his char to min/max it and then have an excuse later as to why it didn't work out. 45. Everyone in our 8 person group complains battles take too long, but no one ever thinks we may have too many people, or that maybe trying to metagame every persons move in battle for 15 min is a bad idea. |
| TarlSS07-31-06, 10:49 AM | 44. The player who always tries to pull the midnight deal, brow beating you or the DM behind closed doors out of game to allow some kind of overpowered 'special' rules ruling. |
| TalonofTiamat07-31-06, 12:13 PM | 45. The guy who says he can make it to a session, then calls 2 hours after it's started to say he can't make it. 46. People who over-react to the slightest thing that goes wrong. 47. People who won't shut up about their characters. |
| metamind07-31-06, 12:36 PM | All of these were said by my players, and it really got on my nerves: 48: *Cracks open my Spell Compendium* Were are the fighter spells? 49: Same player: Hey wait, sorceror's spells don't provoke atacks of oppertunity,! Its in my DMG, I just can't tell you where! 50: Different player (kicked out now): Can I play my uncle's level 51 paladin? Me: No. Him: Please? we need a tank, remember? Me: well- Him: I just need to change his alighment to CN, I don't like LG. I'll still worship Heironeous though Me: :doh: Just go away. Please. |
| herceg07-31-06, 01:00 PM | 51. *player* Can I have two Katanas? (for two weapon fighting) |
| pierow3707-31-06, 01:07 PM | 52.] Can a i play a fighter? Yes. What about a lizardfold raised by kaorti fighter/ rouge/ paliden/aristricrate that rules a country. No. Why not? |
| Bruunwald07-31-06, 01:08 PM | 53. That magic ring that would have done some good back when they were 2nd-level, but that someone wrote down on their character sheet and forgot about? Yeah, now they want to have it appraised and identified, three years and about seventy-two sessions later, when you no longer even remember what it was, and your notes from that session are buried in a file at home. |
| tedopon07-31-06, 02:34 PM | 54. I had a character once, she was a summoner who worshiped the god of Chaos, so she was always doing things like flipping coins, drawing straws to make big decisions. We got through a castle that our DM had planned to take 1.5 to 2 six hour sessions in 30 minutes because no one wanted to take the lead, so I had her flip coins and base decisions on that :) I still remember his mood (this was a few years ago): on one hand he was angry because he had spent hours designing the place, but the absolute luck of the situation was so cool we were all laughing hysterically. |
| Tormsskull07-31-06, 02:35 PM | 55. The DM is trying to describe the room the PCs have just entered, the PCs don't really want to listen, and then complain that the DM didn't mention one of the room's features. |
| Ldyparadox9907-31-06, 02:59 PM | 56.) The player who has to have his character and the system explained to him EVERY game session even though the same group has been playing the same game and the same characters for over 6 months now. 57.) Excessive table talking about how WOW compares to table top gaming. 58.) Not being able to have in game merchants because the whole group (6 people) leave the gaming table and it takes more than 30 minutes to get them gathered again and back on task. 53. That magic ring that would have done some good back when they were 2nd-level, but that someone wrote down on their character sheet and forgot about? Yeah, now they want to have it appraised and identified, three years and about seventy-two sessions later, when you no longer even remember what it was, and your notes from that session are buried in a file at home. I solved this problem by writing the items down on index cards and giving it to my players to keep in their character sheet binder. It's a little extra work on my part, but if they lose a magic item or replace it, I no longer have to spend an eternity helping them figure where that +1 to wisdom came from. |
| SokenzanMarauder07-31-06, 03:16 PM | 59. Me: Alright guys, core only for tonight we've got a newbie. Everyone: Alright no problem. *5 minutes of character creation later* Someone: Can I play a Knight? Me: Nope, core only. Someone: C'mon. Me: No. *Repeat previous 2 lines 10-20 times* *loud scream as bones are broken* :D -Gene |
| necrom9907-31-06, 03:26 PM | 56) Dm is describing the room and before he's finished the player is interupting and telling you what he/she is doing---then complaining that he's in front of some beast without the other party members, without prior knowledge of said beasts existance. 57) player smokes to the point of uncontrolled sleep on the couch....at like 9:30PM 58) the "have no opinion" player, refuses to make any descisions, even in a democratic vote for which door to take, says "i decline to vote"....won't even pick up an adventure hook. 59) your friends girlfreind/boyfriend who you were told was really cool and knows how to play.....who is really only there to spend time with significant other. Me: you need to roll initiative them: rolls a D8 and rolls a 4 says they get 4 despite initiative bonus +3 and been playing for 6 sessions 60) the saboteur...player who looks for ways to throw the wrench in your campaign plans just to trip you up. kills important NPCs for no reason other to eliminate possible adventure hooks or contacts 61) player who pisses off NPC's by being exceptionally rude and is then ****** off when same NPC isn't helpful anymore 62) player who cannot figure his own way home in advance...."oops i missed the last bus, can i crash bum a lift etc..) 63) dude who is sooo loud that the neighbors are getting ****** 64) player who eats all your food...every-time 65) player who is sooo messy that it takes you an hour to clean...provided your hosting, but even if your not and are just helping the host! 66) the one who searches Harder when he fails the check, same with listen, spot or sense motive..... |
| Ravenwillow07-31-06, 03:29 PM | 53. That magic ring that would have done some good back when they were 2nd-level, but that someone wrote down on their character sheet and forgot about? Yeah, now they want to have it appraised and identified, three years and about seventy-two sessions later, when you no longer even remember what it was, and your notes from that session are buried in a file at home. *LOVES his laptop* So not a problem. 67. The player who wants to take every prestige class in existance. And then complains his character is powerless. |
| FangsofChaos07-31-06, 03:56 PM | :banghead: My group has one player that REFUSES to even consider playing anything normal. These are all things he has begged to be allowed to play in recent months... A feral, corrupted, Greathorn Minotaur, A Mountain Troll, An Ettin, A night walker, a Doppleganger (refused out right when I told him about the Changeling), some sort of Dragon, an undead grey Render, a necromental, an Iron golem and Finally a Vampire. Which one of our Dm's (4 or us take turns Dming) finally surrendered and allow him to be a LAWFUL GOOD VAMPIRE PALADIN.I don't even want to know how much begging and whining he had to do since that DM had told me that a dragonwroght Kobold would be out of place. :banghead: |
| Bruunwald07-31-06, 04:05 PM | All right then, smarty-pants(es). How about #53's degenerate cousin? 69. Player: Yeah, uhh... I think I'll sell that gem I have. DM: Which gem? Player: You know... that one I got that time. DM: Can you tell me where and when you got it? Player: Uhh... it was a long time ago. When we did... something. DM: Can you be a little more specific? Player: Well... I just have the word "gem" written on my sheet. |
| Radijs07-31-06, 04:16 PM | 70. The player that wants a new character every other session. Seriously he's playing a new character every 2 weeks! |
| ExileInParadise07-31-06, 04:29 PM | 76) Me: "Okay, we're going to play this one-off using the rules as written." Player: "Can we all agree to this house rool? Instead of dying at -10, how about -CON?" Me: :uh-huh: 77) Me: "Um, we're going to play this one-off using the rules as written." Player (same as above, huffy now): "Well, when *I* DM..." Me: :nonono: 78) Me (later): "The kobold's dirty spear slices deep into your midsection with a hot searing pain like..." Player (same as above, cutting me off): "Can you stop being so wordy and just tell me how many H.P. I lost?" Me: :banghead: |
| Solik07-31-06, 04:31 PM | (online gaming w/ voice chat) 79. Players -- the entire group -- responding to any situation described by the DM that requires talking, interacting, or making decisions with complete silence. 80. Players -- the entire group -- responding to specific questions addressed to them with complete silence, then offering a one-word answer when pressed. 81. Players randomly getting up and leaving without mentioning that they're doing so. 82. Players responding to a second calling of their name or request for their action with a "Huh? Wha?" because they were too busy browsing websites or playing other games to pay attention. 83. After repeatedly engaging in all of the above, players requesting that gaming sessions focus on roleplay, specifically PC-to-PC interaction, and without ever initiating any kind of conversation at any point that did not involve complete silliness. |
| WayneTheGame07-31-06, 05:18 PM | x: The players ignore an obvious plot hook, thus forcing the DM to haphazardly interject said plot hook in another manner. x++: For an entire combat a player just says "I'm hiding" whenever his turn comes up, but usually is the first one to get upset when he isn't doing anything in combat and/or another PC does more damage than him. |
| necrom9907-31-06, 06:10 PM | 86) veteran player who cant figure out the 5 foot step rule and applies it to every round like its a free action, despite being explained it every turn! :ahem: 87) the guy who always manages to knock all your well painted miniatures around! 89) the player who switches up his character in a long running campaign every time a new source book comes out with a new prestige class. 90) the player who approaches everything like its an online RPG_no roleplaying ability, there character is merely a collection of power and items....this one kills me the worst. |
| Voldar_Mecorthio07-31-06, 06:16 PM | 86. "I don't care about your story, I don't care about how much time you've put into this adventure, I don't care about anything you say, I just want to kill stuff. If you create any semblence of a plot, If you create an encounter that isn't a fight, or if you introduce and NPC who isn't a target, I will complain loudly while inhaling your snacks." 87. "I am the king of the universe! All other PCs must bend to my will or I will destroy them with my redicously min/maxed out paladin of doom!" 88. "I am an idiot with the IQ of a picnic ant, so just tell me what to do while I play Halo 2 and eat your snacks." 89. "I'm CN, so I'm allowed to do whatever I want and get away with it." 90. Five words that have been known to destroy nations: "Can I play a kender?" 91. "D&D is Diablo 2 with dice. If we're not killing then I'm bored" |
| Arctigear07-31-06, 06:54 PM | 92. The DMG says I should have x amount of wealth for my level, and all these wonderful items I picked happen to cost a total of x gold, so I'll just write them in to save you the trouble of looking over them! 93. "I attack Bob." "Bob is the name of the person sitting next to you..." "well whatever his characters name is, I attack it from behind. Do I get a sneak attack?" "You're a wizard... and why are you attacking Thurin?" "Who's Thurin? Bob ate the last piece of my pizza!!" |
| Eled_the_Worm_Tamer07-31-06, 07:16 PM | 94: Builds a combat monster asking not for slaughter fests but chalenging battles, but is so mercyfull he avoids fights in charicter. |
| Amon_Rah200107-31-06, 07:39 PM | 95. a player who says "Plot plot plot" when things slow down... like, you know... ANYTHING NOT COMBAT... |
| CaviosDaryll07-31-06, 07:45 PM | Man, these things jump all over the place. Currently we're up to 99, but we have fallen behind a few times now. Then somebody put us back on track, then we fell back again. Ah well. ----------------------------------------------------- 100. When a player bashes the Fighter. The class DOES have a purpose, even though it can't cast magic. So stop spitting on it like it's worthless! 101. When a player can't ever get the right number of skill points. I've literally had him adjust this like, three times and he still has too many. Every time I have him fix it he only fixes it partially. |
| tharivol26607-31-06, 07:57 PM | 102: pc who is awake gets a job offer and talks it over an accepts(btw said PC is group leader) then the other PCs wake up and are filled in PC2: I refuse the job. PC1: why? PC2: because you didnt wake me up to ask me PC1: im the leader getting us missions is my job. PC2: you still should have asked us. I refuse the mission. DM(me): whatever. PC1&3 leave at noon *starts describing the travel* P2: i look around town for a job. DM: you dont find any. *turns attention back to other two* P2: what how can there be no jobs? DM: its a post apocolyptic setting. i told you this at the beginning. there isn't alot of motion so there are no jobs. P2: I look again. DM: you dont find any. P2: do you have anything prepared for me? DM: not in town. you could always catch up with the other two. P2: so theres no reason for me to be here. any good dm would have back up plans. DM: only if they fit the setting P2: *gets up and storms out.* 103: "its not fair to make puzzles that use stuff from earlier in the adventure" (not only was it fair. it was smart on the bbeg's side and the clues and answer were in the dungeon.) edit: 102 is as close as word to word quote as i could recall. it was over a month ago. |
| Amon_Rah200107-31-06, 08:15 PM | 104. the guy who complains because we don't level EVERY SESSION 105. we have a party of 7 right now. 3 have barely ever played. why is the DM the ONLY ONE who is HELPING these new guys make their characters, when the DM is prepaing the night's session? |
| Herald@Large07-31-06, 08:30 PM | 106. Nagging. 107. Whining. 108. Interrupting. 109. Repeating the same "joke"/action/phrase over and over and over again in a deliberate attempt to p*** off the DM and/or fellow players. 110. "Forgetting" that a character has a crucial piece of equipment. 111. Memorizing "useless" spells in an attempt to be "creative". 112. Chaotic Stupid. 113. Lawful Stupid. |
| A_Wizard_for_Breakfast07-31-06, 08:48 PM | 114: PCs who take it personally when their character dies. |
| Silmon07-31-06, 08:57 PM | 114. Players whining when they get killed after everyone goes off in seperate directions in a dungeon. I have a sheet on the front of my screens with some quotes one of which is "divide and be conquered" 115. Rules lawyering every situation. 116. Munchkins! the min/max player who wants to pull feats from every frakin 3.5 book/splat book ever written. 117. Players who are consistently late for a session that starts the EXACT same time each week. :ahem: 118. Distracted players who are reading a novel/drawing/talking loudly while major plotlines are being explained and then look at me and go "What was that again?" :banghead: 119. me "as you begin to descend the mossy stairs the heavy smell of must fills the air of the tunnel..." pc " ok, we get the idea can we kill stuff now?" :nonono: |
| lunacy0507-31-06, 09:34 PM | 120: Players who don't take their characters seriously in combat. Example: Warlock who fires his Eldtrich Blast at the enemy whose engaging a melee combat with said-Warlock's party member tanker. DM: You're sure you wanna do that? You know you don't have precise shot.. Warlock: Don't care, i'm still shooting Need to say, Warlock misses, the tanker got shot TWICE and got killed for it. Then the party got slaughtered. 121: The same Warlock who hums that annoying song every session, every half an hour just to infuriate the DM. 122: Pays no attention to the DM only during in combat or it's his turn to act. 123: New Players whose intention not to play the game but to jeopadize the whole party, the whole campaign, causes thier own TPK and quits the next session. 124: Players who roleplay their characters with annoying squeeky voices, hopping on the chair like an excited dog every 10 minutes and hogs the DM's attention by doing blatantly stupid actions. |
| TheFallenWriter07-31-06, 09:38 PM | 120) The guy that says he will play that night, he is in the bloody house, but when it comes time to play, and me and the other player are ready, he does not "feel" like playing. 121) The player that questions everything I do. Now, I DM with my steel katana by my chair, just in case he decides he wants to question something. ~The Fallen Writer |
| tharivol26607-31-06, 09:57 PM | hey i should try the katana bit. i have one and my friends think i might be crazy enough to use it....hmm...maybe only the tanto.....easier to hide while going into the library |
| Nived07-31-06, 10:00 PM | 122) The player who likes interrogating NPCs only for describing the torture he's performing to an uncomfortable degree. |
| WayneTheGame07-31-06, 10:02 PM | Need to say, Warlock misses, the tanker got shot TWICE and got killed for it. Then the party got slaughtered. You mean the Warlock missed his blast and shot the tank? Under the RAW you do not randomize attacks if you miss when shooting into melee; that is an optional rule, and a rather stupid one at that. |
| lunacy0507-31-06, 10:31 PM | You mean the Warlock missed his blast and shot the tank? Under the RAW you do not randomize attacks if you miss when shooting into melee; that is an optional rule, and a rather stupid one at that. Most of everyone knows this rule. Under the rule for Shooting into Melee in PHB 3.5 (Page 140), PC takes a -4 penalty on their attack roll to carefully aim to avoid hitting own allies. Situation Party is level 1. The tanker and the enemy is engaging a melee combat whereas the Warlock not only do not have Precise Shot feat and gets the -4 penalty but also missed more than 5 in his attack roll. Tanker gets hit twice in 2 rounds of combat and were killed by said-Warlock. |
| silvergamgee07-31-06, 10:32 PM | 123. (after 4 rounds of combating undead and negative levels are piling up) PCs to cleric: Why don't you turn undead? Cleric: I can turn undead? PCs: (exasperated sighs) (DM...utter shock...this player has been at it for TWO YEARS!) 124. When a character decides to try something creative when they should be smart. Example a level 4 party where the ranger stocked up on fire stuff encounters a troll. The ranger with 8 strength (don't even get me started) decides to stow all the flaming stuff and try to use a grappling hook to control the trolls movement as it rips the party to shreds. |
| tedopon07-31-06, 11:47 PM | 110. "Forgetting" that a character has a crucial piece of equipment. 111. Memorizing "useless" spells in an attempt to be "creative". Hey, now. I actually like these when I'm in the hot seat. I'd prefer a player doing either of these to nearly everything else on the list. (110 not so much as 111). All those "useless" spells have a way of making themselves "creative". It's not all Fireballs and Black Tentacles. In fact, I hate that way worse... |
| tedopon07-31-06, 11:54 PM | 125. The Wizard/Sorcerer whose only trick is to say "Fireball" with hand pointed like Shooter McGavin. (I have had THREE different spellcasters do this over the years. There was a short campaign we ran where Fireball, Lightning Bolt, Black Tentacles, Magic Missle, Wishes and Polymorphs were all banned, using only core. The most inventive uses for spells came out of that.) 126. The player whose character must always be able to fly. I have no problem with flying characters, but sometimes it really conflicts with common sense. (Flying Paladin; Flying Barbarian; Flying Ninja; Flying You Get the Point). |
| Piggyfreak607-31-06, 11:59 PM | 127) When initiative has been set, but the player seems to try and do things when its not his turn! |
| tharivol26608-01-06, 12:40 AM | god i hate number 127. every encounter he gets lowest initiative and then when the first person does something he states what he'll do 4 turns befor his. 128) type-cast: they play the same character over and over and over. |
| Soldier_for_Hire08-01-06, 12:55 AM | 128. When the male PCs try to 'do' every female PC, NPC or anything with CHA of 10 or higher. They also ask the DM the bust size of said females. Every single one. 129. When the first question out of said PCs mouth upon entering a town is, "Is there a 'Red District'?" 130. Also said PCs cannot fathom that CHA stands for strength of personallity not just 'how hot I am'. 131. One of said PCs plays a Cleric of Olidamara, so I have no way of stopping him. (Read, plays as CS at the most inoppertune times and for no reason.) 132. 131 missreads spell discriptions, resulting in a 3 level spell doing 40 odd damage at level 5. 133. 131 also interupts every sentence or two of ANY description, mostly with a CS comment. (already been said, I know) 134. PC roleplays so well as CN he could possibly be in the favor of every noble he comes across, but is just as bad as 131 (action wise) the rest of the time. (not all annoying, just kind of irksom that he is deciving your NPCs so completely) (See my post on 'Worst Players to Have in a Game' thread, same two people) |
| necrom9908-01-06, 01:16 AM | 135) good friend who begs to play a game when u already have too many players....you force him/her to come up with an amazing backstory to prouve there involvement.........they play one game to introduce there important "plotwise" character then dissapear in a sea of excuses...never to play again....until a year later, repaet story. |
| DarknessEternal08-01-06, 01:34 AM | Situation Party is level 1. The tanker and the enemy is engaging a melee combat whereas the Warlock not only do not have Precise Shot feat and gets the -4 penalty but also missed more than 5 in his attack roll. Tanker gets hit twice in 2 rounds of combat and were killed by said-Warlock. You're just making that up. It is impossible to accidently hit someone with a ranged attack when you don't intend to do so (possible magics not withstanding). |
| herceg08-01-06, 02:12 AM | Somewhat OFF topic: Shooting or Throwing into a Melee: If you shoot or throw a ranged weapon at a target engaged in melee with a friendly character, you take a –4 penalty on your attack roll. Two characters are engaged in melee if they are enemies of each other and either threatens the other. (An unconscious or otherwise immobilized character is not considered engaged unless he is actually being attacked.) COVER To determine whether your target has cover from your ranged attack, choose a corner of your square. If any line from this corner to any corner of the target’s square passes through a square or border that blocks line of effect or provides cover, or through a square occupied by a creature, the target has cover (+4 to AC). (See also Soft Cover: Creatures, even your enemies, can provide you with cover against ranged attacks, giving you a +4 bonus to AC. However, such soft cover provides no bonus on Reflex saves, nor does soft cover allow you to make a Hide check.) In 3.0, there was a rule somewhere, that stated if you missed your enemy by 1-4 points, and the attack was high enough to hit your friend giving him the above mentioned "soft cover" (i.e. your companion attacking in melee), you just shot your teammate. It seems they took it out in 3.5, I couldn't find it in the SRD. He's possibly talking about this rule. 136. The guy who ALWAYS plays a fighter, yet seems unable to remember his main (and ONLY, let me add) weapons data (attack, damage, etc). And for him to roll a single d20 takes about 30 seconds. Without the checking and counting. And even then he forgots something (like the bless spell or the bard's song, etc.). 137. The guy who ALWAYS plays a gold elf wizard, yet unable to remember his spells (HOLY S**T!), and always wading into melee with his pathetic armor/hp/attack bonus. (Really stupid, isn't it? :D) |
| 1337Ninja08-01-06, 04:21 AM | 138. The player who tells me when he levels up. Just a short note, I award enough XP to level up a character after a section of an adventure is complete, because that way you don't waste time changing your XP total after every battle. Player: I level up! Yay! Me: No you don't. Player: I totally do! Me: But you haven't finished the adventure yet. Player: But I killed the construct (read: did about 10 damage to it out of its 100 or so HP, while the half-dragon fighter hacked it to pieces)! There is no way I don't level up! Me: You DON'T level up! Player: Why not? You get the point. I had no reluctance whatsoever to tell him he was crushed by a falling boulder when the building they were in collapsed. 139. The same player, he refuses to prepare ANY level 3 spell except Searing Light. 140. When the exact same player continues to tell the players who have undead characters (quite a few, in my campaign) that a single Greater Turning will kill them, and that a single maximized Searing Light will take them out. |
| andrew_tails08-01-06, 04:43 AM | 141) Explaining week after week that if the dieties wanted everything to be burt down ( this includes stone doors ) they would have made it flamable and called it the Abyss!!! ( God! I hate watching every town and inn I design get burt to the ground.) 142) Having to fight to say the words ATTACK OF OPPORTUNITY Kwik Knote: House Rule dictates that you can't call AOO after theh action has been preformed. Example PC. I will attack the Drow with my +2 Composite Longbow. DM. (Prepared to put a character in his place) ATTACK OF ... ( Clanging of D20 ) PC. Nat. 20!!! This guy is toast!!! Oh, sorry Drew, were going to say something? 143) Being pursecuted for not letting the only Human in the group see in the dark. DM. Please roll a spot check. ( Clanging of D20s ) Human PC. 29! What do I see? DM. Well considering it is the dead of a moonless night... nothing. Human PC. F*%k you. 144) Being chased down the street by my players for mentioning the word " Point-Buy System " 145) Having Everyone and Their Uncle Bring Their Younger Brother ( Dude, if I wanted them I would have invited them! Now I'm stuck all sesion explaining why there is a -4 for shooting into a friendly melee...) 146) The lack of female NPCs ( when the players go pirate, your forced to put all female NPCs in the cabbinet untill the next campaign :( ) |
| Morrowner08-01-06, 05:54 AM | The comments about "superfly" characters trying to pork every corpeal, living being are spot on. I played a character like that with prior approval from the group. When you don't give the group the heads-up and play your Longsword Lothario you will infuriate at least 2 people, one of them usually being the DM. 142: Builder Creates twinky builds that make everyone jealous. I'm all for powerful characters but this guy will pull ridiculous things frequently. 143 Plot Mutineer Saying that a haunted house has a metric arseload of swag in it is never enough. Always wants to NOT do what you have planned and will always try to convince the other players to "mutiny". |
| metamind09-17-06, 04:03 PM | :bump: |
| Thurbane09-18-06, 03:39 AM | Probably some repeats in here (apologies) 149. Players who have a deep seated (OOC) hatred of a particular class or race and decide to make life miserable for anyone who plays that kind of character. Will also often attack and kill NPCs of this class or race without provocation, even when playing a Good character. 150. Players who do not listen to crucial information from an NPC or room description, then get all sulky that "this is too hard, why weren't we warned?" 151. Players who think it's funny to endlessly parody the name of almost every NPC or geographical location. Yes, it's funny when you do it a little - when you do it all the time, every time, it seriously makes the DM want to bludgeon you with his bag of dice. 152. Players who's character sheets are so badly written and laid out that no one else has the slightest possibility of reading it correctly. Especially problematic if you expect your character to be run as an NPC if you can't make a session. 153. People who lose their own character sheets then get mad at the DM for not having a "backup copy" available at the snap of his fingers. Most prepared DMs will in fact have a copy, but that is beside the point that you are getting mad at someone else for your own screwup. 154. Players who don't have an "off" switch for their silly jokes and comments when the DM is trying to set the mood for a serious part of the adventure. Similar to 151. 155. Players who love your house rules when they can exploit them for their own advantage, then whine about "RAW" when the same rule is used against them. 156. Players who consistently tell you they will arrive at the session on time, and almost always arrive significantly late. It's better to be up front and say you can't commit to an exact start time, than promise to be on time and then not be able to stick to it. 157. Players who simply must play an Eeeevil character even when everyone else in the group the most Lawful of Good types, then complain if the rest of the players refuse to let his PC join the group. Sometimes vice versa (Good in an all Evil party). 158. Players who take truly bizarre race, class and feat combos (for "RP" reasons), then can't understand why they are the most ineffective character in combat situations. 159. The reverse of 158, the player who insists on playing the most munchkin powergaming character imaginable when the rest of the group (and theme of the campaign) is extremely RP focussed. Will usually get frustrated and put head down on the table with a "wake me when there's combat" type comment. |
| MareltEkiran09-18-06, 04:50 AM | 160. A player who goes by the following premises: 1) The PC's should win any encounter, no matter how much the odds are stacked against them, if they play smart. 2) PC's should never die, if they play smart. 3) The mere fact that I cast "Major Image" rather than "Fireball" (he's an illusionist) means that I play smart. 161. A player who takes 10 minutes for every turn of his, in order to read every description of every single spell and item that he possesses in order to take the action with the maximum utility (not caring that by now, the rest of the group has falled asleep). Then tries to milk every single bit of advantage out of his abilities, leading to endless negociations between him and me. 161b... ...and yet, his mind seems to block out anything that describes how his powers are limited. For example... you cannot cast a spell, activite your boots of levitation and fly upwards in the same round. Also, you cannot cast major image and let it run off for a mile to send the enemy on a wild goose chase. And yes... ventriloquism has a will save. 162. A player who gets extremely annoyed with an encounter that limits the powers on which he relies for every single encounter in the entire campaign.... Yes, there exists such a thing as a creature with True Seeing, Mr. Illusionist. And no... I did not put her in the campaign for the sole purpose of spiting you. 163. Players who cannot grasp the difference between CR and ECL. Consequentially, these players are completely astonished when an enemy possesses a power that they do not have (and then conclude that this enemy is at least 10 CR higher than they are, meaning that I am out to kill them). 164. A player who jumps behind the gamecube/playstation every time there is a 20 second interruption in action time... and then requires 5 minutes of nagging before he rejoins the gaming table (I solved this simply by banning any console to be present). 165. A player who artificially weakens his character, because he believes that people who make powerful characters (with powerful, he means competent, not optimalized) are not true roleplayers. As a result, he creates characters with low abilities in their crucial scores, skill points allocated to unneeded skills, buying equipment that he either doesn't need or that don't stack or synergise with his existing abilities. And then, when he has finally created his optimalized 30 HP, 15 AC wimp at level 12, he charges into a melee (rather than use the few useful abilities that he does have) and is then surprised when the enemy fighter mows him down. 166. Players who get distracted when there's no immediate action going on... and then cannot remember the name or identity of the most crucial characters in the game. DM: ...after the rebel leader helped you escape from Queen Iris' dungeons, you managed to destroy the symbol of bonding, which released the captives of war from their forcefully sworn oaths. However, Queen Iris orders to have the rebel leader's daughter killed in retribution. The rebel leader will have to head towards the city of Amion in order to save her before the Queen's agents arrive, so she asks you for help. Do you agree? PC: Sorry... Queen who? DM: Queen Iris Irstonave of Siril. PC: Sorry... what country was that again? 167. Players who do properly roleplay their characters, but make their characters completely and utterly self-serving. To the point that the first thing they do when seeing the BBEG is asking him how much he'll give them if they betray the party on the spot... and then actually switch sides in the middle of a crucial battle. |
| Draconian22009-18-06, 11:39 AM | 57.) Excessive table talking about how WOW compares to table top gaming. 168) the player who hates MMORPGs so much (even though hes never played one) that when (usually when we've taken a break to eat) any are mentioned he freaks out. causing my game to be delayed for another good 20 min or so why he rants on how much they suck. 169) the player who cant seem to play anything but wallflower characters. 170) (my group recently had inter party issues) the player who doesn't think any of the problems are his fault and his character will act better once the others do. 171) the fact that in order to fix mentioned problems, i scheduled a short roleplay at the beginning of the next session for their characters to work out their differences. only one player remembered it the others said the decision was made to late for them to be expected to remember it. 172) i have a player playing a CN Sorc/wild mage and hes doing it very, very well. about 9 sessions ago there were issues with the PC acting like a coward but we talked and he cleared it up. the problem is even though many sessions have passes and months of time in game have gone by the other players and their PC's still wont trust him or like him. meaning i have to mediate arguments that start when his character (in a joking way) suggest that they could save time if they just set it all on fire. (they wont believe he was kidding) 173) the player that begs to take the feat that allows them to have a copper wyrmling as a cohort but seems irked that it doesn't show up fast. ( i have no clue how to get it to show up! they are far away from were any would usually be found) 174) when the PCs spend all night arguing then two of the three players don't understand why nothing got done and why the plots not progressing. |
| obeah09-18-06, 01:07 PM | 175 People who act like they know the rules and dont know even the simplest rules 176 Powergamers, what more do i need to say. 177 players who insist on taking actions that they know nothing about, reading the rules on that and then deciding not to do it. 178 players taking about 10 sessions to create a level one character even using core only! 179 People who insist on getting their character killed so they can rebuild a better one 180 Players who insist on using wish all the time to **** up the game 181 Players who use the Co boards to attempt to be GOD!! Grrr |
| Shrindi09-18-06, 02:47 PM | 23) The lone wolf. The one that can't get it through his thick skull that D&D is a group game, where you are part of a party. Always makes the brooding loner. Most. Annoying. Player. |
| Draconian22009-18-06, 04:40 PM | Most. Annoying. Player. Tell me about it, its just as bad when your lone wolf stays with the group but acts like hes being forced to babysit the other PC's. And then, to top it off, refuses to lighten up when talked to about it. |
| penguinsrule09-18-06, 09:16 PM | 182: Player: "Come on, how come I can't be a frenzied beserker?" 183: When a PC creates a character and uses feats from BVD and BED without telling you. 184: When the entire party tries to kill eachother |
| Grod_The_Giant09-18-06, 09:37 PM | 185. Player attempts to be... <insert fanefare here> PUN-PUN! ...and then explodes when you tell him he can't. |
| Benicus09-18-06, 09:40 PM | 186. Me, my friend Kyle, Tom and David. We end the world, give in now. ;) 187. The guy (me!) who soverign glues the dragon to the floor or uses a Qual's Feather Token:Anchor to make him groundbound. :) |
| Tiefling_Warlock09-18-06, 09:59 PM | :banghead:STOP DISCRIBING ME!:banghead: |
| halaster09-18-06, 10:14 PM | 188. i cast spellcraft! actually said in gameplay |
| hida_jiremi09-19-06, 02:25 AM | 189. Some players have all the subtlety of a tack hammer to the sack. I think that's a fine reason to get on my nerves. 190. When a certain player inevitably plays characters with animal companions and treats them as a font of ultimate secret knowledge. "Tell me, Fluffy, is he good or evil?" 191. Six second round = five minutes of debate about politics or philosophy. 192. Six second round = five minutes of deciding what to do. Jeremy Puckett (Hida Jiremi) |
| The Soul Collector09-19-06, 03:56 AM | 193. Players forgetting the overlapping plot of the story and wanting to kill kill kill. |
| The Soul Collector09-19-06, 04:12 AM | 194. A player dealing so much damage, it makes it tough to place monsters that will give players a challenge but won't wipe the party |
| babysamurai09-19-06, 07:17 AM | 38) Players who are bigger/stronger than you in real life and thus threaten you with physical pain should any sort of misfortune befall their character. Much to my dismay, one player of mine is all four of these, and I want to just kick him out, but for some reason other people put up with him... Wow, that's...that's terrible! |
| TwiddleStootch09-19-06, 03:42 PM | 195) The smell :D 196) the players who fidget with the minis when the DM isn't looking. 197) PC: "What do you mean "Spells have a range limit"!?!?! 198) PC: "ME WANT MORE LEET LOOT!" 199) The players who don't understand the number of actions you can take in one round: PC: "OK, I'll take out a potion, feed it to the dying character then put away my wand and take out and cast my scroll of fireball :D" DM: :raincloud: (NOTE: That is 3 move actions, 1 standard action and 1 full round action) 200) PC: I characge the Orc and kill him. DM: I think you mean attack him. PC: no, I jsut kill it. |
| Maeamian09-19-06, 04:19 PM | 201 - The player who insists on playing a gnomish barbarian and refuses to take anything seriously. |
| hida_jiremi09-20-06, 07:03 PM | 202: They drop out of your games without any prior warning. 203: They are dating another person in your game and drop out when their SO drops out. 204: They get terribly vague about whether or not they're going to have to drop out. Just thought of a few more is all. Jeremy Puckett (Hida Jiremi) |
| Darknight30309-21-06, 05:35 PM | 51. *player* Can I have two Katanas? (for two weapon fighting) i dont no if u are immplying that you cant use 2 katanas or what but you can use them in that manor with an exotic weap prof, otherwise you are expecting your players to know quite a bit (unless its an asian based campain in which i see your point) |
| Flying Alarmclock09-21-06, 07:18 PM | 205. Players who don't seem to understand that they are Flat-Footed until their first round begins, in case they rolled a lower Initiative than the opposing forces. "But I rolled for Initiative, so I know I'm about to fight!", is the usual answer I get. 206. Players who want to play an ECL +2 or higher race in a 1st-level campaign, so they can be just as special as the level 1 human fighter, who wrote a really cool background story and made up a very catchy name. 207. Players who create a Mage with an intelligence of 18, and then play their character as extremely stupid, because it adds to the 'personality of their character'. All in the name of proper Role-Playing ofcourse. 208. Players with the following background story: "I lost my memory and decided to go on an adventure. I met the other PC's in a tavern and decided to follow them around." Nothing more to it, that's just their story. 209. Players who ignore or totally change the rules from the PHB in their favour, and demonstrating 'how it's a far more logical rule this way' by actually fighting another player (or in one case even me) and show his interpretation of the rules in reality. |
| Delfedd09-21-06, 07:45 PM | 210. Players who insist on doing flashy actions Now this in and of itself isn't bad. It can be pretty good. However, grappling with a grick so you can "Pull its tentacles then stick your boot in it's beak" Isn't the best idea. Worst part is, he's new, so he doesn't know the names of the special attacks. "Can I jump on the beetles back and like... I don't know, bend its neck back?" |
| FaintestInkling09-22-06, 01:49 AM | I've done a lot of DMing in my day .... 211. <sound of die roll, DM looks up, d20 on table with 1 facing up> DM: What was that? Player: Nothing. 212. DM: It's your turn. Player: <Rolls d20, then sits there and thinks about what action it was for.> 213. DM: Roll initiative, but don't just shout it out. Players all shout out. DM: I said don't just shout it out. Player 1, we'll start with you. What was it? Player 1: I forget. DM: The d20 is still right in front of you. Player 1-- reads DM the d20 roll DM: Don't you have Improved Initiative and a high Dex? Player 1: I thought we were rolling initiative. DM: ... 214. Players complain about not getting XP for fights that they lost. 215. PCs run away from a fight they were just about to win. (Enemies were described to them as "severely wounded looking.") 216. PCs stand their ground from a fight they are clearly losing. (No PCs down but all severely injured and monsters described as "unphased by your attacks.") 217. PCs automatically assume every female NPC is sexually attractive without any DM reference to appearance or Charisma. 218. outsider NPC in a FR campaign: What planet is this? PC: Cormyr. DM: No, that's a country. And not the country you're in, either. Player: No, I'm pretty sure Forgotten Realms is on Cormyr. 219. Player who has played for 12+ years (including two previous clerics), rolling up a new character, has been told he is the healer. DM: Are you almost finished? Player: Yeah, I'm just choosing my gear. Can clerics wear armor? 220. Player decides to demand Sense Motive checks for absolutely any statement any NPC makes, including: Shopkeeper -- "That'll be 240 gp," Commoner -- "I don't think I can help you, I don't know too much about that magic stuff." Bleeding woman: "There's rampaging monsters on the next block, please help," and hapless bystander answering the question, "What town is this?" 221. PCs trying to solve a mystery decide to randomly follow around passerby in a large city until they lead them to a clue. 222. Player in role-playing situation rolls d20, declares, "I'll make a Bluff check, and tell him ...." and then proceeds to tell the NPC the truth. 223. NPC guard captain: "So if you see the ogre mage, be sure to let us know" PC 1: "We just saw that guy in the city we just came from." NPC guard captain: "What? Are you serious? I can't imagine what he would have been doing there!" PC 2: "No we didn't. That was a different guy." PC 1: "It was?" NPC: "So you're saying you saw an ogre mage?" PC 1: "Oh, he's an ogre mage?" 224. DM: "You walk into a vast cavern with no lights sources, and if I remember correctly, none of you have darkvision or a source of light." PC 1: But we're in a vast cavern? DM: Yes. PC 1: What does it look like? 225. PC, rolls d20 for a Concentration check ... PC: 7 DM: Well, the DC is 21 PC: I'll use an action point. (Rolls) Awesome. A six. DM: Ok. Thats 13. But the DC is still 21. 226. DM, to player with warforged character: "Ok, that's 11 damage, so that puts you at ...?" Player 1: - 1 DM: Ok, so you're inert. Player 2: What's that? DM: Instead of "dying," warforged become "inert." <play continues, battle ends> Player 1: Am I still a newt? DM: What the heck are you talking about? Player 2: I think he means inert. Player 1: Oh, inert. I thought that was weird. 227. Players had to go to a "forbidden, taboo island" and to get a ship to sail there, they needed the permission of the king. They needed to go to the island to recover a powerful artifact. They spent a whole adventure currying a favor from a noble so they could get an audience. They couldn't tell the king about the artifact or they knew that he would try to get it for himself, so they spent at least an hour making up an elaborate lie to tell him to explain their reason for needing to go to the island. They came up with "an OldPC (who had become an NPC when the player left the group) had eloped to the island in secret as part of a star-crossed lovers type deal, and they need to go find him and bring him back, since he's violating the island's taboo." The players then spent a great deal of effort procuring Charisma and Bluff enhancing items, and thought-shielding items to prevent the king's psion bodyguards from reading their minds. Two of them then proceeded into the throne room. King: And may I ask why you need to go to the forbidden island so badly? Player 1: Well, you see, your majesty, we need to recover a certain artifact ... Player 2: Ugh! King: I'm afraid I can't let you do that. Player 2: You weren't supposed to tell him that! Player 1: No, we weren't supposed to tell him the thing about OldPC's wife. Player 2: No, the thing about the wife was the lie we made up to tell him because we couldn't tell him about the artifact. Player 1: Are you sure? King: What's this about lying to me? Player 1: That wasn't in character. Player 2: Yes it was. (And so on and so on.) |
| Bahamut_the_Gold09-22-06, 02:10 AM | 226 Giving his extra set of boots to a legless beggar because PC wasn't paying attention to DM's description. 227 Statements like, "Just let me know when I can roll dice." PC then proceeds to zone out. 228 Being told numerous times on the phone "Bring your (Random WOTC item ONLY this PC owns) to the gaming session. PC then shows up without item. |
| FaintestInkling09-22-06, 02:32 AM | (I screwed up the numbering by editing, so I'll fix it here. I could do this all night anyway.) 231. DM: Three magic missiles hit you for ... total of 12 damage Warmage PC: Don't I get a saving throw? DM: ... No. Other PC: Dude, that's like, the only thing your character has ever done for this whole campaign. Warmage PC: So. I don't have every detail memorized. |
| Renvale99909-22-06, 09:09 AM | 232. Player: I'm gonna play a War-Mage. DM: :banghead: "I hate this class and the player likes to use Lesser Orbs from the Spell Compendium, no save, no SR and he sudden Maximizes on the big bad guy ever time....absolutetly stinks. |